1. For example, select a Random Town, Castle Hero, or Wandering Monster and select the allowed Alignments:
1. a) "Same As Player (x) Alignment" which is default for Random Player Towns/Castles/Heroes
1. b) "Same as other Non-fixed Castle, Hero or Troop Stack"
1. c) "Random from Set" (a customizable list of the available alignments that a particular town/castle can be - the default for all Neutral towns is all types including Cyborg and any other custom towns that are introduced by the team). Note for "Random from Set" Wandering Monster stacks would default to all options of that level of monster, and if including multiple troop-type Wandering Monster stacks, "Random from Set" would include all the different army sets, including team-defined sets of creatures, and also custom-defined sets of creatures, that make good allies.
2. The ability to be able to select what choices are available for Alignment for a certain player, without fixing it to one alignment all the time (can include all alignments, for simplicity).
3. Note that, choosing the "Same as other Non-fixed Castle, Hero or Troop Stack" or "Random Alignment" instead of "Same As Player (x) Alignment" for any non-neutral town/castle, can generate town types that are not necessarily the same as the Player Alignment.
3. a) This allows some settlements to be customized by the player and others to be chosen randomly from a set (or fixed as currently available), or be the same as another hero/settlement/troop stack. Note if multiple unit-type wandering monsters are implemented I would think they would generally be all of the same alignment.