Poll | | Global announcements should be: | Everlasting, 1 for each project. | | 0% | [ 0 ] | Temporary, when there is something new to announce. | | 100% | [ 6 ] | Holalala... No idea where the Ultimate artifact is. | | 0% | [ 0 ] |
| Total Votes : 6 |
|
|
| [Unknown Mod] Changes to the Artifacts, and new Artifacts | |
| | Author | Message |
---|
Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-01-29, 08:29 | |
| Some changes I would like to make to the standard Artifacts, and new Artifacts. * Here is how I see the properties of artifacts available in a specific artifacts.xml file. Effects: corresponds to the bonus given by the artifact. Level: corresponds to the level of the artifact used in the map editor. Cost: the cost in Gold to buy/sell the artifact. Can be purchased: if set to "Yes", the artifact can be proposed for purchase at buildings in towns/castles (ex: Enchanted Market) and at locations on the adventure map (ex: the Barbarian Hero can buy artifacts at the Rogue Wagon (at base cost)). Can be sold: if set to "Yes", the artifact can be sold at buildings in towns/castles (ex: Enchanted Market) and at locations on the adventure map (not yet). Can be magically crafted: if set to "Yes", the artifact can be magically crafted at buildings in towns/castles (Enchanted Stonehenge (Sorceress' Castle), Cursed Skull Pile (Necromancer's Castle), Enchanted Foundry (Wizard's Castle), Enchanted Dungeon (Warlock's Castle)). Cost of Magical Crafting in Resources: the cost in Resources and Gold to magically craft the artifact at buildings in towns/castles (Enchanted Stonehenge (Sorceress' Castle), Cursed Skull Pile (Necromancer's Castle), Enchanted Foundry (Wizard's Castle), Enchanted Dungeon (Warlock's Castle)). Cost of Magical Crafting in Creatures: the cost in Creatures (Skeletons) to magically craft the artifact only at the Cursed Skull Pile (Necromancer's Castle). Rarity value: value used for random artifact generation on the map. If the value is set to "0", the artifact never appears randomly on the map. The mapmaker of the map must specifically place the artifact on the map if he wants the artifact appears on the map. The value "5" is the standard value used for an usual generation of artifacts on the map. The values "1", "2", "3" and "4" make it possible to limit the random appearance of artifacts, so they are less likely to appear randomly on the map. Effects at the start of the day: must be set to "Yes" when the artifact has a triggered effect at the beginning of the turn (ex: generation of resources and gold, movement points for the hero, magic points regeneration for the hero, generation of creatures in towns/castles at the beginning of week). In the Extended Inventory, 14 slots will be dedicated to the artifacts with bonus that trigger at the beginning of the turn. When an artifact of this type is placed in one of these slots, the bonus triggered at the beginning of the turn is taken into account automatically (and only this bonus if the artifact has other bonuses). This is done to avoid the player to move the artifacts before the end of the turn from the Extended Inventory to the Standard Inventory and vice versa when the bonuses that trigger at the beginning of the turn are taken into account. Per example, to move an artifact with +1 Attack from the Standard Inventory to the Extended Inventory and replace it with an artifact that generates gold just before ending its turn. And, at the beginning of the next turn, replace the artifact that generates gold in the Extended Inventory, and move the artifact with +1 Attack from the Extended Inventory to the Standard Inventory. Enchanted artifacts with the Enchantment secondary skill with bonus that trigger at the beginning of the turn are also active when placed in these slots, and the added bonus from enchantment is also taken into account (and only the bonus triggered at the beginning of the turn if the artifact has other bonuses). Cumulative effects: if set to "Yes", the bonuses of the artifact can be additioned when the hero possesses several times the same artifact. Can be enchanted: if set to "Yes", the artifact can be enchanted when the hero has the Enchantment secondary skill (see below for the Enchantment secondary skill). Type: is used for the Enchantment secondary skill to determine the type of artefact, can be "Combat", "Adventure", "Combat Spell Scroll", "Adventure Spell Scroll", and an artefact can be "Combat" type and "Adventure" type at the same time. Effects of Enchantment: the bonuses applied when the artifact is enchanted with the Enchantment secondary skill. Cursed: if set to "Yes", the artifact can be "removed" (removed from the hero's inventory (Standard Inventory and Extended Inventory) or "inverted" (the artifact is replaced by another artifact) at a cost at the Alchemist's Tower. Remove Cost (Alchemist's Tower): the cost in Gold to remove the artifact from the hero's inventory at the Alchemist's Tower. Inversion Cost (Alchemist's Tower): the cost in Gold to "inverse" the artifact (to remove the cursed artifact and replace it with another artifact) from the hero's inventory at the Alchemist's Tower. Inverted Artifact (Alchemist's Tower): the name of the artifact that will replace the cursed artefact at the Alchemist's Tower. * Enchantment: (modified) Allows to enchant artifacts in the hero's inventory. The bonuses of enchanted artifacts are doubled, the maluses are removed. The spell contained in an enchanted Spell Scroll can be cast at free cost once per combat for combat spells, and once per day for adventure spells. (The text is updated in the info windows of the Artifacts.) Basic: Allows to enchant 1 Combat artifact, 1 Adventure artifact, 1 Combat Spell Scroll (POL) and 1 Adventure Spell Scroll (POL). Advanced: Allows to enchant 2 Combat artifacts, 2 Adventure artifacts, 2 Combat Spell Scrolls (POL) and 2 Adventure Spell Scrolls (POL). Expert: Allows to enchant 3 Combat artifacts, 3 Adventure artifacts, 3 Combat Spell Scrolls (POL) and 3 Adventure Spell Scrolls (POL). * It would be really nice to be able to change the properties of an artifact in a global script file, so that the change can be applied to all the maps simultaneltly. And also beeing able to change the properties of an artifact in a scenario script so that the change is applied only to this specific map. The "priority" will work this way, first the artifacts.xml file is loaded, if there is change to an artifact in the global script file, the values are replaced, if there is change for the same artifact in a scenario script, these values are replaced. * Artifacts of The Succession Wars.- Attack and Defense:
Giant Flail of Dominion
Effects: +1 Attack
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 4 Wood, 2 Mercury, 4 Ore, 2 Sulfur, 4 Crystal, 2 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 60 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Attack Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Thunder Mace of Dominion
Effects: +1 Attack
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 4 Wood, 2 Mercury, 4 Ore, 2 Sulfur, 4 Crystal, 2 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 60 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Attack Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Power Axe of Dominion
Effects: +2 Attack
Level: 2 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 4 Mercury, 8 Ore, 4 Sulfur, 8 Crystal, 4 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +4 Attack Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Dragon Sword of Dominion
Effects: +3 Attack
Level: 3 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 12 Wood, 6 Mercury, 12 Ore, 6 Sulfur, 12 Crystal, 6 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 180 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +6 Attack Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Defender Helm of Protection
Effects: +1 Defense
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 4 Wood, 2 Mercury, 4 Ore, 2 Sulfur, 2 Crystal, 4 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 60 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Defense Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Armored Gauntlets of Protection
Effects: +1 Defense
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 4 Wood, 2 Mercury, 4 Ore, 2 Sulfur, 2 Crystal, 4 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 60 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Defense Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Stealth Shield of Protection
Effects: +2 Defense
Level: 2 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 4 Mercury, 8 Ore, 4 Sulfur, 4 Crystal, 8 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +4 Defense Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Divine Breastplate of Protection
Effects: +3 Defense
Level: 3 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 12 Wood, 6 Mercury, 12 Ore, 6 Sulfur, 6 Crystal, 12 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 180 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +6 Defense Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Spiked Helm
