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» [H3SW v0.8.2] Witch Hunt
[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Redbar110%[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Redbar11100%[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Redbar110%[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Redbar12
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 [Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain

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Registration Date : 2015-09-06

[Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Empty
PostSubject: [Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain   [Unknown Mod] Changes to the Heroes and Captain, extended "inventories" (artifacts and creatures) for the Hero and the Captain Icon_minitime2016-04-20, 04:36

Changes to the Heroes.

The heroes bonuses are intended to that each hero, depending his type, has always a different bonus throughout the game.

Knight Hero:

The Knight Hero has +1 to Morale.

The Knight Hero has +1 to Attack and +1 to Defense during siege when attacking or when defending every types of Towns/Castles.

*

Barbarian Hero:

The Barbarian Hero has +2 to Movement (200 points).

The Barbarian Hero can sell creatures at the Trading Post on the adventure map (at full base cost).
To sell creatures, the player simply move the hero to the Trading Post on the adventure map; a button is added in the Trading Post window to access the window to sell creatures.

The Barbarian Hero can buy artifacts at the Rogue Wagon (at base cost).

Functioning:

*

Sorceress Hero:

The Sorceress Hero has +15 to Movement on sea (1500 points).

The Sorceress Hero recovers up to 10 spell points at start of combat (the hero doesn't restore spell points above his max spell points (ex: max 20/20)).

*

Necromancer Hero:

The Necromancer Hero recovers 1 extra spell point multiplied by the level of the spell the opponent hero casts, each time the opponent hero casts a spell during combat (the hero can restore spell points above his max spell points (ex: 22/20)).

+3 to the growth of Skeleton in all Necromancer towns/castles (cumulative for each Necromancer Hero).
(The values displayed for the growth of creatures are updated in the Recruit Screens for the towns/castles.)

*

Wizard Hero:

The Wizard Hero recovers 2 extra spell points per day on the adventure map.

The Wizard Hero recovers up to 20 spell points at start of combat (the hero doesn't restore spell points above his max spell points (ex: max 20/20)).

*

Warlock Hero:

The Warlock Hero has 2 extra squares of viewable area on the adventure map.

The Warlock Hero recovers up to 10 spell points at start of combat (the hero doesn't restore spell points above his max spell points (ex: max 20/20)).

*

Extended "inventories" (artifacts and creatures) for the Hero and the Captain.

The Hero and Captain have extended inventories for artifacts and creatures.
There will be two buttons available in the Hero Screen to access the extended inventories (one for the artifacts, and one for the creatures).

The extended inventory for artifacts is explained here: the Bag
The extended inventory for creatures will work in a similar way.

The Captain can equip artifacts, he gains experience during siege and captures enemy artifacts when he wins a combat.
The Primary Skill Advancement for the Captain is the same as for heroes types, so, each time he wins a combat, he gains a Primary Skill point depending of his town type (Captain in Castle town, Captain in Wizard town, etc.).

The Captain has also extended inventories for artifacts and creatures.

*

Note: as usual, all of this could eventually change, especially the stated values. Smile
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