~ Forums of Enroth ~
Would you like to react to this message? Create an account in a few clicks or log in to continue.

~ Forums of Enroth ~

The Enroth diehard fan community
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» [H3SW v0.8.2] Witch Hunt
H3SW: Adventure Map Objects - Page 2 Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
H3SW: Adventure Map Objects - Page 2 Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
H3SW: Adventure Map Objects - Page 2 Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
H3SW: Adventure Map Objects - Page 2 Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
H3SW: Adventure Map Objects - Page 2 Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
H3SW: Adventure Map Objects - Page 2 Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
H3SW: Adventure Map Objects - Page 2 Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
H3SW: Adventure Map Objects - Page 2 Redbar110%H3SW: Adventure Map Objects - Page 2 Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
H3SW: Adventure Map Objects - Page 2 Redbar11100%H3SW: Adventure Map Objects - Page 2 Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
H3SW: Adventure Map Objects - Page 2 Redbar110%H3SW: Adventure Map Objects - Page 2 Redbar12
 0% [ 0 ]
Total Votes : 6
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
Introduce yourself
H3SW General Discussion
H3SW Map List: Work in progress
H3SW: Dwelling Development
The Floody Land
Forum Admins Feed
Enrothian Fan Art
Heroes III: The Succession Wars v0.8.2 Beta

 

 H3SW: Adventure Map Objects

Go down 
+8
buffkaz
Steven Aus
Tibor0803
GodRage
robizeratul
Uhm
YhyJasne
Orzie
12 posters
Go to page : Previous  1, 2, 3  Next
AuthorMessage
YhyJasne
Nomad
Nomad
YhyJasne


Messages : 99
Quality Points : 34
Registration Date : 2016-01-21
Location : Poland

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-02-09, 03:02

updated university
H3SW: Adventure Map Objects - Page 2 Univer14
No idea how to make it better.


Last edited by YhyJasne on 2016-02-10, 00:30; edited 1 time in total
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie


Messages : 2166
Quality Points : 843
Registration Date : 2014-12-12
Age : 32
Location : Turkey

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-02-09, 03:33

It's already fine. The only possible options would be trying to adjust the walls gamma closer to the one of the Dragon City (as an experiment).
But anyways, this object is very nice and for sure will be an awesome addition to the game. Good work!

YhyJasne wrote:
Thanks, robizeratul! The graphics don't actually fit the game so well, so they're not so good, but as Orzie said, they might be used as drafts or placeholders. We already got windmill and I totally forgot we can have animated objects, lol. I will try though.
Here's a draft for black market (I don't like it, so I will change it in the future)
H3SW: Adventure Map Objects - Page 2 Blackm10

I must note that this object, interestingly, may be very useful for a rather unusual purpose - the townscreen graphics. Need to check.

________________________
H3SW: Adventure Map Objects - Page 2 L18zg1M
Back to top Go down
robizeratul
Elf
Elf
robizeratul


Messages : 186
Quality Points : 32
Registration Date : 2015-07-01

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-02-13, 02:40

heh, I was getting used to coming here and seeing new graphics. YhyJasne spoiled me...now 4 days and I feel it!!
Back to top Go down
YhyJasne
Nomad
Nomad
YhyJasne


Messages : 99
Quality Points : 34
Registration Date : 2016-01-21
Location : Poland

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-02-13, 02:57

Sorry, my dear robizeratul, I didn't have time, but surely soon I will make something new!
Back to top Go down
GodRage
Webmaster
Webmaster
GodRage


Messages : 1055
Quality Points : 229
Registration Date : 2009-09-21
Location : France

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-02-26, 12:58

robizeratul wrote:
you are really good at this stuff YhyJasne, you should try an animated object like a windmill if you want a challenge !
After trying some... H3SW: Adventure Map Objects - Page 2 Treeho10 H3SW: Adventure Map Objects - Page 2 Godrag10LOL xD (yeah I need to find what kind of stuff fits my design-hand.. Razz)

So Yeah I agree, YhyJasne is good for that! Very Happy
YhyJasne, can you tell me how long time you spent for the Sacrifice Altar H3SW: Adventure Map Objects - Page 2 Sacrif15 and the Seer's Hut H3SW: Adventure Map Objects - Page 2 Seer_s15 ?

(omg I am forgetting some basic english grammar xD)

________________________
~Lands of Enroth~
Back to top Go down
http://homm2.free.fr
Uhm
Vampire
Vampire
Uhm


Messages : 446
Quality Points : 477
Registration Date : 2015-07-17
Age : 29
Location : Poland

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-03-23, 13:10

My first object drawn completely from zero  H3SW: Adventure Map Objects - Page 2 1809922686 All rights, copyrights, trademarks reserved  H3SW: Adventure Map Objects - Page 2 2456025216   I was thinking about adding it as a new school of magic, but seer's hut might be better.

