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 [Script System][Suggestions] GetCreatureQuantityInGarrison(town, creature) and more

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Unknown_Hero
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Messages : 332
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Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] GetCreatureQuantityInGarrison(town, creature) and more   2017-03-12, 03:59

Currently, there is no way to check/modify creatures in a town's garrison.

*

GetCreatureQuantityInGarrison(town, creature)
town: the town you want to check (see, for example, GetTown).
creature: the type of creature you want to check (see section "Creatures").

Returns the quantity of the specified type of creature present in the garrison of the specified town.

*

SetCreatureQuantityInGarrison(town, creature, quantity)
town: the town to which you want to set the quantity of creatures (see, for example, GetTown).
creature: the type of creature you want to set the quantity (see section "Creatures").
quantity: the quantity to be set of this creature.

Sets the specified quantity of the specified type of creature in the garrison of the specified town.

*

HasCreatureInGarrison(town, creature, quantity)
town: the town you want to check (see, for example, GetTown).
creature: the type of creature you want to check (see section "Creatures").
quantity: the quantity of that creature you want to check.

Returns "true" if the garrison of the specified town has creatures of the specified type for a quantity equal to or greater than the specified quantity, returns "false" otherwise.

*

AddCreatureInGarrison(town, creature, quantity, duration)
town: the town to which you want to add creatures (see, for example, GetTown).
creature: the type of creature you want to add (see section "Creatures").
quantity: the quantity of that creature to add.
duration: the duration during which the added creatures will be present. After this time the creatures will be removed (if they are still present). Can be set from "0" and beyond.
- "0" for "permanent", the creatures will never be removed.
- "1" and beyond (counts as "day"), the creatures will be removed at the end of the number of the specified days (turns).

Adds the specified quantity of the specified type of creature in the garrison of the specified town for the specified duration.

*

RemoveCreatureInGarrison(town, creature, quantity)
town: the town to which you want to remove creatures (see, for example, GetTown).
creature: the type of creature you want to remove (see section "Creatures").
quantity: the quantity of that creature to remove.

Removes the specified quantity of the specified type of creature in the garrison of the specified town.

*

CountEmptySlotsInGarrison(town)
town: the town you want to check (see, for example, GetTown).

Returns the number of empty slots that are available in the garrison of the specified town.

***** Updated on March 28, 2017 *****

CountSameCreatureInGarrison(town, creature)

Returns the quantity of army number of the same specified creature, present in the specified town.


Last edited by Unknown_Hero on 2017-03-29, 05:41; edited 1 time in total
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Darmani
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PostSubject: Re: [Script System][Suggestions] GetCreatureQuantityInGarrison(town, creature) and more   2017-03-13, 07:38

Noted.
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