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» Immortal Realms: Vampire Wars (HoMM like game)
Custom and Alignment choices. Icon_minitimeby Unknown_Hero 2020-09-22, 19:35

» A few simple suggestions for 0.8.2
Custom and Alignment choices. Icon_minitimeby Sibernethy 2020-09-22, 11:01

» They talked about fheroes2!
Custom and Alignment choices. Icon_minitimeby sirDranik 2020-09-13, 02:51

» GoG Homm2 vs fheroes2 comparison review
Custom and Alignment choices. Icon_minitimeby sirDranik 2020-09-11, 01:19

» Resurrection of fheroes2 with 0.8 version
Custom and Alignment choices. Icon_minitimeby Tibor0803 2020-09-08, 06:32

» [Enhancement] Enhancement for the information displayed when the player right clicks on an object
Custom and Alignment choices. Icon_minitimeby sirDranik 2020-09-07, 20:45

» Free Heroes of Might and Magic II (fheroes2) General Announcements
Custom and Alignment choices. Icon_minitimeby ihhub 2020-09-05, 02:34

Poll
Global announcements should be:
Everlasting, 1 for each project.
Custom and Alignment choices. Redbar110%Custom and Alignment choices. Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
Custom and Alignment choices. Redbar11100%Custom and Alignment choices. Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
Custom and Alignment choices. Redbar110%Custom and Alignment choices. Redbar12
 0% [ 0 ]
Total Votes : 6
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 Custom and Alignment choices.

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AuthorMessage
Steven Aus
Elf
Elf
Steven Aus

Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 40

Custom and Alignment choices. Empty
PostSubject: Custom and Alignment choices.   Custom and Alignment choices. Icon_minitime2015-08-08, 01:05

1. For example, select a Random Town, Castle Hero, or Wandering Monster and select the allowed Alignments:

1. a) "Same As Player (x) Alignment" which is default for Random Player Towns/Castles/Heroes

1. b) "Same as other Non-fixed Castle, Hero or Troop Stack"

1. c) "Random from Set" (a customizable list of the available alignments that a particular town/castle can be - the default for all Neutral towns is all types including Cyborg and any other custom towns that are introduced by the team). Note for "Random from Set" Wandering Monster stacks would default to all options of that level of monster, and if including multiple troop-type Wandering Monster stacks, "Random from Set" would include all the different army sets, including team-defined sets of creatures, and also custom-defined sets of creatures, that make good allies.

2. The ability to be able to select what choices are available for Alignment for a certain player, without fixing it to one alignment all the time (can include all alignments, for simplicity).

3. Note that, choosing the "Same as other Non-fixed Castle, Hero or Troop Stack" or "Random Alignment" instead of "Same As Player (x) Alignment" for any non-neutral town/castle, can generate town types that are not necessarily the same as the Player Alignment.

3. a) This allows some settlements to be customized by the player and others to be chosen randomly from a set (or fixed as currently available), or be the same as another hero/settlement/troop stack. Note if multiple unit-type wandering monsters are implemented I would think they would generally be all of the same alignment.
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Darmani
Master Modder
Master Modder
Darmani

Messages : 280
Quality Points : 45
Registration Date : 2014-12-27

Custom and Alignment choices. Empty
PostSubject: Re: Custom and Alignment choices.   Custom and Alignment choices. Icon_minitime2015-08-08, 10:17

Good idea. I'm now embarrassed for not having thought of it myself. There's a lot of map editor work that would need to happen before we can do this unfortunately.
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Steven Aus
Elf
Elf
Steven Aus

Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 40

Custom and Alignment choices. Empty
PostSubject: Re: Custom and Alignment choices.   Custom and Alignment choices. Icon_minitime2015-08-08, 18:47

No worries. It is certainly something that mapmakers would use, as it allows a happy medium between being exactly the same each time, and always having the use the entire set of towns/heroes/alignments/troop types or stacks of a certain level that a randomized choice by the computer is made from.
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PostSubject: Re: Custom and Alignment choices.   Custom and Alignment choices. Icon_minitime

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