| H3SW General Discussion | |
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+50Ergon Blake01 ro Planewalker DanilaRud015 GREMLMYR Drago kuba11 summerloud qrailer Nigel Juas MartiusR luk3Z Werebion Taiyoumaru mORISman number128 daedelus Drindome frog-sized-frog Ermelloth celebrindae qlczas_PL Wayshan halapli YhyJasne Thamiar xxswwxx robizeratul Ragoon Zadr Galaad Radagast82 tanenorther Maniek123404 Agar buffkaz rrravyn Tibor0803 tophatchild Uhm Steven Aus feanor Roarkes Unknown_Hero Sir Albe Amicus GodRage Orzie 54 posters |
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: H3SW General Discussion 2015-09-24, 21:09 | |
| - Orzie wrote:
Yeah. I planned to send it to the team members via PM, but I didn't have time. Sorry for that. We can discuss the plans here - perhaps someone has better suggestions for what to have in our next releases.
It is me who spoiled your intention of sending it to us via PM, so it is me who is sorry I don't think a change of plans is need, expect if we can't complete all the goals for the v0.8 beta. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW General Discussion 2015-10-02, 07:43 | |
| Introducing the first promo screenshot of the upcoming v0.8 beta. ________________________ | |
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Steven Aus Elf
Messages : 108 Quality Points : 38 Registration Date : 2015-07-21 Age : 44
| Subject: Re: H3SW General Discussion 2015-10-03, 03:59 | |
| Is there any multiplayer support for this mod? I know you are using some ERA plugins, so I was wondering. Anyway, looking forward to playing the new version when it is released. | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW General Discussion 2015-10-03, 05:49 | |
| Multiplayer shouldn't be a problem, but we have never checked. I guess we will know it from the testing reports. ________________________ | |
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Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: H3SW General Discussion 2015-10-03, 09:38 | |
| - Orzie wrote:
- Introducing the first promo screenshot of the upcoming v0.8 beta.
Looks fine so far... ...except... The shadows don't have all the same angle (look at the Peasants near the tree). The shadows trees seems correct (compared to Heroes 2), but not the shadows for the heroes and creatures. Perhaps add black areas around the heroes small portraits buttons and the buttons, just like the castles buttons; and make the Nimbus portrait a tad smaller, and with a border. No shadow for the monsters in the info area (Nimbus army) bottom right of the screen? | |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW General Discussion 2015-10-03, 10:08 | |
| Yup, little monsters won't be revised for v0.8, but I didn't forget about them :pirat: . Heroes are completely different story; their bitmaps are facing right, with a shadow on the left side. When they're looking to the left, the game is using their mirror image, so their shadows are falling to the right of them. It's barely visible with short shadow, but long shadows look bad Monster's shadows in infobox are interesting, I will check if it is possible to implement them tomorrow Edit: Unfortunately adding shadows to the infobox is impossible now; maybe Feanor will be able to do something more. | |
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GodRage Webmaster
Messages : 1055 Quality Points : 229 Registration Date : 2009-09-21 Location : France
| Subject: Re: H3SW General Discussion 2015-10-03, 13:16 | |
| - Uhm wrote:
- Edit: Unfortunately adding shadows to the infobox is impossible now; maybe Feanor will be able to do something more.
In original game, there is a little shadow yes, but almost not noticeable. hahaha ________________________ ~Lands of Enroth~
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW General Discussion 2015-10-03, 17:46 | |
| - Quote :
- The shadows trees seems correct (compared to Heroes 2)
Heroes 2 have a large problem with map object perspective, shadows and lighting. I wouldn't be so sticking to vanilla graphics. - Quote :
- and make the Nimbus portrait a tad smaller, and with a border.
I don't think decreasing already decreased portraits is necessary, let it be 58x64 like in Heroes 3. Nimbus needs some treatment of another kind. ________________________ | |
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark
| Subject: Re: H3SW General Discussion 2015-10-03, 20:40 | |
| - Unknown_Hero wrote:
- Perhaps add black areas around the heroes small portraits buttons and the buttons, just like the castles buttons; and make the Nimbus portrait a tad smaller, and with a border.
No shadow for the monsters in the info area (Nimbus army) bottom right of the screen? I won't do any of that to be honest. I you look closer you can see that we actually have a black outline for the small hero portraits and that we have a darker brown outline for the big portrait = no border is needed. Also tell me why we should have shadows for the creatures in the hero's army. HoMM II didn't even have it | |
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tophatchild Pikeman
Messages : 42 Quality Points : 13 Registration Date : 2015-01-19
| Subject: Re: H3SW General Discussion 2015-10-04, 00:09 | |
| - Orzie wrote:
To install the next version of the mod, you will need clean Heroes Complete from GoG.com. It has to be that version, I mean, I've got "Heroes Complete" but Codegame's: https://www.game.es/heroes-of-might-magic-colecci%C3%B3n-codegame-pc-047244 I really don't care if I need to buy the GOG version, it's just to be sure in order to avoid bugs and such. Otherwise, I wanna know if there's an actual difference between mine and theirs. Thanks! | |
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Tibor0803 Nomad
Messages : 80 Quality Points : 21 Registration Date : 2015-08-09 Age : 33 Location : Budapest, Hungary
| Subject: Re: H3SW General Discussion 2015-10-04, 06:07 | |
| Maybe it's just me, but not sure about if Heroes 2 actually has shadows for the armies on the hero info screen, or it was just reflection glitch.
