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» [H3SW v0.8.2] Witch Hunt
[Mod] New Year Mod Icon_minitimeby GodRage Yesterday at 22:56

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[Mod] New Year Mod Icon_minitimeby GodRage Yesterday at 22:54

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[Mod] New Year Mod Icon_minitimeby rrravyn 2024-11-15, 09:53

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[Mod] New Year Mod Icon_minitimeby badtoper 2024-11-15, 04:37

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[Mod] New Year Mod Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
[Mod] New Year Mod Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Mod] New Year Mod Redbar110%[Mod] New Year Mod Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Mod] New Year Mod Redbar11100%[Mod] New Year Mod Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Mod] New Year Mod Redbar110%[Mod] New Year Mod Redbar12
 0% [ 0 ]
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 [Mod] New Year Mod

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Orzie
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Orzie


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PostSubject: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-06-29, 21:11

[Mod] New Year Mod JwyNYtU

The New Year Mod for Heroes of Might and Magic II is a Christmas-themed graphical conversion of HoMM2 assets intended to keep the original graphic style. The idea of this mod was born suddenly, when a few fellow forum members on Russian HandBookHMM.ru community in December, 2014 thought about a new form of an offline tournament which would be able to revive the HoMM2 gaming community to some degree.

Now the mod is released as a standalone development, usable both with The Succession Wars and The Price of Loyalty.

[Mod] New Year Mod Ny_mod

The v0.1 release of the mod dated as 1st of January, 2015 includes full graphic conversion of 9 creatures and 1 adventure map object. The next New Year may also be the date for the new mod release, with new creatures, objects, and more. The reinboar's horns are animated! Very Happy

DOWNLOAD FROM MOD DATABASE

Quote :
The first version of the mod released in 1st Jan, 2015. To install, run setup.bat. To uninstall, run uninst.bat. Usable with BOTH SW and PoL.

[Mod] New Year Mod 2015-02-04_21.05.39

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PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-07-14, 12:33

Well, this is a different idea! If I may offer a suggestion, I think that the Halflings would look better dressed as Christmas elves. It would offer some diversity to the designs.
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Orzie
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Orzie


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PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-07-14, 16:19

But we have Sorceress' Elves who deserve this much more Smile Yet, making Halflings as a small variation of elves sounds like a cute idea.

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PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-07-16, 03:32

Orzie wrote:
But we have Sorceress' Elves who deserve this much more Smile Yet, making Halflings as a small variation of elves sounds like a cute idea.

Hmm... the only thing that I think wouldn't work with making the elves look like the Christmas kind is the size difference. Maybe.... give the Sorceress archers a Christmas tree camoflague? Or, maybe a nutcracker outfit?

This just my opinion, however. Do what you think is best!
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Orzie
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Orzie


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PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-07-16, 05:19

Both options seem funny, the only problem is the amount of effort to spend Smile
Frankly, this modification is not a high priority in my enormously big to-do list since I've got lotta graphics to do for H3SW and Project Ironfist, aside from other work.
So that I would prefer to make it humble, yet I still dream to find time for converting the whole Wizard townscreen to a snowy one. I already had some drafts thanks to Kivo.

Still, working on this mod was definitely fun and a lot of new experience since modding H2 is 10 times harder than it is for Heroes 3. I learnt many useful palette tricks later used in H3SW as well.

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Prince_Of_Thieves
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PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-07-16, 07:55

If you don't mind, I'll do christmas-comics, based on your mod Wink
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Orzie
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Orzie


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PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-07-16, 08:18

Of course I don't Smile I can provide any creature graphics resources you need for it. Pretty sure you will benefit from a wider variety of frames.

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Roarkes
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[Mod] New Year Mod Empty
PostSubject: How Heroes of Might and Magic II: New Year Mod be installed ?   [Mod] New Year Mod Icon_minitime2015-08-24, 01:02

How Heroes of Might and Magic II: New Year Mod can be installed ?
http://www.moddb.com/mods/heroes-of-might-and-magic-ii-new-year-mod

MOD EDIT: TOPIC TRANSFERED FROM HOMM2 DISCUSSION
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http://dosbox-turbo-tutorials.blogspot.com
Orzie
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Orzie


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PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-08-24, 17:21

See the description of the download.

To install, run setup.bat. To uninstall, run uninst.bat.

Both setup.bat and uninst.bat must be placed in your HoMM2 directory.

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Steven Aus
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[Mod] New Year Mod Empty
PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-08-24, 23:47

Do you now have the capability to move posts from one thread to another?
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Orzie
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Orzie


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PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-08-24, 23:50

Sort of. Kinda inconvenient mechanism to be honest.

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Roarkes
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PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-08-25, 05:03

Orzie wrote:
See the description of the download.

To install, run setup.bat. To uninstall, run uninst.bat.

Both setup.bat and uninst.bat must be placed in your HoMM2 directory.

Thank you. But what if i want to use it for the dos version. Because i wanted to choose the files.
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Orzie
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Orzie


Messages : 2166
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Registration Date : 2014-12-12
Age : 32
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[Mod] New Year Mod Empty
PostSubject: Re: [Mod] New Year Mod   [Mod] New Year Mod Icon_minitime2015-08-25, 05:32

Ahem, it doesn't matter which version you use. This mod simply replaces 9 creatures and 1 map object in HEROES2.AGG.

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