~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  ChatChat  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» [EN, RU][Offline] HoMM1 Tournament of the Landless 2017 (Турнир Безземельных)
by Orzie 2017-08-17, 01:32

» How autoborder/autofixer works...
by Unknown_Hero 2017-08-15, 23:31

» Navigation secondary skill - Too short to disembark
by Unknown_Hero 2017-08-13, 22:08

» [EN, RU][Offline] HoMM1 Trade Guild Tourney 2017 (Турнир Торговой Гильдии)
by Orzie 2017-08-12, 16:27

» Happy Birthdays and Congrats!
by Dr Slash 2017-08-10, 11:10

» The Symphony of Heroes - Paul Romero with ochestra concert
by Sir Albe 2017-08-10, 04:08

» Change to the Arena (PoL)
by Unknown_Hero 2017-08-08, 22:07

Poll
"Wait" in HoMM2?
Yes
80%
 80% [ 44 ]
No
20%
 20% [ 11 ]
Total Votes : 55
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
H3SW Map List: Work in progress
Dervish Faction General Concept
Enrothian Fan Art
H3SW Recruitment Point - Enroth Needs You!
Серия книг "Земли Меча и Магии"
Heroes of Might and Magic 3: The Succession Wars - General info

Share | 
 

 7 Days Quest [Eng] by Nieznany !NEW! 2017

View previous topic View next topic Go down 
AuthorMessage
Uhm
Minotaur
Minotaur
avatar

Messages : 387
Quality Points : 421
Registration Date : 2015-07-17
Age : 22
Location : Poland

PostSubject: 7 Days Quest [Eng] by Nieznany !NEW! 2017   2017-05-22, 11:15

Succession Wars Wake up, cap'n! We have crashed on an unknown island. And we're not alone! Succession Wars

7 Days Quest by Nieznany (Unknown)
@2017

Map based on an original promo screenshots for H2.



Small Map
6 players - 6 Human
Standard win - defeat all your enemies
Time lost - fail to win by the end of the first week
Difficulty: Hard
Water: Island
Language: English
Story: No
Type: Puzzle
Spoiler! Minimap:
 
Download from Behemoth's Lair
Mirror

My review:

Very interesting idea for the map, but, unfortunately, a bit worse realization. My main objection is a balance, which strongly supports some of the players and degrades the others. In the most of my games green (barbarian) was the biggest killer, trampling his enemies to the ground, while blue (warlock) with no Gargoyles nor Griffins, but with Hydras, was terribly slow and furthermore he was granted with such useful, battle skills (on master level) like Finance, Necromancy, Wisdom, Scouting and Logistics (for a comparision, 2 of 5 of Green player's skills were master Archery and Leadership...). I must also say, that computer often resolves battles between AI without looses for one of the sides. So, even if we will dodge all the fights, at the end we will have to stand face to face with our adversary, who will not only pull against us all his starting armies, but will be also a dozen levels stronger. Well, sometimes it can happen. But why it has to happen almost every time on  level Impossible  Evil or Very Mad

Whichever player we will choose, (maybe except Barbarian) we cannot stand against more than one opponent. And blue cannot defeat even one Razz Hence during the game I was concentrating mainly on avoiding fights, until the last enemy stayed alive and hoping for dumb luck - if enemies will destroy their armies and we will find some eager to join troops - we won. Badly, if e.g. Paladins will join to our adversaries and not to us Razz I was also a bit irritated, that AI was all the time trying to get on a boat and happily sail all around the island. Because of 7 days time limit all I could do was restarting level.

On Impossible level I was able to win only when I chose green...

My final score is 4/10. But hey, somebody spent some of his free time to make this nicely-looking arena. Go and check by yourself, I didn't like it, but maybe you will fell in love with this scenario Surprised

________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
Back to top Go down
Pitsu
Pikeman
Pikeman
avatar

Messages : 38
Quality Points : 26
Registration Date : 2015-08-02

PostSubject: Re: 7 Days Quest [Eng] by Nieznany !NEW! 2017   2017-05-23, 07:20

I have to agree that the balance is very odd on this map. In addition to secondary skills that you mentioned, the magic heroes do not really have access to spells making their primary skills (power and knowledge) even more useless than they are on traditional maps. The map has dwellings for sprites and genies, the later of which can be accessed at day one by barbarian, but not everyone else.

To improve the balance the dwellings (most importantly genie lamp) have to be gone or be available for anyone who aims them, but not at day one (e.g. on another island). Spells, additional creatures or artifacts are needed for magic heroes. In addition, should the coastal line not be passable full circle? The ways to outmaneuvre opponents is pretty limited too...

There may be specific ways to win with any side, but indeed it is more about luck of joiners and other variables that the player cannot control in any other way than restarting.
Back to top Go down
 
7 Days Quest [Eng] by Nieznany !NEW! 2017
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» CLOSED 5/8/2017 Florida/Alabama Weather Blog
» 16 days until baby is here - milk needed please!
» Israel Santos, 35 days old, found dead in trash with crushed skull
» REMEMBERING THE GOOD OLD DAYS IN SEPT WHEN WE WERE TOLD FIRST WEEK NOVEMBER JUDGE SIGNS OFF FOR CLASS TO SEE.. THE GOOD OLD DAYS
» Only 8 more "Crash and Grab" looting days before Christmas...

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Mapmaking Guild :: Classic maps: SW & PoL :: Maps S-
Jump to: