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[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Icon_minitimeby Blake01 2024-04-07, 15:14

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[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Icon_minitimeby Blake01 2024-03-27, 16:52

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[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Icon_minitimeby rrravyn 2024-03-23, 22:45

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Poll
Global announcements should be:
Everlasting, 1 for each project.
[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Redbar110%[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Redbar11100%[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Redbar110%[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Redbar12
 0% [ 0 ]
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 [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills

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Thorjac
Orzie
Pitsu
robizeratul
Darmani
Unknown_Hero
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AuthorMessage
Darmani
Master Modder
Master Modder
Darmani


Messages : 288
Quality Points : 47
Registration Date : 2014-12-27

[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Empty
PostSubject: Re: [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills   [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Icon_minitime2016-08-19, 07:42

Steven Aus wrote:
Is it possible to have perks in Ironfist?

Yep. We're planning a bunch of these for the Cyborg hero. The ability of the "Mystery Hero" in the Last Stand map (see the trailer) can also be seen as a perk. Smile
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Baronus
Nomad
Nomad
Baronus


Messages : 64
Quality Points : 1
Registration Date : 2016-06-12

[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Empty
PostSubject: Re: [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills   [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Icon_minitime2016-08-20, 06:11

Implementation HIII and HIV skills will be good. Its only 14 skills in game but if you remove weak really is about 10...
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Empty
PostSubject: Re: [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills   [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Icon_minitime2016-08-24, 06:32

There will be 30 skills to choose from when all the new skills will be implemented, and it will bring a lot of diversity and possibilities in the development of the heroes.
I think it's enough, maybe one or two other skills but more is not a necessity. Smile
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Steven Aus
Elf
Elf
Steven Aus


Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 43

[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Empty
PostSubject: Re: [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills   [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Icon_minitime2016-08-24, 08:46

Is this going to be part of the Ironfist mod, or part of the Unknown Mod specifically?
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Empty
PostSubject: Re: [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills   [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Icon_minitime2016-08-25, 01:32

Steven Aus wrote:
Is this going to be part of the Ironfist mod, or part of the Unknown Mod specifically?

Project Ironfist is primarily a modding tool, so, once the possibility to change/add new secondary skills will be implemented, the skills can be used in different mods, in one form or another, depending the "vision" of the modder for his mod.
So, I will say, they will be available in the Unknown Mod, and you will possibly see them, in a modified way or not, in an Ironfist mod if the modder envisages to use them.
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GodRage
Webmaster
Webmaster
GodRage


Messages : 1042
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Registration Date : 2009-09-21
Location : France

[Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Empty
PostSubject: Re: [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills   [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Icon_minitime2016-09-06, 04:48

Pitsu wrote:
Mysticism:

I think HoMM5 got it pretty good. Again the mana regeneration should be proportional with the knowledge skill.
none: +1+0*knowledge sp/day
basic: +1+1*knowledge sp/day
advanced: +1+2*knowledge sp/day
expert: +1+3*knowledge sp/day

With knowledge 1 you regenerate 1, 2, 3 or 4 sp/day, with knowledge 10 you regenerate 1, 11, 21 or 31 sp/day.
I would have add the Morale in the math. In the way that a depressed hero won't recover mana point easily. [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 3621766935
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PostSubject: Re: [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills   [Unknown Mod] Changes to the Secondary Skills, and new Secondary Skills - Page 2 Icon_minitime

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