Effects: +1 Attack, +1 Defense
Level: 2 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 4 Mercury, 8 Ore, 4 Sulfur, 6 Crystal, 6 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Attack, +2 Defense Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Spiked Shield
Effects: +2 Attack, +2 Defense
Level: 3 Cost: 4000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 16 Wood, 8 Mercury, 16 Ore, 8 Sulfur, 12 Crystal, 12 Gems, 4000 Gold Cost of Magical Crafting in Creatures: 240 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +4 Attack, +4 Defense Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
- Spell Power and Knowledge:
Caster's Bracelet of Magic
Effects: +2 Spell Power
Level: 2 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 4 Mercury, 8 Ore, 8 Sulfur, 4 Crystal, 4 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +4 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Mage's Ring of Power
Effects: +2 Spell Power
Level: 2 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 4 Mercury, 8 Ore, 8 Sulfur, 4 Crystal, 4 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +4 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Witch's Broach of Magic
Effects: +3 Spell Power
Level: 3 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 12 Wood, 6 Mercury, 12 Ore, 12 Sulfur, 6 Crystal, 6 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 180 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +6 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Arcane Necklace of Magic
Effects: +4 Spell Power
Level: 3 Cost: 4000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 16 Wood, 8 Mercury, 16 Ore, 16 Sulfur, 8 Crystal, 8 Gems, 4000 Gold Cost of Magical Crafting in Creatures: 240 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +8 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Minor Scroll of Knowledge
Effects: +2 Knowledge
Level: 2 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 8 Mercury, 8 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +4 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Major Scroll of Knowledge
Effects: +3 Knowledge
Level: 3 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 12 Wood, 12 Mercury, 12 Ore, 6 Sulfur, 6 Crystal, 6 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 180 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +6 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Superior Scroll of Knowledge
Effects: +4 Knowledge
Level: 3 Cost: 4000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 16 Wood, 16 Mercury, 16 Ore, 8 Sulfur, 8 Crystal, 8 Gems, 4000 Gold Cost of Magical Crafting in Creatures: 240 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +8 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Foremost Scroll of Knowledge
Effects: +5 Knowledge
Level: 3 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 20 Wood, 20 Mercury, 20 Ore, 10 Sulfur, 10 Crystal, 10 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 300 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +10 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
White Pearl
Effects: +1 Spell Power, +1 Knowledge
Level: 2 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 6 Mercury, 8 Ore, 6 Sulfur, 4 Crystal, 4 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +2 Spell Power, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Black Pearl
Effects: +2 Spell Power, +2 Knowledge
Level: 3 Cost: 4000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 16 Wood, 12 Mercury, 16 Ore, 12 Sulfur, 8 Crystal, 8 Gems, 4000 Gold Cost of Magical Crafting in Creatures: 240 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +4 Spell Power, +4 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
- Morale and Luck:
Medal of Distinction
Effects: +1 Morale
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 2 Wood, 1 Mercury, 2 Ore, 2 Sulfur, 2 Crystal, 1 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 40 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Morale Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Medal of Honor
Effects: +1 Morale
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 2 Wood, 1 Mercury, 2 Ore, 2 Sulfur, 2 Crystal, 1 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 40 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Morale Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Medal of Courage
Effects: +1 Morale
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 2 Wood, 1 Mercury, 2 Ore, 2 Sulfur, 2 Crystal, 1 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 40 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Morale Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Medal of Valor
Effects: +1 Morale
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 2 Wood, 1 Mercury, 2 Ore, 2 Sulfur, 2 Crystal, 1 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 40 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Morale Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Lucky Rabbit's Foot
Effects: +1 Luck
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 2 Wood, 2 Mercury, 2 Ore, 1 Sulfur, 1 Crystal, 2 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 40 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Luck Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Gambler's Lucky Coin
Effects: +1 Luck
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 2 Wood, 2 Mercury, 2 Ore, 1 Sulfur, 1 Crystal, 2 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 40 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Luck Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Four-Leaf Clover
Effects: +1 Luck
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 2 Wood, 2 Mercury, 2 Ore, 1 Sulfur, 1 Crystal, 2 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 40 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Luck Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Golden Horseshoe
Effects: +1 Luck
Level: 1 Cost: 1000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 2 Wood, 2 Mercury, 2 Ore, 1 Sulfur, 1 Crystal, 2 Gems, 1000 Gold Cost of Magical Crafting in Creatures: 40 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Luck Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
I cut my initial post in several parts because my initial post was too long (80998 characters). To be continued... | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-01-29, 08:29 | |
| The following... - Resource:
Endless Purse of Gold
Effects: +500 Gold per day
Level: 2 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 4 Wood, 3 Mercury, 4 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +1000 Gold per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Endless Bag of Gold
Effects: +750 Gold per day
Level: 3 Cost: 7500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 4 Mercury, 8 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 7500 Gold Cost of Magical Crafting in Creatures: 180 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +1500 Gold per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Endless Sack of Gold
Effects: +1000 Gold per day
Level: 3 Cost: 10000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 6 Mercury, 8 Ore, 6 Sulfur, 6 Crystal, 6 Gems, 10000 Gold Cost of Magical Crafting in Creatures: 240 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +2000 Gold per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Endless Cord of Wood
Effects: +1 Wood per day
Level: 2 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 1 Mercury, 2 Ore, 1 Sulfur, 1 Crystal, 1 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 60 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +2 Wood per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Endless Cart of Ore
Effects: +1 Ore per day
Level: 2 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 2 Wood, 1 Mercury, 6 Ore, 1 Sulfur, 1 Crystal, 1 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 60 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +2 Ore per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Endless Vial of Mercury
Effects: +1 Mercury per day
Level: 3 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 4 Mercury, 6 Ore, 2 Sulfur, 2 Crystal, 2 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +2 Mercury per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Endless Pouch of Crystal
Effects: +1 Crystal per day
Level: 3 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 2 Mercury, 6 Ore, 2 Sulfur, 4 Crystal, 2 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +2 Crystal per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Endless Pouch of Sulfur
Effects: +1 Sulfur per day
Level: 3 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 2 Mercury, 6 Ore, 4 Sulfur, 2 Crystal, 2 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +2 Sulfur per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Endless Pouch of Gems
Effects: +1 Gems per day
