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» [H3SW v0.8.2] Witch Hunt
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Redbar110%[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Redbar11100%[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Redbar110%[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Redbar12
 0% [ 0 ]
Total Votes : 6
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Heroes III: The Succession Wars v0.8.2 Beta

 

 [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)

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wielkaberta
Peasant
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Registration Date : 2019-01-26

[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Empty
PostSubject: [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)   [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitime2019-02-11, 01:59

After pressing next turn, orange AI keeps using Stone Liths all the time, leading to soft lock.

Save game is here:
https://drive.google.com/open?id=1gML0Av49P5r6FBmabYjYf2vTfIl4XJP6

UPDATE:
OK, it is not soft lock. I left it to run and after few dozens of constant hopping and at some point it finally stops.
- Not sure if using a monolith (two way) a.k.a Stone Liths cost any movement points, when hero ai is technically not moving. But I assume it does. OR if hero AI finally decided to move.
- I guess implementing a "hop limit" sounds like a huge effort.
- Perhaps it could cost for AI hero some extra movement points whenever he uses portal to decrease number of hopping? But that sounds more like workaround.
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Orzie
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Orzie


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[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Empty
PostSubject: Re: [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)   [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitime2019-02-11, 06:37

This is vanilla Heroes 3 mechanics. Didn't you notice such AI behavior in H3? Smile

Yes, it's pretty annoying sometimes. We will see what we can do.

Regarding portals, I think, one more important thing is to implement a new kind of portals which are in fact blockable like in Heroes 2. This will allow us to recreate some of Heroes 2 official maps which are built on this feature.

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wielkaberta
Peasant
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wielkaberta


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Registration Date : 2019-01-26

[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Empty
PostSubject: Re: [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)   [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitime2019-02-12, 03:50

>Didn't you notice such AI behavior in H3?
I've only seen AI using it 3-4 times. Never saw it with "something infinite" times.
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[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Empty
PostSubject: Re: [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)   [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitime

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