YhyJasne Nomad
Messages : 99 Quality Points : 34 Registration Date : 2016-01-21 Location : Poland
| Subject: New spell Ideas for v0.9 2016-01-29, 10:47 | |
| Hey there. I've got couple spells for the new revamp of the spells. If it's possible to code, they might be implemented. They might be a challenge to code though. I've got nowhere else to post them, so I do it here regardless whether you do them or not.
Post your ideas too and tell me what you think about them:
--Cloud of Darkness lvl 4 air magic Creates fog of war around hero on adventure map similar to Cover od Darkness 15 mana This might be a useful and irritating for opponents spell. Probably won't work against AI.
--Swap lvl 3 water magic Swaps place of two of your units. 15 mana It MUST be implemented if it's possible to code. Really fun and useful.
--Immolation lvl 3 fire magic Sacrifice one of your units and deal damage equal to this creature's health + 25/50/75 + (power x15) in area of effect around the creature. 16 mana So fun strategically. You could even Immolate 1 unit to deal extra damage around it. Many conditions makes it harder to use.
-- exertion lvl 3 fire magic friendly creature loses 10% (minimum 1) of troops and makes a free attack (melee only, can't cast on a single unit) Could be either overpowered or useless. (well balanced would be to use on offensive units sometimes) | |
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: New spell Ideas for v0.9 2016-01-30, 06:24 | |
| Cloud of darkness and swap are really interesting. I'm not sure about the other too, but I think these could work well! | |
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Tibor0803 Nomad
Messages : 80 Quality Points : 21 Registration Date : 2015-08-09 Age : 33 Location : Budapest, Hungary
| Subject: Re: New spell Ideas for v0.9 2019-01-08, 09:31 | |
| I was thinking about some other useful spells which are actually counters to existing ones:
Anti-Retaliation lvl 3 earth magic Cast on friendly units prevents them from being retaliated by enemy troops costs 9 mana Helps heroes against creatures who strikes twice or has endless retaliation, best counter against Counter Strike
Reflex lvl 4 air magic Cast on friendly units makes them block the entire incoming damage by 10% chance costs 16 mana Great against units who have high damage, used Bless on them, having double damage like Death Knights etc, but only the best if the user has Expert air magic secondary skill, because the friendly target gets 40% chance to evade attacks.
Revealing Eye lvl 2 water magic Expand the viewable territory by +1 square and wherever the hero goes for one day on the global map costs 5 mana Stacks with Scouting secondary skill and artifacts, but not with Cartographers nor the Lookout Tower of Wizard faction. Counters Cloud of Darkness.
Syphon lvl 5 fire magic Casts a magical aura on the battlefield renders heroes unable to cast spells during battle Costs 40 mana The main purpose of this spell is to deactivate spellcasting from both sides in the battle because those all costs mana. This will be the last spell during the battle, but doesn't dispel anyone's spell which already affecting creatures, in fact allows some creatures to use their special abilities against other creatures including their natural abilities altogether for the reason those doesn't require mana. Not even Dispel helps.
Obscurance lvl 4 water magic Cast on an enemy unit makes them inaccurate with it's attacks. There's a 20% chance it misses shots or attacks. Costs 18 mana The attacked stack won't take any damage at all. This spell can be removed by Precision (if it's a shooter), Dispel or Cure. Precision can be removed by Obscurance spell. | |
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GodRage Webmaster
Messages : 1055 Quality Points : 229 Registration Date : 2009-09-21 Location : France
| Subject: Re: New spell Ideas for v0.9 2019-01-16, 02:08 | |
| Good. I always wanted more Adventure spells. ________________________ ~Lands of Enroth~
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