Level: 3 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 2 Mercury, 6 Ore, 2 Sulfur, 2 Crystal, 4 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +2 Gems per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
- Adventure:
Power Ring
Effects: +2 Spell Points per turn, +20 Spell Points at start of combat (the hero doesn't restore spell points above his max spell points (ex: max 20/20))
Level: 2 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 4 Mercury, 8 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: No Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +4 Spell Points per turn, +40 Spell Points at start of combat (the hero doesn't restore spell points above his max spell points (ex: max 20/20)) Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Telescope
Effects: +1 Viewing Range (1 square), +1 Move (100 points)
Level: 1 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 4 Wood, 3 Mercury, 4 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 80 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: No Can be enchanted: Yes Type: Adventure Effects of Enchantment: +2 Viewing Range (2 squares), +2 Move (200 points) Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Traveller's Boots of Mobility
Effects: +3 Move (300 points)
Level: 3 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 4 Mercury, 8 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: No Can be enchanted: Yes Type: Adventure Effects of Enchantment: +6 Move (600 points) Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Nomad Boots of Mobility
Effects: +6 Move (600 points)
Level: 3 Cost: 6000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 16 Wood, 8 Mercury, 16 Ore, 8 Sulfur, 8 Crystal, 8 Gems, 6000 Gold Cost of Magical Crafting in Creatures: 240 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: No Can be enchanted: Yes Type: Adventure Effects of Enchantment: +12 Move (1200 points) Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
True Compass of Mobility
Effects: +5 Move (500 points), +5 Move at sea (500 points)
Level: 3 Cost: 7500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 20 Wood, 10 Mercury, 20 Ore, 10 Sulfur, 10 Crystal, 10 Gems, 7500 Gold Cost of Magical Crafting in Creatures: 300 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: No Can be enchanted: Yes Type: Adventure Effects of Enchantment: +10 Move (1000 points), +10 Move at sea (1000 points) Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Sailor's Astrolabe of Mobility
Effects: +10 Move at sea (1000 points), +200 Gold per day
Level: 2 Cost: 7000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 20 Wood, 9 Mercury, 20 Ore, 9 Sulfur, 9 Crystal, 9 Gems, 7000 Gold Cost of Magical Crafting in Creatures: 280 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes, but only for the bonus to Gold per day Can be enchanted: Yes Type: Adventure Effects of Enchantment: +20 Move at sea (2000 points), +400 Gold per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Statesman's Quill
Effects: reduces the cost of surrender to 10% of the total cost of the army, reduces the cost by 10% when wandering creatures will join the hero (with Diplomacy skill), counts as one level when the hero visits Xanadu
Level: 1 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 16 Wood, 6 Mercury, 16 Ore, 6 Sulfur, 6 Crystal, 6 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 200 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Adventure Effects of Enchantment: reduces the cost of surrender to 5% of the total cost of the army, reduces the cost by 20% when wandering creatures will join the hero (with Diplomacy skill), counts as two levels when the hero visits Xanadu Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
- Combat:
Ammo Cart
Effects: provides endless ammunition for allied shooters, +10% damage for ranged attack, +10% damage for turrets and ballista during siege (defender hero)
Level: 2 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 4 Wood, 3 Mercury, 4 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 80 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: provides endless ammunition for allied shooters, +20% damage for ranged attack, +20% damage for turrets and ballista during siege (defender hero) Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Golden Bow
Effects: eliminates the 50% penalty for allied shooters shooting past obstacles during siege, +25% damage for ranged attack, +25% damage for turrets and ballista during siege (defender hero)
Level: 2 Cost: 3500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 5 Mercury, 8 Ore, 5 Sulfur, 5 Crystal, 5 Gems, 3500 Gold Cost of Magical Crafting in Creatures: 140 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: eliminates the 50% penalty for allied shooters shooting past obstacles during siege, +50% damage for ranged attack, +50% damage for turrets and ballista during siege (defender hero) Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Ballista of Quickness
Effects: 1 extra catapult shot per combat turn (attacker hero), 1 extra ballista and turrets shot (for each turret) per combat turn (defender hero), +10% damage for ranged attack, +10% damage for turrets and ballista during siege (defender hero)
Level: 3 Cost: 4000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 6 Mercury, 8 Ore, 6 Sulfur, 6 Crystal, 6 Gems, 4000 Gold Cost of Magical Crafting in Creatures: 160 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: 2 extra catapult shots per combat turn (attacker hero), 2 extra ballista and turrets shots (for each turret) per combat turn (defender hero), +20% damage for ranged attack, +20% damage for turrets and ballista during siege (defender hero) Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
To be continued... | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-01-29, 08:29 | |
| The following... - Spell:
Spell Book
Effects: contains the spells learned by the hero
Level: None Cost: 500 Gold Can be purchased: Yes Can be sold: No Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: None Effects at the start of the day: No Cumulative effects: No Can be enchanted: No Type: None Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Evil Eye
Effects: reduces to 50% the cost of casting Curse spells (cost of 1 spell point for Curse spell, cost of 6 spell points for Mass Curse spell), +1 Spell Power
Level: 2 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 3 Mercury, 6 Ore, 5 Sulfur, 3 Crystal, 3 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 100 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat Effects of Enchantment: reduces to 25% the cost of casting Curse spells (cost of 1 spell point for Curse spell, cost of 3 spell points for Mass Curse spell), +2 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Snake Ring
Effects: reduces to 50% the cost of casting Bless spells (cost of 1 spell point for Bless spell, cost of 6 spell points for Mass Bless spell), +1 Spell Power
Level: 1 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 3 Mercury, 6 Ore, 5 Sulfur, 3 Crystal, 3 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 100 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat Effects of Enchantment: reduces to 25% the cost of casting Bless spells (cost of 1 spell point for Bless spell, cost of 3 spell points for Mass Bless spell), +2 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Skullcap
Effects: reduces to 50% the cost of casting Mind spells (cost of 3 spell point for Blind spell, cost of 4 spell points for Paralyze spell, cost of 6 spell points for Berserk spell, cost of 7 spell points for Hypnotize, cost of 15 spell points for Mass Blind spell, cost of 22 spell points for Mass Paralyze spell, cost of 30 spell points for Mass Berserk spell, cost of 37 spell points for Mass Hypnotize), +1 Spell Power
Level: 2 Cost: 3500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 5 Mercury, 6 Ore, 7 Sulfur, 5 Crystal, 5 Gems, 3500 Gold Cost of Magical Crafting in Creatures: 140 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat Effects of Enchantment: reduces to 25% the cost of casting Mind spells (cost of 1 spell point for Blind spell, cost of 2 spell points for Paralyze spell, cost of 3 spell points for Berserk spell, cost of 4 spell points for Hypnotize, cost of 7 spell points for Mass Blind spell, cost of 11 spell points for Mass Paralyze spell, cost of 15 spell points for Mass Berserk spell, cost of 18 spell points for Mass Hypnotize), +2 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Elemental Ring
Effects: reduces to 50% the cost of casting Summoning Elemental spells (cost of 15 spell points for Summon Air, Earth, Fire, Water Elemental spells, cost of 7 spell points for Set Air, Earth, Fire, Water Guardian spells), +1 Spell Power
Level: 2 Cost: 3500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 10 Wood, 4 Mercury, 10 Ore, 6 Sulfur, 4 Crystal, 4 Gems, 3500 Gold Cost of Magical Crafting in Creatures: 140 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: reduces to 25% the cost of casting Summoning Elemental spells (cost of 7 spell points for Summon Air, Earth, Fire, Water Elemental spells, cost of 3 spell points for Set Air, Earth, Fire, Water Guardian spells), +2 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Book of Elements
