Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed 2016-09-05, 04:44 | |
| When the Mage Guild is built, the supplementary spell sprites are not displayed in the Mage Guild for the additional spells added by scripting (total of 4 spells for each level).
So, only,
1 spell sprite for Mage Guild level 5, 2 spell sprites for Mage Guild level 4, 2 spell sprites for Mage Guild level 3, 3 spell sprites for Mage Guild level 2, 3 spell sprites for Mage Guild level 1
are displayed instead of 4 spell sprites for each level. | |
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Darmani Master Modder
Messages : 289 Quality Points : 47 Registration Date : 2014-12-27
| Subject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed 2016-09-05, 08:39 | |
| Not sure I understand. Screenshot? | |
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Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed 2016-09-05, 09:17 | |
| The Mage Guild screen after the Mage's Ring of Power makes the Mage Guild is automatically built. No additional spell sprites displayed. | |
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Darmani Master Modder
Messages : 289 Quality Points : 47 Registration Date : 2014-12-27
| Subject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed 2016-09-07, 11:03 | |
| Ah. Building a mage guild apparently will reset the number of spells available. This is fixed, and the fix will be included in the next release. Thanks for the report! | |
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DarkAtom Pikeman
Messages : 47 Quality Points : 6 Registration Date : 2018-02-27
| Subject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed 2019-01-04, 11:38 | |
| - Darmani wrote:
- Ah. Building a mage guild apparently will reset the number of spells available. This is fixed, and the fix will be included in the next release. Thanks for the report!
This is not fixed in Ironfist 1.3.0 (03 Jan 19). The spells are learned by the hero, but they are not displayed in the Mage Guild. This script doesn't work: - Code:
-
SetNumGuildSpells(t, 0, 4); SetNumGuildSpells(t, 1, 4); SetNumGuildSpells(t, 2, 4); SetNumGuildSpells(t, 3, 4); SetNumGuildSpells(t, 4, 4); SetGuildSpell(t, 4, 0, SPELL_DIMENSION_DOOR); SetGuildSpell(t, 4, 1, SPELL_SUMMON_WATER_ELEMENTAL); SetGuildSpell(t, 4, 2, SPELL_SUMMON_EARTH_ELEMENTAL); SetGuildSpell(t, 4, 3, SPELL_RESURRECT_TRUE); BuildInCurrentTown(BUILDING_MAGE_GUILD); BuildInCurrentTown(BUILDING_MAGE_GUILD); BuildInCurrentTown(BUILDING_MAGE_GUILD); BuildInCurrentTown(BUILDING_MAGE_GUILD); BuildInCurrentTown(BUILDING_MAGE_GUILD);
This one does: - Code:
-
SetGuildSpell(t, 4, 0, SPELL_DIMENSION_DOOR); SetGuildSpell(t, 4, 1, SPELL_SUMMON_WATER_ELEMENTAL); SetGuildSpell(t, 4, 2, SPELL_SUMMON_EARTH_ELEMENTAL); SetGuildSpell(t, 4, 3, SPELL_RESURRECT_TRUE); BuildInCurrentTown(BUILDING_MAGE_GUILD); BuildInCurrentTown(BUILDING_MAGE_GUILD); BuildInCurrentTown(BUILDING_MAGE_GUILD); BuildInCurrentTown(BUILDING_MAGE_GUILD); BuildInCurrentTown(BUILDING_MAGE_GUILD); SetNumGuildSpells(t, 0, 4); SetNumGuildSpells(t, 1, 4); SetNumGuildSpells(t, 2, 4); SetNumGuildSpells(t, 3, 4); SetNumGuildSpells(t, 4, 4);
Not a big deal, but still a bug. | |
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Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed 2019-01-04, 12:00 | |
| Yes, don't worry, this has already been discussed here. The script has been revised and worked well in the unofficial version of "Ironfist 1.3.0+" from January 1, 2019. I think the script fixes will be available again in the next unofficial version of "Ironfist 1.3.0+", it's just a matter of time and coordination. | |
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| Subject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed | |
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