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- 1) Will the multiple map sizes be integrated like in hota?
That feature is not developed, but things can change.
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- 2)Are bigger maps than 255/255 possible?
b)Are bigger maps planned?
XXL maps are generally possible with the use of HD Mod and AlexSpl's XXL mod for Era.
Any of XXL maps are not developed currently.
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- 3)Any way to remove the total object limit from the map editor? Or at least increase it dramatically? (and what is the limit? )
It's funny that you ask about a way to remove the limit while you personally never met one.
We haven't looked into the issue yet, because most of our work so far was replacement of existing assets rather than adding new ones.
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- 4)Any way to remove the object type limitation ?( maybe this could be done by reclassifying the objects in the data folder. Instead of "border guard", you could have one classification for each, so "border guard 1", "border guard 2" and so on. In essence sidestepping the "subtype" category....or maybe not, just an idea) (also, what is the limti. I didn't count but I saw the restriction)
I don't understand what you are talking about. The object (DEF file) types are pre-defined, but they differ from what you probably imagine.
It is no problem to set different descriptions/terrain affiliations/functionality to different defs.
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- 5)Will the "fat" sidebar be implemented like in hota? ( more rows )
It's already implemented in the alpha version of our new map editor. Don't know if it will be available with v0.8 though because of the bugs. HotA isn't generous about its programming achievements.
old example1
old example2
old example3
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- 6)Is it possible to add the "creature growth" option to specific creatures? or globally ?
Many things are possible, but some are prioritized, some require too much effort in comparison with the gains, and some are absolutely unnecessary.
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- 7)Anything new planned for the map editor?
See above. We also plan to replace the buttons with our new ones, and make some other things possible, like proper color cycling for some assets and properly colored flags for flagged objects. But all that waits.
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