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» [H3SW v0.8.2] Witch Hunt
Custom and Alignment choices. Icon_minitimeby GodRage Yesterday at 22:56

» 5Kings1Ring
Custom and Alignment choices. Icon_minitimeby GodRage Yesterday at 22:54

» Polskie powitanie
Custom and Alignment choices. Icon_minitimeby rrravyn 2024-11-15, 09:53

» loading simplification
Custom and Alignment choices. Icon_minitimeby badtoper 2024-11-15, 04:37

» Easier Troop Management Between Garrison and Hero in Town
Custom and Alignment choices. Icon_minitimeby badtoper 2024-11-15, 04:05

» Improvements for Hero Management and Turn Confirmation
Custom and Alignment choices. Icon_minitimeby badtoper 2024-11-15, 01:57

» [H3SW v0.8.2] Desert Isle
Custom and Alignment choices. Icon_minitimeby Sir Albe 2024-10-31, 07:56

Poll
Global announcements should be:
Everlasting, 1 for each project.
Custom and Alignment choices. Redbar110%Custom and Alignment choices. Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
Custom and Alignment choices. Redbar11100%Custom and Alignment choices. Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
Custom and Alignment choices. Redbar110%Custom and Alignment choices. Redbar12
 0% [ 0 ]
Total Votes : 6
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 Custom and Alignment choices.

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Steven Aus
Elf
Elf
Steven Aus


Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 44

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PostSubject: Custom and Alignment choices.   Custom and Alignment choices. Icon_minitime2015-08-08, 01:05

1. For example, select a Random Town, Castle Hero, or Wandering Monster and select the allowed Alignments:

1. a) "Same As Player (x) Alignment" which is default for Random Player Towns/Castles/Heroes

1. b) "Same as other Non-fixed Castle, Hero or Troop Stack"

1. c) "Random from Set" (a customizable list of the available alignments that a particular town/castle can be - the default for all Neutral towns is all types including Cyborg and any other custom towns that are introduced by the team). Note for "Random from Set" Wandering Monster stacks would default to all options of that level of monster, and if including multiple troop-type Wandering Monster stacks, "Random from Set" would include all the different army sets, including team-defined sets of creatures, and also custom-defined sets of creatures, that make good allies.

2. The ability to be able to select what choices are available for Alignment for a certain player, without fixing it to one alignment all the time (can include all alignments, for simplicity).

3. Note that, choosing the "Same as other Non-fixed Castle, Hero or Troop Stack" or "Random Alignment" instead of "Same As Player (x) Alignment" for any non-neutral town/castle, can generate town types that are not necessarily the same as the Player Alignment.

3. a) This allows some settlements to be customized by the player and others to be chosen randomly from a set (or fixed as currently available), or be the same as another hero/settlement/troop stack. Note if multiple unit-type wandering monsters are implemented I would think they would generally be all of the same alignment.
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Darmani
Master Modder
Master Modder
Darmani


Messages : 289
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Registration Date : 2014-12-27

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PostSubject: Re: Custom and Alignment choices.   Custom and Alignment choices. Icon_minitime2015-08-08, 10:17

Good idea. I'm now embarrassed for not having thought of it myself. There's a lot of map editor work that would need to happen before we can do this unfortunately.
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Steven Aus
Elf
Elf
Steven Aus


Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 44

Custom and Alignment choices. Empty
PostSubject: Re: Custom and Alignment choices.   Custom and Alignment choices. Icon_minitime2015-08-08, 18:47

No worries. It is certainly something that mapmakers would use, as it allows a happy medium between being exactly the same each time, and always having the use the entire set of towns/heroes/alignments/troop types or stacks of a certain level that a randomized choice by the computer is made from.
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PostSubject: Re: Custom and Alignment choices.   Custom and Alignment choices. Icon_minitime

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