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» [H3SW v0.8.2] Witch Hunt
Succession Wars - Ghosts Icon_minitimeby Sir Albe 2024-11-01, 03:50

» [H3SW v0.8.2] Desert Isle
Succession Wars - Ghosts Icon_minitimeby Sir Albe 2024-10-31, 07:56

» Improvements for Hero Management and Turn Confirmation
Succession Wars - Ghosts Icon_minitimeby badtoper 2024-10-31, 04:23

» loading simplification
Succession Wars - Ghosts Icon_minitimeby badtoper 2024-10-31, 04:00

» Easier Troop Management Between Garrison and Hero in Town
Succession Wars - Ghosts Icon_minitimeby badtoper 2024-10-31, 03:05

» [H3SW v0.8.2] Badlands
Succession Wars - Ghosts Icon_minitimeby Sir Albe 2024-10-28, 01:40

» fheroes2 General Announcements
Succession Wars - Ghosts Icon_minitimeby sirDranik 2024-10-26, 22:46

Poll
Global announcements should be:
Everlasting, 1 for each project.
Succession Wars - Ghosts Redbar110%Succession Wars - Ghosts Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
Succession Wars - Ghosts Redbar11100%Succession Wars - Ghosts Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
Succession Wars - Ghosts Redbar110%Succession Wars - Ghosts Redbar12
 0% [ 0 ]
Total Votes : 6
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Heroes III: The Succession Wars v0.8.2 Beta

 

 Succession Wars - Ghosts

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Cyberellium
Peasant
Peasant
Cyberellium


Messages : 1
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Registration Date : 2019-04-22

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PostSubject: Succession Wars - Ghosts   Succession Wars - Ghosts Icon_minitime2019-04-22, 20:31

Greetings all. Returning heroes 2 veteran here. Few questions regarding the ghosts:

1. Are they enabled in Succession Wars?
2. Are they as they were in heroes 2?
3. Are barrow downs enabled to recruit them?

Thanks and love what I've seen from this mod so far. Can't wait to LAN party this with a friend from 20 years ago this weekend.
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trollworkout
Gargoyle
Gargoyle
trollworkout


Messages : 11
Quality Points : 2
Registration Date : 2015-08-06

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PostSubject: Re: Succession Wars - Ghosts   Succession Wars - Ghosts Icon_minitime2019-04-23, 08:12

I have not seen ghosts in my games and no Barrow Mounds but I did see shipwrecks but haven't tried to fight to see if there are ghosts there.
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Orzie
Master Modder
Master Modder
Orzie


Messages : 2166
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Registration Date : 2014-12-12
Age : 32
Location : Turkey

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PostSubject: Re: Succession Wars - Ghosts   Succession Wars - Ghosts Icon_minitime2019-04-29, 20:51

Quote :
1. Are they enabled in Succession Wars?
2. Are they as they were in heroes 2?
3. Are barrow downs enabled to recruit them?

1. The Ghosts do exist and can be assigned on the adventure map via Map Editor.
2. The Ghosts currently grow in numbers in a mechanism similar to Vampire Lord life drain. This is supposed to change in future, I would like to have a more sophisticated mechanism closer to Heroes 2, but the Ghosts should not grow from killing non-living creatures like Golems and Anubites.
3. The Barrow Mounds is a dwelling where you can legitimately hire Ghosts. It can be pur in the Map Editor. However, on the existing H2 flavor maps I blocked the entrances so that the dwellings are not available to be visited, because they break the map balance. Only the Ghost Planet map will have legitimate Barrow Mounds because it was originally designed to maintain the Ghost dwellings.

trollworkout wrote:
I have not seen ghosts in my games and no Barrow Mounds  but I did see shipwrecks but haven't tried to fight to see if there are ghosts there.
The Ghosts also can be found in Shipwrecks as in Heroes 2. Another type of Shipwrecks is inhabited by Skeletons, also as they were in Heroes 2.

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PostSubject: Re: Succession Wars - Ghosts   Succession Wars - Ghosts Icon_minitime

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