Effects: doubles the effectiveness of all Summoning Elemental spells (summons 6x Spell Power Elementals for Summon Air, Earth, Fire, Water Elemental spells, summons 8x Spell Power Elementals for Set Air, Earth, Fire, Water Guardian spells), +1 Knowledge
Level: 2 Cost: 3500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 10 Wood, 6 Mercury, 10 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3500 Gold Cost of Magical Crafting in Creatures: 140 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: quadruples the effectiveness of all Summoning Elemental spells (summons 12x Spell Power Elementals for Summon Air, Earth, Fire, Water Elemental spells, summons 16x Spell Power Elementals for Set Air, Earth, Fire, Water Guardian spells), +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Gold Watch
Effects: the duration of the spell is doubled (ex: hero's Spell Power 3, spell duration 6 turns), the Hypnotize spell is canceled only when the hypnotized stack performs the second attack (contrary to the first attack normally), +1 Knowledge
Level: 2 Cost: 3500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 10 Wood, 6 Mercury, 10 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3500 Gold Cost of Magical Crafting in Creatures: 140 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: the duration of the spell is quadrupled (ex: hero's Spell Power 3, spell duration 12 turns), the Hypnotize spell is canceled only when the hypnotized stack performs the fourth attack (contrary to the first attack normally), +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Ankh
Effects: doubles the effectiveness of all Resurrection and Animate Dead spells, +1 Knowledge
Level: 2 Cost: 3500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 10 Wood, 6 Mercury, 10 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3500 Gold Cost of Magical Crafting in Creatures: 140 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: quadruples the effectiveness of all Resurrection and Animate Dead spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Lighting Rod
Effects: +50% damage to Lightning spells, +1 Spell Power
Level: 2 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 4 Mercury, 6 Ore, 6 Sulfur, 4 Crystal, 4 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat Effects of Enchantment: +100% damage to Lightning spells, +2 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Everhot Lava Rock
Effects: +50% damage to Fire spells, +1 Spell Power
Level: 2 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 4 Mercury, 6 Ore, 6 Sulfur, 4 Crystal, 4 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat Effects of Enchantment: +100% damage to Fire spells, +2 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Evercold Icicle
Effects: +50% damage to Cold spells, +1 Spell Power
Level: 2 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 3 Mercury, 6 Ore, 5 Sulfur, 3 Crystal, 3 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 100 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat Effects of Enchantment: +100% damage to Cold spells, +2 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Pendant of Life
Effects: all allied troops are immune to Death spells, +1 Knowledge
Level: 1 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 5 Mercury, 6 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 100 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Death spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Serenity Pendant
Effects: all allied troops are immune to Berserk spells, +1 Knowledge
Level: 1 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 6 Mercury, 6 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Berserk spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Seeing-eye Pendant
Effects: all allied troops are immune to Blindness spells, +1 Knowledge
Level: 1 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 4 Mercury, 6 Ore, 2 Sulfur, 2 Crystal, 2 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 80 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Blindness spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Kinetic Pendant
Effects: all allied troops are immune to Paralyze spells, +1 Knowledge
Level: 1 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 5 Mercury, 6 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 100 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Paralyze spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Wand of Negation
Effects: all allied troops are immune to Dispel Magic spells from enemy hero only, +1 Knowledge
Level: 3 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 5 Mercury, 6 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 100 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Dispel Magic spells from enemy hero only, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Pendant of Death
Effects: all allied troops are immune to Holy spells, +1 Knowledge
Level: 1 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 6 Mercury, 6 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Holy spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Pendant of Free Will
Effects: all allied troops are immune to Hypnotize spells, +1 Knowledge
Level: 1 Cost: 3500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 10 Wood, 6 Mercury, 10 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3500 Gold Cost of Magical Crafting in Creatures: 140 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Hypnotize spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Holy Pendant
Effects: all allied troops are immune to Death spells, +1 Knowledge
Level: 1 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 5 Mercury, 6 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 100 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Death spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Lightning Helm
Effects: -50% damage from Lightning spells, +1 Knowledge
Level: 1 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 6 Mercury, 6 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Lightning spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Fire Cloak
Effects: -50% damage from Fire spells, +1 Knowledge
Level: 1 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 6 Mercury, 6 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Fire spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Ice Cloak
Effects: -50% damage from Cold spells, +1 Knowledge
Level: 1 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 5 Mercury, 6 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 100 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Cold spells, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Enchanted Hourglass
Effects: extends duration of all spells by 5 turns, +1 Spell Power
Level: 1 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 6 Wood, 2 Mercury, 6 Ore, 4 Sulfur, 2 Crystal, 2 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 80 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat Effects of Enchantment: extends duration of all spells by 10 turns, +2 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Wizard's Hat
Effects: extends duration of all spells by 10 turns, +2 Spell Power
Level: 3 Cost: 4000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 12 Wood, 4 Mercury, 12 Ore, 8 Sulfur, 4 Crystal, 4 Gems, 4000 Gold Cost of Magical Crafting in Creatures: 160 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat Effects of Enchantment: extends duration of all spells by 20 turns, +4 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
To be continued... | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-01-29, 08:30 | |
| The following... - Ultimate:
Ultimate Sword of Dominion
Effects: +12 Attack
Level: Ultimate Cost: 12000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: No Type: Combat Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Ultimate Cloak of Protection
Effects: +12 Defense
Level: Ultimate Cost: 12000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: No Type: Combat Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Wand of Magic
Effects: +12 Spell Power
Level: Ultimate Cost: 12000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: No Type: Combat Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Ultimate Book of Knowledge
Effects: +12 Knowledge
Level: Ultimate Cost: 12000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: No Type: Combat and Adventure Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Ultimate Shield
Effects: +6 Attack, +6 Defense
Level: Ultimate Cost: 12000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: No Type: Combat Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Ultimate Staff
Effects: +6 Spell Power, +6 Knowledge
Level: Ultimate Cost: 12000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: No Type: Combat and Adventure Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Ultimate Crown
