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 [Script System][Suggestions] GetAttackBallista(town) and more

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Unknown_Hero
Minotaur
Minotaur
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Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] GetAttackBallista(town) and more   2017-03-16, 22:48

Currently, there is no way to check/change the strength of the Archers and the attack for the Ballista and the Turrets.

Note: The values for Turrets are automatically calculated based on the value for the Ballista.

*

GetAttackBallista(town)

SetAttackBallista(town, quantity)

AddAttackBallista(town, quantity, duration)

RemoveAttackBallista(town, quantity, duration)

GetArchersStrengthBallista(town)

SetArchersStrengthBallista(town, quantity)

AddArchersStrengthBallista(town, quantity, duration)

RemoveArchersStrengthBallista(town, quantity, duration)
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XT3RM1N8R
Gargoyle
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Registration Date : 2016-11-06
Age : 20
Location : USA

PostSubject: Potential Implementation Requested   2017-04-04, 18:40

Hello,

How may such information be used by a mapmaker? Also, could you provide an example for how such information could be crucial to the design of a map? These methods appear to be specific to particular battles and I'm not sure how often they would be needed by mapmakers.

Thank You,
XT3RM1N8R

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Unknown_Hero
Minotaur
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Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: Re: [Script System][Suggestions] GetAttackBallista(town) and more   2017-04-06, 06:26

In the "Unknown Mod", some built buildings provide bonuses for Archers, Ballista and Turrets.

Also, during the course of a scenario, the player can be offered a strategic goal or a quest. The reward for this goal (or penalty) is that all its towns receive bonuses (or malus) for the Archers, Ballista and Turrets during combats.

This can also be "linked" (bonus or malus) to a specific artifact "modified" only for special scenarios.
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