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| Total Votes : 6 |
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| [Unknown Mod] Shrines possible functionality | |
| | Author | Message |
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Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: [Unknown Mod] Shrines possible functionality 2016-04-08, 07:34 | |
| To make the Shrines "better strategic locations" on the map, I would like to make they restore magic points when visited.
Shrine of the First Circle, can restore up to 10 spell points, once per week and per hero.
Shrine of the Second Circle, can restore up to 20 spell points, once per week and per hero.
Shrine of the Third Circle, can restore up to 30 spell points, once per week and per hero.
Examples:
If the hero has 20/40 spell points and he goes to a Shrine of the First Circle, 10 spell points are restored, and he has now 30/40 spell points.
If the hero has 20/40 spell points and he goes to a Shrine of the Third Circle, 20 spell points are restored (not 30 spell points), and he has now 40/40 spell points.
Will it be possible to mod this later? | |
| | | Darmani Master Modder
Messages : 289 Quality Points : 47 Registration Date : 2014-12-27
| Subject: Re: [Unknown Mod] Shrines possible functionality 2016-04-09, 11:42 | |
| The upcoming version of Ironfist has a "HERO_MOVE" trigger. I think it will be possible with that. A script would have a map variable tracking whether a hero has visited a given shrine, reset every week. When the hero visits the square containing the shrine, he is given the spellpoints. May we steal this idea? I'm going to share this with one of our mapmakers for potential inclusion into an upcoming map. | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Unknown Mod] Shrines possible functionality 2016-04-10, 08:10 | |
| - Darmani wrote:
- The upcoming version of Ironfist has a "HERO_MOVE" trigger. I think it will be possible with that.
A script would have a map variable tracking whether a hero has visited a given shrine, reset every week. When the hero visits the square containing the shrine, he is given the spellpoints. We will see. It would be nice to have infos if the selected hero has already visited the shrine for the current week when doing a right click on the shrine, ...and perhaps even more? - Darmani wrote:
- May we steal this idea? I'm going to share this with one of our mapmakers for potential inclusion into an upcoming map.
It's ok, no need to steal it, just share it. | |
| | | Darmani Master Modder
Messages : 289 Quality Points : 47 Registration Date : 2014-12-27
| Subject: Re: [Unknown Mod] Shrines possible functionality 2016-04-10, 13:03 | |
| - Unknown_Hero wrote:
It would be nice to have infos if the selected hero has already visited the shrine for the current week when doing a right click on the shrine, ...and perhaps even more? Noted. Being able to override what happens on right-click is a good idea. | |
| | | Unknown_Hero Mage
Messages : 780 Quality Points : 78 Registration Date : 2015-09-06
| Subject: Re: [Unknown Mod] Shrines possible functionality 2016-04-13, 09:42 | |
| - Darmani wrote:
- Noted. Being able to override what happens on right-click is a good idea.
Yes, I want this all... - Unknown_Hero wrote:
- Left click to Right click:
On the adventure map, right click on interactive sites (where the hero can move) shows information (ex: Witch Doctor's Hut (not visited), Fort (already visited), etc.).
Add information for all types of sites.
*** Ex. with Witch Doctor's Hut.
* With a hero selected, not visited: Witch Doctor's Hut (not visited) (actual Knowledge: 2)
* With a hero selected, already visited: Witch Doctor's Hut (already visited)
*** Ex. with Shrines.
* With a hero selected, not visited: Shrine of the First Circle (not visited) Shrine of the First Circle (no magic book)
* With a hero selected, visited by at least one hero: Shrine of the First Circle (Slow) (can be learned) Shrine of the First Circle (Slow) (already learned) Shrine of the First Circle (Slow) (no magic book)
* With no hero selected, visited by at least one hero: Shrine of the First Circle (Slow)
* With a hero selected, not visited: Shrine of the Third Circle (can be learned) Shrine of the Third Circle (already learned) Shrine of the Third Circle (no magic book) Shrine of the Third Circle (no Wisdom skill) Shrine of the Third Circle (no magic book) (no Wisdom skill)
* With a hero selected, visited by at least one hero: Shrine of the Third Circle (View Heroes) (can be learned) Shrine of the Third Circle (View Heroes) (already learned) Shrine of the Third Circle (View Heroes) (no magic book) Shrine of the Third Circle (View Heroes) (no Wisdom skill) Shrine of the Third Circle (View Heroes) (no magic book) (no Wisdom skill)
* With no hero selected, visited by at least one hero: Shrine of the Third Circle (View Heroes)