Effects: +4 Attack, +4 Defense, +4 Spell Power, +4 Knowledge
Level: Ultimate Cost: 16000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: No Type: Combat and Adventure Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Golden Goose
Effects: +10000 Gold per turn
Level: Ultimate Cost: 100000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: No Type: Adventure Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
- Cursed:
Hideous Mask
Effects: prevents all wandering creatures from joining the hero
Level: 1 Cost: 5000 Gold Can be purchased: Yes Can be sold: No Can be magically crafted: Yes Cost of Magical Crafting in Resources: 16 Wood, 6 Mercury, 16 Ore, 6 Sulfur, 6 Crystal, 6 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 200 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Adventure Effects of Enchantment: all wandering creatures can join the hero normally Cursed: Yes Remove Cost (Alchemist's Tower): 5000 Gold Inversion Cost (Alchemist's Tower): 10000 Gold Inverted Artifact (Alchemist's Tower): Mask of Diplomat
Fizbin of Misfortune
Effects: -2 Morale
Level: 1 Cost: 2000 Gold Can be purchased: Yes Can be sold: No Can be magically crafted: Yes Cost of Magical Crafting in Resources: 4 Wood, 2 Mercury, 4 Ore, 4 Sulfur, 4 Crystal, 2 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 80 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Adventure Effects of Enchantment: the malus of -2 Morale is removed Cursed: Yes Remove Cost (Alchemist's Tower): 2000 Gold Inversion Cost (Alchemist's Tower): 4000 Gold Inverted Artifact (Alchemist's Tower): Amulet of Gladness
Tax Lien
Effects: -250 Gold per day
Level: 1 Cost: 2500 Gold Can be purchased: Yes Can be sold: No Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 3 Mercury, 8 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 100 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Adventure Effects of Enchantment: the malus of -250 Gold per day is removed Cursed: Yes Remove Cost (Alchemist's Tower): 2500 Gold Inversion Cost (Alchemist's Tower): 5000 Gold Inverted Artifact (Alchemist's Tower): Annuity Contract Correspondence of cursed artifacts "inverted" at the Alchemist's Tower for The Succession Wars.- Inverted Artifact (Alchemist's Tower):
Mask of Diplomat
Effects: increases the likelihood that wandering creatures will join your hero (initially, the strength of the hero's army should be between 200% to 500% of the strength of the wandering troop, it becomes 100% to 1000%), reduces the cost by 10% when wandering creatures will join the hero (with Diplomacy skill), counts as one level when the hero visits Xanadu
Level: 2 Cost: 5000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Adventure Effects of Enchantment: increases the likelihood that wandering creatures will join your hero (initially, the strength of the hero's army should be between 200% to 500% of the strength of the wandering troop, it becomes 50% to 2000%), reduces the cost by 20% when wandering creatures will join the hero (with Diplomacy skill), counts as two levels when the hero visits Xanadu Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Amulet of Gladness
Effects: +2 Morale
Level: 2 Cost: 2000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Adventure Effects of Enchantment: +4 Morale Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Annuity Contract
Effects: +250 Gold per day
Level: 2 Cost: 2500 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +500 Gold per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
To be continued... | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-01-29, 08:30 | |
| The following... Artifacts of the expansion Price of Loyalty.- POL Artifacts:
Crystal Ball
Effects: the hero gets more specific information about monsters, enemy heroes and castles located in the hero's viewing area (Scouting secondary skill, artefacts and bonuses are taken into account), +1 Knowledge
Level: 3 Cost: 6000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 14 Wood, 10 Mercury, 14 Ore, 8 Sulfur, 8 Crystal, 8 Gems, 6000 Gold Cost of Magical Crafting in Creatures: 240 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: the hero gets more specific information about monsters, enemy heroes and castles located in the hero's viewing area (Scouting secondary skill, artefacts and bonuses are taken into account), the radius of the the hero's viewing area (Scouting secondary skill, artefacts and bonuses are taken into account) is doubled, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Masthead
Effects: +1 Morale at sea, +1 Luck at sea, +200 Gold per day
Level: 2 Cost: 4000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 6 Mercury, 8 Ore, 6 Sulfur, 6 Crystal, 6 Gems, 4000 Gold Cost of Magical Crafting in Creatures: 160 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes, but only for the bonus to Gold per day Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +2 Morale at sea, +2 Luck at sea, +400 Gold per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Sphere of Negation
Effects: disables all spell casting for both heroes during combat, +1 Knowledge
Level: 3 Cost: 6000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 14 Wood, 10 Mercury, 14 Ore, 8 Sulfur, 8 Crystal, 8 Gems, 6000 Gold Cost of Magical Crafting in Creatures: 240 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: disables all spell casting for enemy hero only during combat, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Spade of Necromancy
Effects: +1 to Necromancy secondary skill, +4 to the growth of Skeleton in all Necromancer towns/castles (the values displayed for the growth of creatures are updated in the Recruit Screens for the towns/castles), +1 Knowledge
Level: 2 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 10 Wood, 5 Mercury, 10 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: Yes (for the growth of Skeleton day 1) Cumulative effects: Yes, but only for the bonus to the growth of Skeleton in all Necromancer towns/castles and for the bonus to Knowledge Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +2 to Necromancy secondary skill, +8 to the growth of Skeleton in all Necromancer towns/castles (the values displayed for the growth of creatures are updated in the Recruit Screens for the towns/castles), +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Sword Breaker
Effects: +1 Attack, +4 Defense
Level: 3 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 20 Wood, 10 Mercury, 20 Ore, 10 Sulfur, 12 Crystal, 18 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 300 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +2 Attack, +8 Defense Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Legendary Scepter
Effects: +2 Attack, +2 Defense, +2 Spell Power, +2 Knowledge
Level: 3 Cost: 8000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 32 Wood, 20 Mercury, 32 Ore, 20 Sulfur, 20 Crystal, 20 Gems, 8000 Gold Cost of Magical Crafting in Creatures: 480 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +4 Attack, +4 Defense, +4 Spell Power, +4 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Holy Hammer
Effects: +5 Attack
Level: 3 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 20 Wood, 10 Mercury, 20 Ore, 10 Sulfur, 20 Crystal, 10 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 300 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +10 Attack Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Staff of Wizardry
Effects: +5 Spell Power
Level: 3 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 20 Wood, 10 Mercury, 20 Ore, 20 Sulfur, 10 Crystal, 10 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 300 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +10 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Sword of Anduran
Effects: +5 Attack
Level: 3 Cost: 5000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +10 Attack Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Breastplate of Anduran
Effects: +5 Defense
Level: 3 Cost: 5000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +10 Defense Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Hemlet of Anduran
Effects: +5 Spell Power
Level: 3 Cost: 5000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +10 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Battle Garb
Effects: +5 Attack, +5 Defense, +5 Spell Power, maximum Morale, maximum Luck, gives the Town Portal spell
Level: 4 Cost: 23500 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Attack, Defense and Spell Power Can be enchanted: No Type: Combat and Adventure Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Artifact Set: Yes Required Artifacts: Sword of Anduran, Breastplate of Anduran, Hemlet of Anduran
Spell Scroll
Effects: gives the hero the abbility to cast the spell it contains (a Spell Book is required to be able to cast the spell)
The spell is not written in the Spell Book, the spell is only available if the hero keeps the Spell Scroll. The spell contained in the Spell Scroll can not be automatically exchanged between heroes during trading sessions with the Learning secondary skill.
