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 [Script System][Suggestions] MapRemoveArmy(x, y, creature)

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Unknown_Hero
Minotaur
Minotaur
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Messages : 332
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Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] MapRemoveArmy(x, y, creature)   2017-03-10, 03:24

"MapPutArmy" places a group of creatures on the map.
But there is no way to remove a group of creatures from the map.

Here comes "MapRemoveArmy".

*

MapPutArmy(x, y, creature, quantity)
x: X coordinate on the world map.
y: Y coordinate on the world map.
creature: the creature to be placed on the map.
quantity: the number of creatures.

Places a group of creatures on the world map that you can battle against.

***** Updated on March 11, 2017 *****

MapRemoveArmy(x, y, creature)
x: X coordinate on the world map.
y: Y coordinate on the world map.
creature: the creature type targeted on the map. Can also be left empty.

Removes a group of creatures from the world map.
This can be applied to all armies of the same type on the map simultaneously.

Examples of use:

MapRemoveArmy(6, 3);

The targeted group of creatures is removed from the map.

Using values of "-1", all the armies of the specified creature are removed from the map at the same time.

MapRemoveArmy(-1, -1, CREATURE_RANGER);

All armies of the specified type are removed from the map simultaneously.
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Darmani
Master Modder
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Registration Date : 2014-12-27

PostSubject: Re: [Script System][Suggestions] MapRemoveArmy(x, y, creature)   2017-03-13, 07:52

Noted.
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[Script System][Suggestions] MapRemoveArmy(x, y, creature)
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