English version 1.3
Map: LOSTCON.MP2
Save: a 0732 hydra sprite under wall 10.GM1
End the turn.
Halon casts Mass Slow.
Titans shoot Druids.
Gargoyles move A10.
Centaurs shoot Druids.
Griffins skip.
Hydras move B10-11.
Halon casts Lightning Bolt on Vampire Lords.
Titans shoot Vampire Lords.
Gargoyles skip.
Centaurs shoot Vampire Lords.
Griffins skip.
Hydras attack Dwarves C8-9.
Halon casts Lightning Bolt on Vampire Lords.
Titans shoot Vampire Lords.
Gargoyles skip.
Centaurs shoot Royal Mummies.
Griffins skip.
Hydras attack Dwarves C8-9.
Halon casts Lightning Bolt on Royal Mummies.
Titans shoot Royal Mummies.
Gargoyles skip.
Dwarves attack Hydras, Hydras perish.
The corpses of the Hydras are under the sprite of the destroyed wall.
Centaurs shoot Sprites.
Griffins move G8-9.
Halon casts Lightning Bolt on Sprites.
Titans attack Sprites A11.
Gargoyles move C8.
Dwarves attack Gargoyles, Gargoyles perish.
The corpses of the Gargoyles are under the sprite of the corpses of the Hydras.
Centaurs shoot Sprites.
Griffins skip.
Halon casts Lightning Bolt on Dwarves.
Titans shoot Dwarves.
Centaurs move I10-11.
Griffins skip.
Halon casts Lightning Bolt on Dwarves.
Centaurs move I8-9.
Vatawna casts Lightning Bolt on Griffins, Griffins perish.
The corpses of the Griffins are under the sprite of the destroyed wall.
Halon casts Resurrect on Gargoyles.
Centaurs attack Royal Mummies I8-9.
Dwarves attack Centaurs, Centaurs perish.
The corpses of the Centaurs are under the sprite of the destroyed wall.
When a creature is decimated and is located in the hex of a destroyed wall, the sprite of the destroyed wall is displayed on top of that of the corpses, it is not very aesthetic and I do not know how it can be corrected.
Also the sprite of the corpses of the gargoyles is covered by the sprite of the corpses of the hydras, it should be displayed on top to be visible for resurrection.
Files: Corpses under destroyed walls.7z
Files: https://drive.google.com/file/d/1aYOsTtthjb-EGdmhvCLcYjPHKXXTKgkx/view?usp=sharing