Level: None Cost Spell level 1: 500 Gold Cost Spell level 2: 1000 Gold Cost Spell level 3: 1500 Gold Cost Spell level 4: 2000 Gold Cost Spell level 5: 2500 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources Spell level 1: 5 Wood, 5 Ore, 2500 Gold Cost of Magical Crafting in Resources Spell level 2: 10 Wood, 4 Mercury, 10 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 4000 Gold Cost of Magical Crafting in Resources Spell level 3: 15 Wood, 10 Mercury, 15 Ore, 10 Sulfur, 10 Crystal, 10 Gems, 5500 Gold Cost of Magical Crafting in Resources Spell level 4: 20 Wood, 18 Mercury, 20 Ore, 18 Sulfur, 18 Crystal, 18 Gems, 7000 Gold Cost of Magical Crafting in Resources Spell level 5: 25 Wood, 28 Mercury, 25 Ore, 28 Sulfur, 28 Crystal, 28 Gems, 8500 Gold Cost of Magical Crafting in Creatures Spell level 1: 50 Skeletons Cost of Magical Crafting in Creatures Spell level 2: 140 Skeletons Cost of Magical Crafting in Creatures Spell level 3: 256 Skeletons Cost of Magical Crafting in Creatures Spell level 4: 400 Skeletons Cost of Magical Crafting in Creatures Spell level 5: 570 Skeletons Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes, but only if the Spell Scrolls are enchanted (ex: the hero can cast the same spell two times for free if two Spell Scrolls with the same spell are enchanted) Can be enchanted: Yes Type: Combat Spell Scroll or Adventure Spell Scroll depending the spell Effects of Enchantment: the hero can cast the Combat spell at free cost once during combat, the hero can cast the Adventure spell at free cost once per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Arm of the Martyr
Effects: +3 Spell Power, Undead Morale penalty
Level: 1 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 4 Mercury, 8 Ore, 8 Sulfur, 4 Crystal, 4 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 120 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat Effects of Enchantment: +6 Spell Power, the Undead Morale penalty is removed (only from the artifact) Cursed: Yes Remove Cost (Alchemist's Tower): 1000 Gold Inversion Cost (Alchemist's Tower): 2000 Gold Inverted Artifact (Alchemist's Tower): True Arm of the Martyr
Broach of Shielding
Effects: -50% damage from Armageddon and Elemental Storm spells, -2 Spell Power, +1 Knowledge
Level: 1 Cost: 3500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 10 Wood, 6 Mercury, 10 Ore, 4 Sulfur, 4 Crystal, 4 Gems, 3500 Gold Cost of Magical Crafting in Creatures: 140 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Armageddon and Elemental Storm spells, the -2 Spell Power penalty is removed, +2 Knowledge Cursed: Yes Remove Cost (Alchemist's Tower): 2000 Gold Inversion Cost (Alchemist's Tower): 4000 Gold Inverted Artifact (Alchemist's Tower): True Broach of Shielding
Heart of Fire
Effects: -50% damage from Fire spells, +100% damage from Cold spells, +2 Knowledge
Level: 1 Cost: 2500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 6 Mercury, 8 Ore, 2 Sulfur, 2 Crystal, 2 Gems, 2500 Gold Cost of Magical Crafting in Creatures: 100 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Fire spells, normal damage from Cold spells, +4 Knowledge Cursed: Yes Remove Cost (Alchemist's Tower): 1500 Gold Inversion Cost (Alchemist's Tower): 3000 Gold Inverted Artifact (Alchemist's Tower): True Heart of Fire
Heart of Ice
Effects: -50% damage from Cold spells, +100% damage from Fire spells, +2 Knowledge
Level: 1 Cost: 1500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 4 Wood, 5 Mercury, 4 Ore, 1 Sulfur, 1 Crystal, 1 Gems, 1500 Gold Cost of Magical Crafting in Creatures: 60 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Cold spells, normal damage from Fire spells, +4 Knowledge Cursed: Yes Remove Cost (Alchemist's Tower): 2000 Gold Inversion Cost (Alchemist's Tower): 4000 Gold Inverted Artifact (Alchemist's Tower): True Heart of Ice Correspondence of cursed artifacts "inverted" at the Alchemist's Tower for the expansion Price of Loyalty.- Inverted Artifact (Alchemist's Tower):
True Arm of the Martyr
Effects: +3 Spell Power, +1 Morale
Level: 2 Cost: 4000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power Can be enchanted: Yes Type: Combat Effects of Enchantment: +6 Spell Power, +2 Morale Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
True Broach of Shielding
Effects: -50% damage from Armageddon and Elemental Storm spells, +2 Spell Power, +1 Knowledge
Level: 2 Cost: 7500 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Spell Power and Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Armageddon and Elemental Storm spells, +4 Spell Power, +2 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
True Heart of Fire
Effects: -50% damage from Fire spells, all allied troops are immune to Cold spells, +2 Knowledge
Level: 1 Cost: 5500 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Fire spells, all allied troops are immune to Cold spells, +4 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
True Heart of Ice
Effects: -50% damage from Cold spells, all allied troops are immune to Fire spells, +2 Knowledge
Level: 1 Cost: 5500 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat Effects of Enchantment: all allied troops are immune to Cold spells, all allied troops are immune to Fire spells, +4 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Note: all of this could eventually change, especially the stated values. To be continued... ...another day...
Last edited by Unknown_Hero on 2017-01-30, 05:44; edited 1 time in total | |
| | | robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-01-30, 00:39 | |
| Can anything be downloaded? So many good ideas, hope to play it soon! Good luck with making it! | |
| | | Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-01-30, 00:52 | |
| - robizeratul wrote:
- Can anything be downloaded? So many good ideas, hope to play it soon!
Good luck with making it! That's ideas only Yet, you are always free to express your opinion. I'd like to see more activity on the Ironfist board in future. ________________________ | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-01-30, 05:47 | |
| - robizeratul wrote:
- Can anything be downloaded? So many good ideas, hope to play it soon!
Nothing at this time, the structure for the artifacts to being able to do this is not yet implemented in the Project Ironfist modding tool. And I also really want to play it soon!!! - robizeratul wrote:
- Good luck with making it!