H3SW: Adventure Map Objects - Page 2 Wi7h46
Back to top Go down
robizeratul
Elf
Elf
robizeratul


Messages : 186
Quality Points : 32
Registration Date : 2015-07-01

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-03-23, 22:31

very confy looking Uhm! However I would say there's 1 thing that doesn't make sense: if that at the door is light, why don't you see it at the window?

If it's not, what is it ? that yellow dot?

I think it would look even better if you added light to the window, and make it animated. Just some flickering...lots you know there is something going on inside!
Back to top Go down
GodRage
Webmaster
Webmaster
GodRage


Messages : 1055
Quality Points : 229
Registration Date : 2009-09-21
Location : France

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-03-23, 23:08

Well done! Very Happy
I think it's a gold "knock knock" stuff on the door. H3SW: Adventure Map Objects - Page 2 2486046604

________________________
~Lands of Enroth~
Back to top Go down
http://homm2.free.fr
Tibor0803
Nomad
Nomad
Tibor0803


Messages : 80
Quality Points : 21
Registration Date : 2015-08-09
Age : 33
Location : Budapest, Hungary

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-03-24, 04:09

H3SW: Adventure Map Objects - Page 2 Wi7h46

What is that thingy then? The Seer's Hut itself or it remains to be a school of magic? It's more likely seems to be the Earth magic school.


Last edited by Tibor0803 on 2016-03-24, 04:10; edited 1 time in total (Reason for editing : Removed some unwanted extra quote marks.)
Back to top Go down
YhyJasne
Nomad
Nomad
YhyJasne


Messages : 99
Quality Points : 34
Registration Date : 2016-01-21
Location : Poland

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-03-24, 05:08

Sorry guys, I don't really have much time and lost interest in making stuff, maybe some day. Cheers! hopefully you can make it.
Back to top Go down
Steven Aus
Elf
Elf
Steven Aus


Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 44

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-03-24, 12:39

All the best! Thanks for all you've already done. It's much better to contribute things if you enjoy that activity, and if you ever feel inspired, you can do some more then. That's the joy of giving via free will! Smile
Back to top Go down
Uhm
Vampire
Vampire
Uhm


Messages : 446
Quality Points : 477
Registration Date : 2015-07-17
Age : 29
Location : Poland

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-03-24, 20:35

@Robizeratul This little yellow thing was a handle in my intention. I think it's good enough, but I like a lot an idea of an animated window. H3SW: Adventure Map Objects - Page 2 589285140 I will play with it later.

@Tibor0803 I think I will leave it as a Seers' hut for now. I've got another idea for a School of Magic. Or maybe if Orzie will agree I will save it with Magic Earth Mushroom script?

@Steven Aus I was wishing to create some art on my own for my entire life Smile It's truly powerful feeling when my imagination is becoming truth.
Back to top Go down
buffkaz
Nomad
Nomad
buffkaz


Messages : 75
Quality Points : 40
Registration Date : 2015-10-25
Location : Netherlands

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2016-03-25, 07:23

YhyJasne wrote:
Sorry guys, I don't really have much time and lost interest in making stuff, maybe some day. Cheers! hopefully you can make it.

noooooo....
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie


Messages : 2166
Quality Points : 843
Registration Date : 2014-12-12
Age : 32
Location : Turkey

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-02-12, 01:58

Currently working on the underground mountains. Thanks to Ragoon for the prepared workspace. Unfortunately, I had to start the mountains all over again because their gamma was adjusted (while such actions, if required, must be done when the mountains are complete) and I had another idea for filling certain places.

Still requires a gentle touch, but I'll perform it a little later.

H3SW: Adventure Map Objects - Page 2 8MFZsUk

________________________
H3SW: Adventure Map Objects - Page 2 L18zg1M
Back to top Go down
Uhm
Vampire
Vampire
Uhm


Messages : 446
Quality Points : 477
Registration Date : 2015-07-17
Age : 29
Location : Poland

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-02-12, 06:03

I was also working on these mountains, but there was a major trouble with them: they're too dark, too brown, to fit the white sand. But they are great for a custom enviroments:
Spoiler:

So I've made a lighter version, still I think they're not perfect for a regular mountains:

Spoiler:

________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie


Messages : 2166
Quality Points : 843
Registration Date : 2014-12-12
Age : 32
Location : Turkey

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-02-12, 06:07

That will be no problem in adjusting their color after the geometry and proper shadows are finished. Too bad that I don't have the source files before recoloring, I would be able to save some working hours.