http://i.ytimg.com/vi/OGAu_DeKckI/hqdefault.jpg | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW General Discussion 2015-10-04, 06:11 | |
| You could check it in google, man. http://lmgtfy.com/?q=homm2 The creatures in fact have some half-transparent shadows, but there aren't any in Heroes 3. It doesn't support them. Also, not a matter of v0.8 anyway. ________________________ | |
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Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: H3SW General Discussion 2015-10-04, 07:13 | |
| Hey, it was just some suggestions... ...the expression of a feeling just looking at the screen... Yes, Heroes 2 has shadows for creatures on the info screens. You can also work around the technical limitation by including the creature's shadow directly in the sprite... :joker: ...but, it's just a suggestion.... | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW General Discussion 2015-10-04, 16:29 | |
| It's always in the sprite, there is no other option. And no, that wouldn't help. We will need soft shadows for objects and creatures implemented from scratch, like we have with the fonts. ________________________ | |
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Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: H3SW General Discussion 2015-10-07, 06:19 | |
| - Orzie wrote:
- It's always in the sprite, there is no other option.
...by using a directly visible color (for the creatures on the info screen, not the ones on the adventure map), not a specific game color dedicated to make a shadow (ex: purple color in Heroes 2)... ...so, using a darker color than the one of the background where the monsters are displayed (darker brown color to represent the shade)... - Orzie wrote:
- And no, that wouldn't help. We will need soft shadows for objects and creatures implemented from scratch, like we have with the fonts.
So, all is well then. | |
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Uhm Vampire
Messages : 446 Quality Points : 477 Registration Date : 2015-07-17 Age : 29 Location : Poland
| Subject: Re: H3SW General Discussion 2015-10-07, 06:44 | |
| - Quote :
- by using a directly visible color (for the creatures on the info screen, not the ones on the adventure map)
I was thinking about it, but small units' sprites are used at least in three places; each has it's own palette, so simple adding darker pixels would work, but only if all backgrounds have similar colours. I will be revising interface once again for 0.9, so I will look carefully to achieve this | |
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Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: H3SW General Discussion 2015-10-08, 10:14 | |
| @Uhm If the backgrounds are different, yes, it's more problematic, so good luck for 0.9 | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW General Discussion 2015-10-10, 00:59 | |
| Introducing the second promo screenshot of the upcoming v0.8 beta release. ________________________ | |
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rrravyn Nomad
Messages : 57 Quality Points : 42 Registration Date : 2015-07-30 Age : 29 Location : Poland
| Subject: Re: H3SW General Discussion 2015-10-10, 01:05 | |
| OMG! I've never thought that it would look so good! Could it be possible to do this kind of screen with only Witch and Dervish armies? I could be really interesting and gave us a full look of new factons | |
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Tibor0803 Nomad
Messages : 80 Quality Points : 21 Registration Date : 2015-08-09 Age : 33 Location : Budapest, Hungary
| Subject: Re: H3SW General Discussion 2015-10-10, 01:26 | |
| The creature stacks are actually bought from different factions or just customized for the sake of this screenshot? | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW General Discussion 2015-10-10, 01:27 | |
| Unfortunately, some creature graphics still have to be revised. But v0.8 beta should have all creatures at least in static form (without animation or having only Moving animation). We work hard everyday to fit the deadline.
The creature quantities are random. ________________________ | |
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Tibor0803 Nomad
Messages : 80 Quality Points : 21 Registration Date : 2015-08-09 Age : 33 Location : Budapest, Hungary
| Subject: Re: H3SW General Discussion 2015-10-10, 01:35 | |
| After that I saw this screenshot I don't doubt that the other new creatures would be fully look like H2-ish. After you finished some works left behind on the to do list for v0.8 the game shall prevail at it's best form...for now. | |
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Steven Aus Elf
Messages : 108 Quality Points : 38 Registration Date : 2015-07-21 Age : 44
| Subject: asdasdasdasd 2015-10-18, 01:31 | |
| I clicked on the H3SW link in your signature, orzie and it says on moddb:
The mod requested could not be found.
Have you changed the name of it or something? | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW General Discussion 2015-10-18, 01:52 | |
| Yes, you are right. I have rebranded the mod link there. It's not available during the maintenance work (we are busy with the web design for it). You still can find it on ModDB in my mods list. See user "Orzie" there. ________________________ | |
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW General Discussion 2015-10-18, 21:17 | |
| One more tasty feature of the upcoming v0.8 beta of H3SW is the conversions of official H1, H2 and H3 maps. They will allow many players to feel nostalgic and look over old battles from another point of view. Now the maps are sorted out in a much more convenient and presentative way. The future releases of the project are also going to feature entirely new maps with maximum variety of objects alongside with the further contributions to the conversion of classic maps. Full map list for v0.8 beta can be watched here. ________________________ | |
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