Thank you, I always have my artifacts of Luck with me. We'll see what the Ironfist Project team will allow to create!!! | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-01-30, 05:54 | |
| The following... Level set to 4: corresponds to the level of the Artifact Set from "standard H2" (only the Battle Garb), used in the map editor. Level set to 5: corresponds to the level of the Artifact from "Ironfist mod" (similar to Level 1 in "standard H2"), used in the map editor. Level set to 6: corresponds to the level of the Artifact from "Ironfist mod" (similar to Level 2 in "standard H2"), used in the map editor. Level set to 7: corresponds to the level of the Artifact from "Ironfist mod" (similar to Level 3 in "standard H2"), used in the map editor. Level set to 8: corresponds to the level of the Artifact Set from "Ironfist mod", used in the map editor. Artifact Set: if set to Yes, the required artifacts are combined to generate the Artifact Set. Required Artifacts: the names of the artifacts that will be combined to generate the Artifact Set (the required artifacts will be removed from the hero's inventory and replaced by the Artifact Set). * The graphics are for illustration only. * Artifacts of "King's Bounty Tribute".- King's Bounty Tribute Artifacts:
Amulet of AugmentationEffects: +5 Spell Power Level: 7 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 20 Wood, 10 Mercury, 20 Ore, 20 Sulfur, 10 Crystal, 10 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 300 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +10 Spell Power Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Anchor of Admiralty (modified) Effects: +5 Move at sea (500 points), +100 Gold per day Level: 5 Cost: 3500 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 5 Mercury, 8 Ore, 5 Sulfur, 5 Crystal, 5 Gems, 3500 Gold Cost of Magical Crafting in Creatures: 140 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes, but only for the bonus to Gold per day Can be enchanted: Yes Type: Adventure Effects of Enchantment: +10 Move at sea (1000 points), +200 Gold per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Articles of NobilityEffects: +2000 Gold per day Level: 7 Cost: 20000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 16 Wood, 12 Mercury, 16 Ore, 12 Sulfur, 12 Crystal, 12 Gems, 20000 Gold Cost of Magical Crafting in Creatures: 480 Skeletons Rarity value: 3 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Adventure Effects of Enchantment: +4000 Gold per day Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Book of NecrosEffects: +6 Knowledge Level: 7 Cost: 6000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 24 Wood, 24 Mercury, 24 Ore, 12 Sulfur, 12 Crystal, 12 Gems, 6000 Gold Cost of Magical Crafting in Creatures: 360 Skeletons Rarity value: 4 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +12 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Crown of CommandEffects: +3 Morale, cancels the 10% chance for Ghosts to attack allied troops, etc., the Ghosts act just like a normal troop Level: 7 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 12 Wood, 7 Mercury, 12 Ore, 7 Sulfur, 7 Crystal, 7 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 200 Skeletons Rarity value: 3 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +6 Morale, cancels the 10% chance for Ghosts to attack allied troops, etc., the Ghosts act just like a normal troop Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Ring of HeroismEffects: +1 Morale, +1 Luck Level: 5 Cost: 2000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 4 Wood, 3 Mercury, 4 Ore, 3 Sulfur, 3 Crystal, 3 Gems, 2000 Gold Cost of Magical Crafting in Creatures: 80 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +2 Morale, +2 Luck Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Shield of ProtectionEffects: +3 Defense Level: 7 Cost: 3000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 12 Wood, 6 Mercury, 12 Ore, 6 Sulfur, 6 Crystal, 12 Gems, 3000 Gold Cost of Magical Crafting in Creatures: 180 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +6 Defense Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Sword of ProwessEffects: +5 Attack Level: 7 Cost: 5000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 20 Wood, 10 Mercury, 20 Ore, 10 Sulfur, 20 Crystal, 10 Gems, 5000 Gold Cost of Magical Crafting in Creatures: 300 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: Yes Can be enchanted: Yes Type: Combat Effects of Enchantment: +10 Attack Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Sceptre of OrderEffects: +3 Attack, +3 Defense, adds available troops each week, for a value of base growth, to all creatures generators for all Necromancer towns/castles possessed by the player Level: 7 Cost: 12000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 40 Wood, 20 Mercury, 40 Ore, 20 Sulfur, 26 Crystal, 26 Gems, 12000 Gold Cost of Magical Crafting in Creatures: 600 Skeletons Rarity value: 4 Effects at the start of the day: Yes Cumulative effects: Yes Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +6 Attack, +6 Defense, adds available troops each week, for twice the value of base growth, to all creatures generators for all Necromancer towns/castles possessed by the player Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Talisman of OrderEffects: +1 Attack, +1 Defense, +1 Spell Power, +1 Knowledge, +1 Morale, +1 Luck, gives fresh troops every week, for a value of base growth, for all creatures present in the hero's army Level: 7 Cost: 11000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 40 Wood, 18 Mercury, 40 Ore, 18 Sulfur, 18 Crystal, 18 Gems, 11000 Gold Cost of Magical Crafting in Creatures: 520 Skeletons Rarity value: 5 Effects at the start of the day: Yes Cumulative effects: Yes, but only for the bonus to Attack, Defense, Spell Power and Knowledge, and for the bonus to the generation of creatures present in the hero's army Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: +2 Attack, +2 Defense, +2 Spell Power, +2 Knowledge, +2 Morale, +2 Luck, gives fresh troops every week, for twice the value of base growth, for all creatures present in the hero's army Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Spirits of Order (new artifact) Effects: +2 Morale, +2 Luck Level: 7 Cost: 4000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 8 Wood, 6 Mercury, 8 Ore, 6 Sulfur, 6 Crystal, 6 Gems, 4000 Gold Cost of Magical Crafting in Creatures: 160 Skeletons Rarity value: 5 Effects at the start of the day: No Cumulative effects: No Can be enchanted: Yes Type: Combat Effects of Enchantment: +4 Morale, +4 Luck Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Helmet of Order (new artifact set) Effects: +4 Attack, +4 Defense, +1 Spell Power, +1 Knowledge, +3 Morale, +3 Luck, adds available troops each week, for a value of base growth, to all creatures generators for all towns/castles possessed by the player, gives fresh troops every week, for a value of twice base growth, for all creatures present in the hero's army Level: 8 Cost: 27000 Gold Can be purchased: No Can be sold: Yes Can be magically crafted: No Cost of Magical Crafting in Resources: None Cost of Magical Crafting in Creatures: None Rarity value: 0 Effects at the start of the day: Yes Cumulative effects: Yes, but only for the bonus to Attack, Defense, Spell Power and Knowledge, for the bonus to the growth to all creatures generators for all towns/castles possessed by the player, and for the bonus to the generation of creatures present in the hero's army Can be enchanted: No Type: Combat and Adventure Effects of Enchantment: None Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None Artifact Set: Yes Required Artifacts: Sceptre of Order, Talisman of Order, Spirits of Order Prophetic Crystal (new artifact) Effects: automatically removes the fog of war within a radius of 6 squares around all the towns/castles owned by all enemy players, as soon as the hero possesses the artifact, and this from the beginning of the scenario and throughout the scenario as soon as a town/castle is captured, +3 Knowledge Level: 7 Cost: 4000 Gold Can be purchased: Yes Can be sold: Yes Can be magically crafted: Yes Cost of Magical Crafting in Resources: 16 Wood, 13 Mercury, 16 Ore, 7 Sulfur, 7 Crystal, 7 Gems, 4000 Gold Cost of Magical Crafting in Creatures: 220 Skeletons Rarity value: 2 Effects at the start of the day: No Cumulative effects: Yes, but only for the bonus to Knowledge Can be enchanted: Yes Type: Combat and Adventure Effects of Enchantment: automatically removes the fog of war within a radius of 12 squares around all the towns/castles owned by all enemy players, as soon as the hero possesses the artifact (updated when the artifact is enchanted), and this from the beginning of the scenario and throughout the scenario as soon as a town/castle is captured, +6 Knowledge Cursed: No Remove Cost (Alchemist's Tower): None Inversion Cost (Alchemist's Tower): None Inverted Artifact (Alchemist's Tower): None
Note: all of this could eventually change, especially the stated values. To be continued... ...another day... | |
| | | Darmani Master Modder
Messages : 289 Quality Points : 47 Registration Date : 2014-12-27
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-02-09, 18:18 | |
| Thank you for the ideas, Unknown Hero! I support the notion of artifacts having attributes that you can customize. The first version of scriptable artifacts will, of course, be simpler than this. | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-02-10, 06:24 | |
| - Darmani wrote:
- Thank you for the ideas, Unknown Hero! I support the notion of artifacts having attributes that you can customize.