________________________
H3SW: Adventure Map Objects - Page 2 L18zg1M
Back to top Go down
Agar
Elf
Elf
Agar


Messages : 101
Quality Points : 161
Registration Date : 2015-07-21
Location : Russia

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-03-03, 06:39

An attempt to make pillar of fire ..
H3SW: Adventure Map Objects - Page 2 44ecb3462649
Back to top Go down
Ragoon
Minotaur
Minotaur
Ragoon


Messages : 358
Quality Points : 352
Registration Date : 2016-05-30
Age : 27
Location : Wrocław, Poland

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-03-03, 08:06

Should be twice as high imo, like lookout tower. And how about a spike at the top?
Good job Agar Smile

________________________
https://www.facebook.com/ragoongraphics/
Back to top Go down
https://www.facebook.com/ragoon97
Agar
Elf
Elf
Agar


Messages : 101
Quality Points : 161
Registration Date : 2015-07-21
Location : Russia

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-03-03, 11:48

Quote :
Should be twice as high imo, like lookout tower.
It seems they have the same size now.
Quote :
And how about a spike at the top?
I do not know. Maybe they should put some fire bowl in the open air. But too lazy to bother with fire animation)
Back to top Go down
Agar
Elf
Elf
Agar


Messages : 101
Quality Points : 161
Registration Date : 2015-07-21
Location : Russia

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-03-17, 21:52

YhyJasne wrote:
updated university
H3SW: Adventure Map Objects - Page 2 Univer14
No idea how to make it better.
some variation on the theme..
H3SW: Adventure Map Objects - Page 2 4d80842a7ee8
Back to top Go down
Sir Albe
Mage
Mage
Sir Albe


Messages : 874
Quality Points : 459
Registration Date : 2015-07-16
Age : 29
Location : Aalborg, Denmark

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-03-18, 04:08

Nice, I like it better than the previous version.
Back to top Go down
GodRage
Webmaster
Webmaster
GodRage


Messages : 1055
Quality Points : 229
Registration Date : 2009-09-21
Location : France

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-03-18, 04:21

Agar wrote:
some variation on the theme..
H3SW: Adventure Map Objects - Page 2 4d80842a7ee8
I like it!!!H3SW: Adventure Map Objects - Page 2 589285140
Just the gold instruments seems too big. Sad+,+):

________________________
~Lands of Enroth~
Back to top Go down
http://homm2.free.fr
Uhm
Vampire
Vampire
Uhm


Messages : 446
Quality Points : 477
Registration Date : 2015-07-17
Age : 29
Location : Poland

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-03-19, 03:01

I've recently spent some time adding all new objects. They present themself very, very nice Smile

Spoiler:

________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
Back to top Go down
BoseDrache
Nomad
Nomad
BoseDrache


Messages : 66
Quality Points : 50
Registration Date : 2015-08-01

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-03-19, 04:42

Uhm wrote:
They present themself very, very nice Smile
Some of them actually are while some other - not.
Agar, please, go less "design drawing geometry" if you can.
rus:
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie


Messages : 2166
Quality Points : 843
Registration Date : 2014-12-12
Age : 32
Location : Turkey

H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime2017-12-10, 07:45

Gentlemen, please read the following information carefully, and leave a reply in the topic if you want to change the upcoming fate of the discussed Adventure Map objects.

Dirt Objects
H3SW: Adventure Map Objects - Page 2 XnhD0bS
1. I am thinking about removing this house, because its perspective is wrong and there is really no need in another Peasant dwelling. Moreover, it has colors which are treated as flag colors by the game.
2. Will be removed because it is crude, blurry, made from the townscreen dwelling and there is no need in 1-square Gargoyle dwelling since we have the standard 2-square one (which needs fixes, but anyways)
3. Will be removed because it comes from Palm Heroes and isn't really good as the Underground entrance. We have our own cool entrance by Ragoon and Agar.
4. Will be removed for the same reason as 2 (Wolves).
5. Will be removed because it comes from Palm Heroes and we already have a standard 2-square Skeleton dwelling plus the classic Desert version of it.


Wasteland Objects
H3SW: Adventure Map Objects - Page 2 EQeI7nt
1. Will be removed because flaggable 2-squared dwellings must be put in Common Objects. Moreover, it's too crude in design to keep it.
2. The decorative houses were an object for arguments once. I would remove them, but for now we can keep them either hidden from the editor (so the Uhm could use them in his maps) or assigned to the Towns section, where I plan to keep various decorations based on castle graphics and roads. In the latter case, all such houses made from town sprites must follow the same fate. The sprites will not have any roles or functionality.
3. Will be removed because it comes from Palm Heroes and there is no need in this obelisk.
4. Will be removed because the design is not fitting to Heroes 2 (too small houses, too simple tones) and we already have a Fort (+1 Defense to any visiting hero).
5. Will be removed (see 4), and also is not working as an underground Cartographer (the map isn't revealed).
6. Will be adjusted and moved to Sand Objects to appear on random maps as the Pillar of Fire.
7. Will be removed from the Succession Wars.pac for now and kept on Dropbox so that we won't lose them and may use them later. The sawmill may be used though.



