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 [Script System][Suggestions] MakeCreatureVanish(creature) and more

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AuthorMessage
Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 459
Quality Points : 58
Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] MakeCreatureVanish(creature) and more   2017-03-29, 05:49

MakeCreatureVanish(creature)

Makes the army of the specified creature vanishes from the adventure map.

*

MakeCreatureJoin(creature)

Makes the army of the specified creature joins the hero on the adventure map.
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XT3RM1N8R
Gargoyle
Gargoyle
XT3RM1N8R

Messages : 23
Quality Points : 1
Registration Date : 2016-11-06
Age : 22
Location : USA

PostSubject: Elaboration Requested   2017-04-04, 20:39

Hello,

I'm not sure I understand entirely how these would work. Could you elaborate on these functions a bit more? Perhaps, provide an example, as well? I don't understand what behavior would be suggested in the presence of multiple armies of a particular creature or if you mean vanish as in disappear visually or functionally as well.

Thank You,
XT3RM1N8R

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Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 459
Quality Points : 58
Registration Date : 2015-09-06

PostSubject: Re: [Script System][Suggestions] MakeCreatureVanish(creature) and more   2017-04-06, 06:44

It works in a similar way to the bonuses "Dwarf Alliance" and "Dwarf-Bane" in the campaigns of Roland and Archibald. Except that this can be changed during the course of the game depending on conditions.

When the hero attacks a certain type of creatures (when he moves to one of the adjacent squares of the troop), the combat is canceled and the creatures join the hero, or disappear (vanish) from the adventure map without the combat being engaged.
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