Some technical questions about this. From a programming point of view, to have a good working basis and to facilitate your task in the future, what would be the easiest and simplest way to organize the artifact attributes for them to work in combination with the Enchanted secondary skill? * Per example, for a cursed artifact to become "inverted" at the Alchemist's Tower, the initial artifact is simply replaced by another artifact with its own attributes, graphic and text. Hideous MaskInverted Artifact (Alchemist's Tower): Mask of Diplomat So, the Hideous Mask is replaced by the Mask of Diplomat. * With the Enchantment secondary skill, the artifact needs specific attributs to be applied when enchanted, and a specific graphic to inform the player that the artifact is currently in an "enchanted state" with "updated" attributs. The descriptive text of the artifact must also be updated when the artifact is in its "enchanted state". Per example, for the Defender Helm of Protection to becomes "enchanted" (with the Enchantment secondary skill), the initial attribut of the artifact (+1 Defense) is replaced by another attribut of the same artifact (the one from Effects of Enchantement: +2 Defense), and the graphic of the artifact must be updated with another graphic. The descriptive text must also be updated. Defender Helm of ProtectionEffects: +1 Defense Effects of Enchantment: +2 Defense For the graphic, this can be done with a specific graphic (with transparency areas) applied by the Enchantment secondary skill code over the standard graphic of the artifact, or the standard graphic is replaced by another graphic applied by the Enchantment secondary skill code. Another way to do this, would be to completely replace the initial artifact by another artifact (with its own graphic, attributes and text) when the initial artifact becomes enchanted (with the Enchantment secondary skill), in a similar way it's done when a cursed artifact becomes "inverted" at the Alchemist's Tower. * An example with the artifacts "Eye of Goros", "Other Eye of Goros" and "True Eye of Goros". The "True Eye of Goros" is an Artifact Set that combines the "Eye of Goros" and the "Other Eye of Goros". I have only shown the attributes related to Enchantment. First way: when an artifact becomes enchanted (or is disenchanted), the attributes, graphic and text are replaced by others from the same artifact and the Enchantment secondary skill code. - First way:
Effects: corresponds to the bonus given by the artifact. Can be enchanted: if set to "Yes", the artifact can be enchanted when the hero has the Enchantment secondary skill. Effects of Enchantment: the bonuses applied when the artifact is enchanted with the Enchantment secondary skill. Artifact Set: if set to Yes, the required artifacts are combined to generate the Artifact Set. Required Artifacts: the names of the artifacts that will be combined to generate the Artifact Set (the required artifacts will be removed from the hero's inventory and replaced by the Artifact Set). * (placeholder graphic) Eye of GorosEffects: gives bonus A Can be enchanted: Yes Effects of Enchantment: gives 2x bonus A * Other Eye of GorosEffects: gives bonus B Can be enchanted: Yes Effects of Enchantment: gives 2x bonus B * True Eye of GorosEffects: gives bonus A + Bonus B Can be enchanted: No Effects of Enchantment: None Artifact Set: Yes Required Artifacts: Eye of Goros, Other Eye of Goros
Second way: when an artifact becomes enchanted (or is disenchanted), it is replaced by another artifact with its own attributes, graphic and text. - Second way:
Effects: corresponds to the bonus given by the artifact. Is enchanted: must be set to "No" if the artifact is in its "standard state" (not yet enchanted), must be set to "Yes" if the artifact is the enchanted version of an artifact. Can be enchanted: must be set to "Yes" if the artifact is in its "standard state" (not yet enchanted) and the artifact can be enchanted with the Enchantment secondary skill. Enchantment activated: the name of the artifact that will replace the artifact when the artifact is enchanted with the Enchantment secondary skill. Can be disenchanted: must be set to "No" if the artifact is in its "standard state" (not yet enchanted), must be set to "Yes" if the artifact is the enchanted version of an artifact and the artifact can be disenchanted with the Enchantment secondary skill. Enchantment disabled: the name of the artifact that will replace the artifact when the artifact is disenchanted with the Enchantment secondary skill. Artifact Set: if set to Yes, the required artifacts are combined to generate the Artifact Set. Required Artifacts: the names of the artifacts that will be combined to generate the Artifact Set (the required artifacts will be removed from the hero's inventory and replaced by the Artifact Set). * (placeholder graphic) Eye of GorosEffects: gives bonus A Is enchanted: No Can be enchanted: Yes Enchantment activated: Eye of Goros (enchanted) Can be disenchanted: No Enchantment disabled: None * Eye of Goros (enchanted)Effects: gives 2x bonus A Is enchanted: Yes Can be enchanted: No Enchantment activated: None Can be disenchanted: Yes Enchantment disabled: Eye of Goros * Other Eye of GorosEffects: gives bonus B Is enchanted: No Can be enchanted: Yes Enchantment activated: Other Eye of Goros (enchanted) Can be disenchanted: No Enchantment disabled: None * Other Eye of Goros (enchanted)Effects: gives 2x bonus B Is enchanted: Yes Can be enchanted: No Enchantment activated: None Can be disenchanted: Yes Enchantment disabled: Other Eye of Goros * True Eye of GorosEffects: gives bonus A + Bonus B Is enchanted: No Can be enchanted: No Enchantment activated: None Can be disenchanted: No Enchantment disabled: None Artifact Set: Yes Required Artifacts: {Eye of Goros or Eye of Goros (enchanted)}, {Other Eye of Goros or Other Eye of Goros (enchanted)}
** The graphic for enchanted artifact can eventually be done with several bmp files to have an animated artifact (this would be nice). Something like this: Your thought on this? ** Are the colored backgrounds (red, green, blue, etc., and so without the artifact) of the big versions of the artifacts available somewhere? - Darmani wrote:
- The first version of scriptable artifacts will, of course, be simpler than this.
You have to start with something. | |
| | | Darmani Master Modder
Messages : 289 Quality Points : 47 Registration Date : 2014-12-27
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts 2017-02-13, 11:12 | |
| - Quote :
- From a programming point of view, to have a good working basis and to facilitate your task in the future, what would be the easiest and simplest way to organize the artifact attributes for them to work in combination with the Enchanted secondary skill?
That's a question to figure out as we begin designing the custom artifact system. | |
| | | Sponsored content
| Subject: Re: [Unknown Mod] Changes to the Artifacts, and new Artifacts | |
| |
| | | | [Unknown Mod] Changes to the Artifacts, and new Artifacts | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |