Ctesiphon Nomad
Messages : 56 Quality Points : 13 Registration Date : 2019-05-09 Location : Czech Republic
| Subject: [H3SW 0.8.1] Oriole Island 2019-06-17, 20:49 | |
| Dear H3SW players, Allow me to introduce my third map - Oriole Island. Size: M Players: 5 (1 playable) Suggested difficulty: At least hard Description: You have landed upon a strange island full to the brim with ever loudly singing yellow-bellied birds. Can you hold your ground despite the lack of resources and constant attacks of natives? Download link: https://ulozto.net/!6DZ522SumtG0/h3sw-0-8-1-oriole-island-h3m#_ga=2.269004466.278528410.1560760919-2020915797.1539888492 Preview: Have fun and don't be afraid to put here your feedback should you have anything to say | |
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Just~Another~Lemming Gargoyle
Messages : 20 Quality Points : 9 Registration Date : 2019-05-25 Location : Wisconsin, USA
| Subject: Re: [H3SW 0.8.1] Oriole Island 2019-08-22, 13:47 | |
| Alright, just wrapped up a game on this map as well and enjoyed it. One suggestion would be to guard the obelisks at least a little bit? I got to the nearest one and then found the Ultimate literally 5 steps from my castles door... Always fun to dominate the computer during play, but more competitiveness is good too. Thinking at least a level 2 creature guardian on the obelisks? Perhaps a stronger guard on the AI's obelisks to make up for their advantage on Impossible, which is all I ever play anyway.
Thanks!
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Ctesiphon Nomad
Messages : 56 Quality Points : 13 Registration Date : 2019-05-09 Location : Czech Republic
| Subject: Re: [H3SW 0.8.1] Oriole Island 2019-08-23, 04:57 | |
| - Just~Another~Lemming wrote:
- Alright, just wrapped up a game on this map as well and enjoyed it. One suggestion would be to guard the obelisks at least a little bit? I got to the nearest one and then found the Ultimate literally 5 steps from my castles door... Always fun to dominate the computer during play, but more competitiveness is good too. Thinking at least a level 2 creature guardian on the obelisks? Perhaps a stronger guard on the AI's obelisks to make up for their advantage on Impossible, which is all I ever play anyway.
Thanks!
Thanks again for playing and providing feedback I hoped that this map would be a little bit more challenging even for skilled players, since you don't have much resources and the barbs come knocking as early as the second week begins. The Ultimate Artifact should have been the easy ticket to victory, if you save enough to build a ship in order to get to the small island to the east. In future versions the witch will probably recieve some sort of buff. The obelisks won't be better guarded, but I will probably remove some of them, so that the island one will be neccessary for finding the UA. I am glad you enjoyed this little map | |
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| Subject: Re: [H3SW 0.8.1] Oriole Island | |
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