ComputerPhreak Pikeman
Messages : 30Quality Points : 23Registration Date : 2016-03-02 Subject: Lich Death Cloud mod (Heroes III style) 2017-08-24, 20:42 This is a neat little modification for Ironfist that changes the behavior (and the visual) for the lich and power lich's attack to behave like it does in Heroes 3, where it only damages adjacent units if they are living. Take a look at it in action (sorry for poor quality on the video, camstudio is giving me headaches):VIDEO
Unknown_Hero Mage
Messages : 780Quality Points : 78Registration Date : 2015-09-06 Subject: Re: Lich Death Cloud mod (Heroes III style) 2017-08-24, 21:04 Wow, this is exactly what I wanted for the Lich/Power Lich.
For me, the skull is too much, but I think it's only a change made in the graphic file?
This will make the Liches much more effective.
I hope to see this soon incorporated into Project Ironfist.
Good work.
If you want other suggestions for small changes...
ComputerPhreak Pikeman
Messages : 30Quality Points : 23Registration Date : 2016-03-02 Subject: Re: Lich Death Cloud mod (Heroes III style) 2017-08-24, 21:07 Sure, I'm open to suggestions. Also, I'm not an artist, so I'm sure there is a better option for the animation.
Unknown_Hero Mage
Messages : 780Quality Points : 78Registration Date : 2015-09-06 Subject: Re: Lich Death Cloud mod (Heroes III style) 2017-08-24, 21:34 ComputerPhreak wrote: Sure, I'm open to suggestions. Nice, I will propose some suggestions for changes in the behavior of certain creatures during combat in the forum "Feature Requests!"
ComputerPhreak wrote: Also, I'm not an artist, so I'm sure there is a better option for the animation. Why not just leave the initial animation, for me it's enough, no need for the skull.
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Subject: Re: Lich Death Cloud mod (Heroes III style)