*** Ex. with Gazebo.
* With a hero selected, not visited: Gazebo (+ 1000 xp) (actual level: 3) (next level: 500 xp)
* With a hero selected, already visited: Gazebo (already visited)
*** Ex. with Witch's Hut.
* With a hero selected, not visited: Witch's Hut (3 free slots) Witch's Hut (no free slots)
* With a hero selected, visited by at least one hero: Witch's Hut (Estates) (3 free slots) Witch's Hut (Estates) (no free slots) Witch's Hut (Estates) (already known)
* With no hero selected, visited by at least one hero: Witch's Hut (Estates)
*** Ex. with Tree of Knowledge.
* With a hero selected, not visited: Tree of Knowledge (not visited) (actual level: 3) (next level: 500 xp)
* With a hero selected, visited by at least one hero: Tree of Knowledge (free) (already visited) Tree of Knowledge (2000 gold) (already visited) Tree of Knowledge (10 gems) (already visited) Tree of Knowledge (free) (not visited) (actual level: 3) (next level: 500 xp) Tree of Knowledge (2000 gold) (not visited) (actual level: 3) (next level: 500 xp) Tree of Knowledge (10 gems) (not visited) (actual level: 3) (next level: 500 xp)
* With no hero selected, visited by at least one hero: Tree of Knowledge (free) Tree of Knowledge (2000 gold) Tree of Knowledge (10 gems)
*** Ex. with Trading Post.
* Player has less than 3 marketplaces: Trading Post (best rate currently)
* Player has 3 marketplaces: Trading Post (same rate as marketplace)
* Player has 4 or more marketplaces: Trading Post (better rate at marketplace)
*** Ex. with Fountain.
* With a hero selected: Fountain (Luck +1) (actual Luck level: 2) (already visited) Fountain (Luck +1) (actual Luck level: 2) (not visited) Fountain (Luck +1) (actual Luck level: 3) (not visited) (no need)
*** Ex. with Temple.
* With a hero selected: Temple (Morale +2) (actual Morale level: 2) (already visited) Temple (Morale +2) (actual Morale level: 2) (not visited) Temple (Morale +2) (actual Morale level: 3) (not visited) (no need)
*** Ex. with Xanadu.
* With a hero selected: Xanadu (already visited) Xanadu (can be visited) Xanadu (not enough level/diplomacy) (actual level equivalence: 8 )
The hero need to be level 10 to enter Xanadu. Each level of Diplomacy count as a level. A level 7 hero with Expert Diplomacy can enter Xanadu (7+3 = 10).
The Statesman's Quill Artefact should also count. Statesman's Quill tweaks 02: The Statesman's Quill also count as a level to enter Xanadu.
So with Expert Diplomacy and Statesman's Quill, a level 6 hero can enter Xanadu (6+3+1 = 10).
*** Ex. with Pyramid.
* With a hero selected: Pyramid (already visited) Pyramid (can be visited) Pyramid (no magic book) Pyramid (no Wisdom skill) Pyramid (no magic book) (no Wisdom skill) Pyramid (no magic book) (not enough Wisdom skill) (actual Wisdom level: 2) Pyramid (not enough Wisdom skill) (actual Wisdom level: 2)
*** Ex. with Freeman's Foundry.
* With a hero selected: Freeman's Foundry (2 troops to upgrade) Freeman's Foundry (no troops to upgrade)
*** Ex. with Graveyard.
* With a hero selected, visited by at least one hero: Graveyard (already visited)
One hero player has already visited the site (another friendly hero win the combat, or the site was already visited by an opponent hero and the friendly hero took a morale penalty).
*** Ex. with City of the Dead.
* With a hero selected, visited by at least one hero: City of the Dead (last visitor) (you can recruit) (8 units)
Right click on interactive sites with possible recruitments, shows information.
