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Global announcements should be:
Everlasting, 1 for each project.
[Script System][Suggestions] HasSpellInGuild(town, spell) and more Redbar110%[Script System][Suggestions] HasSpellInGuild(town, spell) and more Redbar12
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Temporary, when there is something new to announce.
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Holalala... No idea where the Ultimate artifact is.
[Script System][Suggestions] HasSpellInGuild(town, spell) and more Redbar110%[Script System][Suggestions] HasSpellInGuild(town, spell) and more Redbar12
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 [Script System][Suggestions] HasSpellInGuild(town, spell) and more

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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Script System][Suggestions] HasSpellInGuild(town, spell) and more Empty
PostSubject: [Script System][Suggestions] HasSpellInGuild(town, spell) and more   [Script System][Suggestions] HasSpellInGuild(town, spell) and more Icon_minitime2017-03-12, 05:22

Currently, there is no way to check if a spell is present in the Mage Guild of a town.

*

HasSpellInGuild(town, spell)
town: the town you want to check (see, for example, GetTown).
spell: the ID of the spell you want to check (see section "Spells").

Returns "true" if the specified spell is present in the Mage Guild of the specified town, returns "false" otherwise.

*

GetSpellInGuild(town, level, column)
town: the town you want to check (see, for example, GetTown).
level: the level of the Mage Guild you want to check.
column: a number from "0" to "4" representing which position of the spell in that level you want to check.

Returns the spell present at the specified level and column in the Mage Guild of the specified town.
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Darmani
Master Modder
Master Modder
Darmani


Messages : 288
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Registration Date : 2014-12-27

[Script System][Suggestions] HasSpellInGuild(town, spell) and more Empty
PostSubject: Re: [Script System][Suggestions] HasSpellInGuild(town, spell) and more   [Script System][Suggestions] HasSpellInGuild(town, spell) and more Icon_minitime2017-03-13, 07:34

Noted.
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