Gentlemen, please read the following information carefully, and leave a reply in the topic if you want to change the upcoming fate of the discussed Adventure Map objects.Dirt Objects1. I am thinking about removing this house, because its perspective is wrong and there is really no need in another Peasant dwelling. Moreover, it has colors which are treated as flag colors by the game.
2. Will be removed because it is crude, blurry, made from the townscreen dwelling and there is no need in 1-square Gargoyle dwelling since we have the standard 2-square one (which needs fixes, but anyways)
3. Will be removed because it comes from Palm Heroes and isn't really good as the Underground entrance. We have our own cool entrance by
Ragoon and
Agar.
4. Will be removed for the same reason as 2 (Wolves).
5. Will be removed because it comes from Palm Heroes and we already have a standard 2-square Skeleton dwelling plus the classic Desert version of it.
Wasteland Objects1. Will be removed because flaggable 2-squared dwellings must be put in Common Objects. Moreover, it's too crude in design to keep it.
2. The decorative houses were an object for arguments once. I would remove them, but for now we can keep them either hidden from the editor (so the
Uhm could use them in his maps) or assigned to the Towns section, where I plan to keep various decorations based on castle graphics and roads. In the latter case, all such houses made from town sprites must follow the same fate. The sprites will not have any roles or functionality.
3. Will be removed because it comes from Palm Heroes and there is no need in this obelisk.
4. Will be removed because the design is not fitting to Heroes 2 (too small houses, too simple tones) and we already have a Fort (+1 Defense to any visiting hero).
5. Will be removed (see 4), and also is not working as an underground Cartographer (the map isn't revealed).
6. Will be adjusted and moved to Sand Objects to appear on random maps as the Pillar of Fire.
7. Will be removed from the Succession Wars.pac for now and kept on Dropbox so that we won't lose them and may use them later. The sawmill may be used though.
Grass Objects1. Will be removed because we have a standard 2-square Cavalry dwelling and this one is in a too simple perspective/is too small anyway.
2. Will follow the same fate as all town-based houses, whatever it will be.
3. This tower perhaps is not that bad, and can be developed further to become a standard 2-squared Phoenix dwelling. It has more potential than the current isometric one.
4. Will be removed because of being an obvious frankenstein and there is no need in 1-square Griffin dwelling.
5. Will be removed because it doesn't fit to the style and has design not fitting the classic signs.
6. The H1 stumps will be adjusted to fit near H2 stumps.
7. You should have been already suspecting that I won't tolerate this
Common Objects1. Will be removed because we already have a standard 2-square Cavalry dwelling.
2. I will try to create an all-terrain version of this sprite. This sprite will go to Dirt Objects and won't have a flag.
3. Will be removed because we already have a Satyr dwelling. May be used later as one of the banks though.
4. We have a newer design of the Boar dwelling, so these are obsolete. I'll provide the final fixes for it.
5. We don't need a Transylvanian Tavern while we lack the classic Crypt for H3 maps. The sprite will be assigned for the latter.
6. Will be removed because we already have a standard 2-square Mage dwelling.
7. Will be removed because we already have a standard 2-square Vampire dwelling, and it's in a similar perspective anyway.
8. Will be removed because we already have a standard 2-square Bone Dragon dwelling and this design is too flat anyway.
9. Will be possibly removed (or fixed and left in Succession Wars.pac as a custom sprite).
10. Will be removed or used as a bank/conservatory without a flag.
11. Will be removed because we already have a standard 2-square Ogre dwelling, and it's in an unlikely perspective anyway.
12. Will be kept and possibly adjusted to be the only one standard 2-square Wyvern dwelling.
13. Will be adjusted to become an all-terrain dwelling.
14. Will be removed because we already have a nicer School of Magic. We can think about some H1 objects later.
15. Will be removed because it doesn't really fit and we have a newer University.
16. May possibly stay after some fixes as an alternative sprite. Doesn't fit to the grid currently.
17. Will be removed because we already have enough pyramids in the game and have other Altar of Sacrifice designs.
18. The H2 Daemon Caves will inherit the current function of H1 Daemon Cave (Vampire bank) and no longer will be the Medusa Stores which is shown to the right. The H1 Daemon Cave will be removed.
19. I have some doubts about this building, but it is really tempting for me to leave it as the School of War instead of the current Schools of War. It also won't do any good if we leave it as another Dwarven Treasury.
20. Will be removed because they don't fit, and the orange stuff even crashes the game. Yet, the orange stuff can be somehow adjusted and used for some purpose as the Wasteland-only object.
21. Will be removed because it's a Palm Heroes object in isometry. We will need a more decent Cartographer sprite, either from one of the current assets, or a new one.
22. The Black Market currently uses the Palm Heroes sprite and it will be replaced with the H1 Nomad tent.
P.S.
Will also follow the same fate as all castle-based decorative houses.
P.P.S. I may have forgotten something.