(last visitor): one hero of the player has fought, he has won the combat or not. No enemy heroes has moved on the interactive square (it does not need the enemy hero entered the site, it may just have moved on the interactive square without entering the site). (you can recruit): one hero of the player has fought and has won the combat. You can now recruit creatures. (8 units): 8 units are available to buy. One hero of the player has fought and has won the combat 3 weeks earlier (2 creatures just after the combat + 2 creatures each week).
Number of available creatures is also displayed with free creatures generators on the map (ex: Archer's House) if at least one friendly hero is the last visitor ((you can recruit) (20 units)).
Suggestion here concerning the interactive sites with combats (Pyramid, Graveyard, City of the Dead, etc.). If a hero has eliminated some of the créatures and then fled, the next time, he will fight only the remaining number of créatures (friendly or opponent heroes are taken into account). Right click on the combat site shows the remaining number of creatures (only if no enemy heroes has moved on the interactive square (it does not need the enemy hero entered the site, it may just have moved on the interactive square without entering the site)).
So a friendly hero has fought 100 mutant zombies in a graveyard. He has eliminated 60 of them and has fled. Right click on the graveyard shows (guarded by 40 mutant zombies). Next time a hero will enter the graveyard (friendly or opponent hero), he will fight only 40 mutant zombies.
If a enemy heroes has moved on the interactive square even without entering the graveyard, right click shows (you tried) (not the last visitor).
Day 3, a friendly hero has fought 100 mutant zombies in a graveyard. He has eliminated 60 of them and has fled. There is now 40 mutant zombies to guard the graveyard, but only until the end of the week (day 7). Next week (day 1), the guardian creatures are resupplied (100 mutant zombies to guard the graveyard).
*** Ex. with wandering creatures.
Right click on a square with wandering creatures (and adjacent squares) shows information.
* With a hero selected: (100-249 wolves) (actual Diplomacy level: 1) (Hideous Mask)
(actual Diplomacy level: 1): informs the player that selected hero has the diplomacy secondary skill at basic level (creatures will sometimes offer to join the hero army). (Hideous Mask): informs the player that selected hero has the Hideous Mask (prevents all wandering creature from joining the hero).
Right click on a square with wandering Bone Dragons (and adjacent squares) shows information.
* With a hero selected: (1-4 bone dragons) (combat Morale -1) (actual Morale level: 3)
*** Ex. with Magic Well.
* With a hero selected: (already visited) (actual spell points: 10/50) (not visited) (actual spell points: 10/50) (no need) (actual spell points: 50/50)
*** Ex. with Artesian Spring.
* With a hero selected: (not visited) (actual spell points: 10/50) (no need) (actual spell points: 100/50)
* With a hero selected, visited by at least one hero: (already visited this week) (actual spell points: 10/50) (not visited) (actual spell points: 10/50) (no need) (actual spell points: 100/50)
If the player can see an ennemy hero move onto the Artesian Spring, it's taken into account and right click on this Artesian Spring displays the info (already visited this week).
*** Ex. with Sphinx.
* With a hero selected, visited by at least one hero: (already visited)
*** Ex. with Daemon Cave.
* With a hero selected, visited by at least one hero: (already visited)
*** Ex. with Alchemist’s Tower (POL).
* With a hero selected: (no cursed artifact) (2 cursed artifacts)
*** Ex. with Tents and Barriers (POL).
* Tent. * With a hero selected, visited by at least one hero: (already visited)
* Barrier. * With a hero selected, Tent visited by at least one hero: (Tent already visited)
Change: If a Tent is already visited by a hero player, open directly the Barrier when a hero move into it, there is no need to have to remind password.
As some of the suggestions changes the playstyle (ex: upgrading cost of creatures), they should be optional and editable in a xml file.
I certainly forget something ;-)
***** Added 05/05/2014. *****
I forgot:
*** Ex. with Lean-To, Skeleton (Desert), Wagon.
* With a hero selected, not visited: Lean-To (not visited)
* With a hero selected, visited by at least one hero: Lean-To (already visited)
Also, when an enemy hero has be seen on one visit map object that can give something (Ex: Lean-To, Skeleton (Desert), etc.), the info is displayed (already visited).
*** Ex. with Artifact.
* With a hero selected: (Artifact) (no free slot) (Artifact) (X free slots)
Also, when right click on an map object that can give Artifact (Ex: Skeleton (Desert), Graveyard, etc.), the info is displayed (artifact: no free slot) (artifact: X free slots).
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