~ Forums of Enroth ~
Would you like to react to this message? Create an account in a few clicks or log in to continue.

~ Forums of Enroth ~

The Enroth diehard fan community
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» [H3SW v0.8.2] Witch Hunt
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Redbar110%[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Redbar11100%[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Redbar110%[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Redbar12
 0% [ 0 ]
Total Votes : 6
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
Introduce yourself
H3SW General Discussion
H3SW Map List: Work in progress
H3SW: Dwelling Development
The Floody Land
Forum Admins Feed
Enrothian Fan Art
Heroes III: The Succession Wars v0.8.2 Beta

 

 [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active

Go down 
3 posters
AuthorMessage
Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 780
Quality Points : 78
Registration Date : 2015-09-06

[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Empty
PostSubject: [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active   [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitime2016-03-30, 06:15

Bug: Griffins retaliate despite the Paralyze spell being active

http://speedy.sh/8SY8s/a0777-griffin-retaliate-despite-paralize-spell-01.GM1

Launch HEROES2W.EXE or ironfist.exe ver 0.8.4
Load "a0777-griffin-retaliate-despite-paralize-spell-01.GM1"

Rebecca attacks Ector.

Titans shoot Centaurs.
Rebecca casts Paralyze on Griffins.
Genie attacks Griffins H10.

Then bug.

The Griffins retaliate despite the Paralyze spell.
Back to top Go down
BoseDrache
Nomad
Nomad
BoseDrache


Messages : 66
Quality Points : 50
Registration Date : 2015-08-01

[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Empty
PostSubject: Re: [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active   [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitime2016-03-30, 16:43

Where's the bug when they always retaliate even being under Paralyze, Blind or Petrify?
It could be a bug if they sometimes do and sometimes - not.
It could be a bug too if that action leads to game crash.

But now it's not a bug.
Back to top Go down
Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 780
Quality Points : 78
Registration Date : 2015-09-06

[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Empty
PostSubject: Re: [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active   [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitime2016-03-31, 08:14

Paralyze spell effects: paralyzed creatures cannot take action until attacked, and cannot retaliate (cannot retaliate to all attacks for the duration of the turn where the first attack is done; and it doesn't matter if the creature retaliates once or several times).

Griffin: may retaliate against any number of attackers.

The Griffins have unlimited retaliations, Paralyzed creatures cannot retaliate, so the Griffins cannot retaliate when affected by the Paralyze spell.

This is a bug, and there is also a bug with the Medusas petrification, certainly related.

Blind spell effects: blind creatures cannot take action until attacked and retaliate with half strength.
With the Blind spell, the Griffins have unlimited retaliations, but they do only half damage for the duration of the turn where the first attack is done.
Back to top Go down
BoseDrache
Nomad
Nomad
BoseDrache


Messages : 66
Quality Points : 50
Registration Date : 2015-08-01

[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Empty
PostSubject: Re: [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active   [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitime2016-03-31, 16:48

Play game instead of reading manuals.
For me your manual quotes mean nothing, and I strongly hope that I'm not alone in this point of view.


Upd. "The targeted creatures are paralyzed, unable to move or retaliate." - from in-game info.
And if it's really necessary, better to add info about griffins here. I think it's not. Because otherwise here should be added also info about Giants/Titans, Undead, Elementals, Dragons, and about "what happens with Wolves or Paladins/Crusaders if they are paralyzed by Cyclops' retaliation on their first strike".

Or just take everything of it for granted, including Griffins too.
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie


Messages : 2166
Quality Points : 843
Registration Date : 2014-12-12
Age : 32
Location : Turkey

[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Empty
PostSubject: Re: [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active   [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitime2016-03-31, 17:27

I think there must be a clear explanation which ability is prioritized over other, that's all. Ability listing for creatures in Ironfist will also come in handy.

________________________
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active L18zg1M
Back to top Go down
Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 780
Quality Points : 78
Registration Date : 2015-09-06

[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Empty
PostSubject: Re: [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active   [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitime2016-04-01, 06:05

BoseDrache wrote:
Play game instead of reading manuals.

[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active KGztauk

BoseDrache wrote:
For me your manual quotes mean nothing, and I strongly hope that I'm not alone in this point of view.


Upd. "The targeted creatures are paralyzed, unable to move or retaliate." - from in-game info.

It doesn't matter, in the manual or in game, the result is the same, and it's better explained in the manual: "cannot take action until attacked" vs "unable to move", and it's also easier to copy and paste from the manual than during game play, for sure.

BoseDrache wrote:
And if it's really necessary, better to add info about griffins here. I think it's not. Because otherwise here should be added also info about Giants/Titans, Undead, Elementals, Dragons, and about "what happens with Wolves or Paladins/Crusaders if they are paralyzed by Cyclops' retaliation on their first strike".

The Paladins/Crusaders and Wolves special attack is considered by the game as one attack with two strikes, per example, the Griffins replicate to the first strike and not to the second strike, even if they should also replicate to the second strike as they have unlimited retaliations from a "perfectionist point of view", and I would do it this way.

Should be easy for the player/modder to adjust the texts with all details to his wishes when the game texts will be externalized.

If Paladins/Crusaders or Wolves are paralyzed by Cyclops retaliation after their first strike, they don't perform their second strike.
If Paladins/Crusaders or Wolves are petrified by Medusas retaliation after their first strike, they don't perform their second strike.
It all works correctly, and it's easy to understand.

Orzie wrote:
I think there must be a clear explanation which ability is prioritized over other, that's all.

Clearly the Paralyze spell has priority as it acts before the retaliation and is intended to block it.

Orzie wrote:
Ability listing for creatures in Ironfist will also come in handy.

Yes.
Back to top Go down
BoseDrache
Nomad
Nomad
BoseDrache


Messages : 66
Quality Points : 50
Registration Date : 2015-08-01

[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Empty
PostSubject: Re: [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active   [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitime2016-04-01, 09:42

Unknown_Hero wrote:
"perfectionist point of view"
Actually it's an old point of view of Handbook:
"NWC mechanics [always] > NWC texts unless it goes really buggy (crashes, sudden random losses/gains etc)"
Back to top Go down
Sponsored content





[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Empty
PostSubject: Re: [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active   [Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active Icon_minitime

Back to top Go down
 
[Heroes 2 Bugs] Griffins retaliate despite the Paralyze spell being active
Back to top 
Page 1 of 1
 Similar topics
-
» [Heroes 2 Bugs] Griffins retaliate despite being petrified by Medusas
» [Heroes 2 Bugs] Summon Boat Spell Bug
» [Heroes 2 Bugs] Summon Boat Spell Fails On Delta
» [Heroes 2 Bugs] AI hero has the Town Portal spell without having the Wisdom Expert skill
» [Heroes 2 Bugs] Number Of Spell Points For Summon Elemental Spells Not Displayed Correctly

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Bug Reports :: Original Heroes 2 Bugs-
Jump to: