| H3SW: Creature Backgrounds? | |
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Which sort of creature background pleases your eyes more? | Pixel-styled (new idea) | | 11% | [ 1 ] | 3D Renders + Noise (Heroes 2 classic) | | 89% | [ 8 ] |
| Total Votes : 9 | | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: H3SW: Creature Backgrounds? 2017-05-13, 07:37 | |
| Looking nice! What's left before release Orzie? Also, you can show how does new paladin and unicorn look like in a town These two were the most problematic ________________________ https://www.facebook.com/ragoongraphics/
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: H3SW: Creature Backgrounds? 2017-05-13, 07:44 | |
| Fantastic!!! It looks great and I like the distance between the numbers! Great job, dear Orzie | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Creature Backgrounds? 2017-05-14, 03:12 | |
| - Ragoon wrote:
- Looking nice!
Also, you can show how does new paladin and unicorn look like in a town These two were the most problematic Don't worry, it's fine now. At least it's acceptable. Still, we are modders and couldn't have everything working on our side. - Quote :
- What's left before release Orzie?
I updated the corresponding topic. I still need to review the portrait topic which was compiled by Uhm for me though. That will most probably happen after 20th of May. For now I'll be working on the Knight townscreen and some occasional tasks. Still got a lot of IRL work to do, but couldn't resist to spend some time on the mod recently. Animations are still one of the most important points. Crossbowman and Marksman are taken by DrSlash and he's already got results (Shoot Straight animation). Uhm, if you read this, please put the latest update of the Knight townscreen PSD in Dropbox where I can adjust the houses and finally think about making the town square looking good. Sir Albe, please re-check the map conversions you prepared in terms of event texts. I sense something strange. P.S. One more trouble is the programming aspect which is progressing very randomly, but we can't do much about it except doing our own jobs and showing a good example. ________________________ | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: H3SW: Creature Backgrounds? 2017-05-14, 03:46 | |
| Please update animations thread with DrSlash animation. Satyr animations are down there as well.
Is toad considered done? Both static and animation wise I mean I can take harpy and still need to finish lizardman and upgrade for him
PS Sorry for offtopic post ________________________ https://www.facebook.com/ragoongraphics/
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: Creature Backgrounds? 2017-05-14, 03:53 | |
| Please proceed with the Lizardman on the first place when you have time and inspiration to do so. The Toad was paused because of arguments about its way of moving, and (to my shame) I don't remember what we decided. If it was meant to have it as a walker, it will need another walking animation. Also, we still need to update its visuals a little (regarding its color gamma, probably it should have darker green). You can suggest something since you recently finished the Mantis and Lizardman, thus completing the Witch lineup.
The Harpy was paused because of arguments about its size too. I planned to return to it after we finally finish the Knight townscreen.
Satyr's animations are down because DrSlash's image hosting seems to have been deleting images. We already have it in the game though. There is one thing: the static form was updated (more haired legs), so you are welcome to update the animations too. I'll put the images in the following couple of days; my free time for today ends right now because of countryside work.
P.S. we also need miniatures (adventure map versions) for the new creatures you designed, and, optionally, animations for them. ________________________ | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: H3SW: Creature Backgrounds? 2017-05-14, 05:16 | |
| Provide me with the most recent satyr static and his animations so I can update them. I'll do miniatures after both lizardmen are done, but could use their actual state in the animations thread as well. Working on the lizardman right now, fixed shooting animation, added idle (which look sick & simple imo!) and now there is only death remaining. Everything will be in the video as I said before ________________________ https://www.facebook.com/ragoongraphics/
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: H3SW: Creature Backgrounds? 2017-05-15, 08:36 | |
| I just checked timed events (global) and event objects and if the text was too long, then it has been cut. It is possible to write the text again, so it must have happened during the WoG to AB conversion. I will fix it as soon as I can. All other things about the maps should be in order.
Should we really use time to update the satyr? He looks fine as of now and I think we can find some more important tasks for Ragoon. | |
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
| Subject: Re: H3SW: Creature Backgrounds? 2017-05-15, 10:51 | |
| Dont worry, it'll be there as a backup work after every other task entrusted for me is done (Lizardman Warrior and miniatures remaining only, so I think it'll not be long). ________________________ https://www.facebook.com/ragoongraphics/
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