Grass Objects
H3SW: Adventure Map Objects - Page 2 1rn2yar
1. Will be removed because we have a standard 2-square Cavalry dwelling and this one is in a too simple perspective/is too small anyway.
2. Will follow the same fate as all town-based houses, whatever it will be.
3. This tower perhaps is not that bad, and can be developed further to become a standard 2-squared Phoenix dwelling. It has more potential than the current isometric one.
4. Will be removed because of being an obvious frankenstein and there is no need in 1-square Griffin dwelling.
5. Will be removed because it doesn't fit to the style and has design not fitting the classic signs.
6. The H1 stumps will be adjusted to fit near H2 stumps.
7. You should have been already suspecting that I won't tolerate this Smile


Common Objects
H3SW: Adventure Map Objects - Page 2 P1ex6a9
1. Will be removed because we already have a standard 2-square Cavalry dwelling.
2. I will try to create an all-terrain version of this sprite. This sprite will go to Dirt Objects and won't have a flag.
3. Will be removed because we already have a Satyr dwelling. May be used later as one of the banks though.
4. We have a newer design of the Boar dwelling, so these are obsolete. I'll provide the final fixes for it.
5. We don't need a Transylvanian Tavern while we lack the classic Crypt for H3 maps. The sprite will be assigned for the latter.
6. Will be removed because we already have a standard 2-square Mage dwelling.
7. Will be removed because we already have a standard 2-square Vampire dwelling, and it's in a similar perspective anyway.
8. Will be removed because we already have a standard 2-square Bone Dragon dwelling and this design is too flat anyway.
9. Will be possibly removed (or fixed and left in Succession Wars.pac as a custom sprite).
10. Will be removed or used as a bank/conservatory without a flag.
11. Will be removed because we already have a standard 2-square Ogre dwelling, and it's in an unlikely perspective anyway.
12. Will be kept and possibly adjusted to be the only one standard 2-square Wyvern dwelling.
13. Will be adjusted to become an all-terrain dwelling.
14. Will be removed because we already have a nicer School of Magic. We can think about some H1 objects later.
15. Will be removed because it doesn't really fit and we have a newer University.
16. May possibly stay after some fixes as an alternative sprite. Doesn't fit to the grid currently.
17. Will be removed because we already have enough pyramids in the game and have other Altar of Sacrifice designs.
18. The H2 Daemon Caves will inherit the current function of H1 Daemon Cave (Vampire bank) and no longer will be the Medusa Stores which is shown to the right. The H1 Daemon Cave will be removed.
19. I have some doubts about this building, but it is really tempting for me to leave it as the School of War instead of the current Schools of War. It also won't do any good if we leave it as another Dwarven Treasury.
20. Will be removed because they don't fit, and the orange stuff even crashes the game. Yet, the orange stuff can be somehow adjusted and used for some purpose as the Wasteland-only object.
21. Will be removed because it's a Palm Heroes object in isometry. We will need a more decent Cartographer sprite, either from one of the current assets, or a new one.
22. The Black Market currently uses the Palm Heroes sprite and it will be replaced with the H1 Nomad tent.

P.S.
H3SW: Adventure Map Objects - Page 2 KFLlD7o
Will also follow the same fate as all castle-based decorative houses.


P.P.S. I may have forgotten something.

________________________
H3SW: Adventure Map Objects - Page 2 L18zg1M
Back to top Go down
Sponsored content





H3SW: Adventure Map Objects - Page 2 Empty
PostSubject: Re: H3SW: Adventure Map Objects   H3SW: Adventure Map Objects - Page 2 Icon_minitime

Back to top Go down
 
H3SW: Adventure Map Objects
Back to top 
Page 2 of 3Go to page : Previous  1, 2, 3  Next
 Similar topics
-
» Replacing "incorrect" adventure map objects with new H3SW objects
» [Heroes 2 Bugs] Objects Shadow Not Removed
» Adventure Map Shadows Issue
» [Heroes 2 Bugs] Unable To Reach Objects And Blocked Path
» Creature Quest – The New Adventure from JVC (feat some old NWC members)

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic III: The Succession Wars :: Development Board-
Jump to: