Hello,
@Tibor0803!
Nice, that you've spent so much time exploring our project! You've made a great work, comparing two games!
I want to note, that our current project's main goal is to make stabilized, flawless game without bugs
(even those, the original game has!)
So you won't see lots of new content in game now (until we release 1.0 version of fheroes2). Even those features, you can see in CONFIG option menu, were mostly implemented before us. Some of them can not work properly. Some of them effect game balance.
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- The possibility to occupy Magic Gardens, Water Mills and Windmills and get resources and gold out of them each week feels really overpowered
You've noticed this options change game's core mechanics.
That's why we don't support the majority of them, as we have more important things to work on.
While talking about enhancements we are currently adding in the game:
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- features which actually gave me a huge help in getting information about my own controlled heroes and total prediction and management possibilities of my resources in most case situations
It is one of our current priority development tasks.
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- Huge help in decision making and much appreciated that it's implemented in fheroes2.
Our team wants fheroes2 to become even more user-friendly, than the Original Heroes2. We want player to see all the needed information to make a decision, without relying on memory.
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- it was just a chunk of what I already noticed about it (features)
More new UI features are going to be implemented up to 1.0 release.
I think, we'd make a full guide, to teach players, how to use the most of new features and mechanics.
Sometimes original Heroes of Might and Magic II logic requires some improvements. Overall, original spell occurrence was not bad, but in some cases the operation behaviour is needed to be reworked.
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- so Heroes2 Gold is better if it's about getting good spells
Spells occurrence logic in mage guild is still in development. Lots of algorithms are needed to be polished as well as creating new for special cases.
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- Well, the 2-hex creatures movement animation kind of looking broken at times, but at least they step into the space where you actually commanded those 2-hex creatures to move unlike in the old game.
It's a known issue, we currently working on. The nearest time all creatures on a battlefield would move, as you're expecting from them.
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- A few components in the battle and global map options missing but who cares? There's the right click to take a look at our and enemy's health in combat, so it's literally not much of a loss.
Some options are still waiting to be implemented as well as being switched off due to not working properly.
But I promise you, fheroes2 would be as much close to the original game, as it can, except the cases, we can make it better.
Talking about musc and sounds:
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- Basically, the Midi old school of music versatility is enough of what fheroes2 has, but Homm2 Gold of GoG version of the game has this in the bag and I prefer sound blaster version of it with singing in bg
Current version of fheroes2 supports all music themes.
For now
(it's temporary solution) you should simply place "Music" folder into "files" folder of fheroes2 project, and change in
fheores2.cfg file the type of music output to "external":
Edit: Current pre-release version supports default music folder. Just place all fheroes files into original game folder. - Quote :
- Orcs and Bone Dragons happened to get new sounds in fheroes2. Really interesting. Their old Elf and Dragon sounds however did not disturb me. I'm clearly alright whichever will be kept in the final version of fheroes2. I'm totally okay with that either way.
This are the original sounds from free demo HoMM2. That's how both of this units supposed to sound. I'm really curious, why does original HoMM2 developers made a decision to change them to the sounds of elves and green dragons...
Our team is struggling to decide, what sounds should be made for both of this creatures.
(In my point of view, I'd prefer to hear this unaccustomed sounds more, than have some creatures sounding in the same manner in the game)
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- In fheroes2, they doesn't really exist. In Heroes 2 Gold, those are fascinating and really well-made. I like the way Roland and Archibald is talking to me to summarize the campaign I was in recently and what comes up next.
As we currently working hard on optimizing, texture quality, game mechanics and logic, we haven't worked on implementing full campaign features. I hope, the nearest future you would enjoy entire content of the original heroes2.
In conclusion I'd like to note, that our project is still in development
(It's just 0.8.1 version), and we haven't implemented lots of decisions we would like to. Currently, we have more than 400 issues at our main project page FHereos2 Issues. So the game would look much better, when we cope with all of them.
(We're fixing a bunch of issues every day!)At the same time lots of work was already done. Our team implemented completely new rendering engine, that would help to fix lots of problems and bugs, left from the previous development team, as well as adding new features and content in future.
Yes, we are planning to create a separate add-on with new features and mechanics. We'd like to bring into the game new experience, by adding necessary and relevant components, which will not impact the existing game balance drastically, and won't touch the initial stats and characteristics of the original Heroes of Might and Magic 2.
Thank you,
@Tibor0803, for your open, sterling and objective review!
I hope you'd be in touch with our next releases.