This thread is reserved for H3SW content permissions. It features a short list of requirements for people to use our content in their own developments. Asking developers for permission to use their content has always been a good gesture, and it is highly encouraged by us - we are not greedy and we are ready to share our work with the community if people will take into account our simple request.
To get an official permission to use our content the person is highly encouraged to:
1. Register on Forums of Enroth and leave a message in this topic concerning the content you would like to ask us about.
2. Make sure if the required content is ever cancelled, outdated or reserved for future releases. You can attach it to the message so we will be aware of the exact image.
3. If the content doesn't fit under paragraph 2, make sure the required content is 1 month old after the latest H3SW release including it. This is a competing request we put to users: we are ready to give a permission for that content, but we are interested to use our content in our release first.
4. Please mention us in credits somewhere. Credit is the only thing we can give to each other in exchange of ideas, working hours and creative solutions.
The most current H3SW release is the v0.8.1 release from February 1st 2019
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Users having our permissions to use specific H3SW content:
Blake01: Dervish village and town adventure map sprites and Dervish town screen with interface elements as a background for his Civilisation II HoMM II mod.
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Users which ignored our request and used our content without permission: Note: these people will lose our support and feedback. It is still not much, but we cannot do much in the world of Creative Commons. There are too less of us to spoil the relationships.
Sorry for not asking before but I used very few of your graphics in my ERA set of mods. Could I still use them? I don't want to be marked as Bad Guy, so I post here.
If I didn't get permission I eventually may replace borrowed content, but I prefer to use a few of your graphics because they are cool.
Please add me to people list with Usage Content Permissions. I love H2 style graphics and some fit my ERA mod which is expansion over WoG, and final version is not yet here.
If its not commercial, criminal, pornography or other evil use you can do it. If creators dont want free use they dont give it to public viev. It they give you can use. But you should tell thats from their works. Its good practice.
Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
If its not commercial, criminal, pornography or other evil use you can do it. If creators dont want free use they dont give it to public viev. It they give you can use. But you should tell thats from their works. Its good practice.
There is a difference between using for own purposes or using in own developments, mods, projects etc. So I dont agree with you here. Publishing doesn't mean free use and that's why we got this thread.
majaczek, what graphics are you talking about exacly? And how do you use your set of mods, publishing it or for your own?
If its not commercial, criminal, pornography or other evil use you can do it. If creators dont want free use they dont give it to public viev. It they give you can use. But you should tell thats from their works. Its good practice.
There is a difference between using for own purposes or using in own developments, mods, projects etc. So I dont agree with you here. Publishing doesn't mean free use and that's why we got this thread.
majaczek, what graphics are you talking about exacly? And how do you use your set of mods, publishing it or for your own?
I use several graphics of creatures from old H3SW, because they fit in my mod. My mod adds tons of creatures, most beeing in databases "free to use", but for some matches H3SW creatures were better so I thought I would use them. Yeah I should asked before, and yeah I should add you to credits (I hope it would be in my abilities of bink editing or however credits are done).
Mod intends to be huge platform mod with very lot of changes, one of them beeinf 2nd upgrades of all 7 tiers of all 9 basic factions, one of them beeing erm-hacked neutral towns (workaround for 9 faction limit, already working for two of them). I wish to public it on heroescommunity for free of charge or all people wanting download it.
I may interchange work if you wish (that mean for using resources from H3SW I may "thank" by helping your team). I already mantain Feanor's plugins (he allowed me to, I asked before) and made next-versions of amethyst and emerald basing on Feanors sourcecode.
I wish to get full allowance to use graphics from your mod and memory patches and plugins, if it is possible or if not at least use small amount of graphics from your mod. Each update of feanor's plugin is open-source (that mean I publish code for free same as feanor, I don't know exactly what licence feanor used) and each plugin of feanor toched in future would be free of closeness. I also keep that good rule with fully mine plugins (one for war machines, not yet finished and one called skirmish.era for reading one string from window into some z variable - will produce a version which is more useful later)
So I hope for a pact of intelectual property exchange in bidirectional way.
sorry for wall of text. PS: I promise that my borrowance won't be massive so I may get anybody see: this is Knightmare Kingdoms, that is Succession Wars PPS: my mods are publically availble but not finished, so I disencourage to download it anybody who is not tester or contributor, I have public git repository for versioning and release should come around february.
Last edited by majaczek on 2017-01-14, 08:38; edited 2 times in total (Reason for editing : fixed more typos)
Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
If its not commercial, criminal, pornography or other evil use you can do it. If creators dont want free use they dont give it to public viev. It they give you can use.
Ah, Macron1's logics here. If we wouldn't give free view to the progress of the project, everyone would still think the mod is stuck somewhere on the level of 2013, and shared the images to their friends, misorienting the people in the Internet. I already experienced some nerves after MisterKalu's videos which demonstrate outdated content and/or his own developments not related to the project. He didn't even care to make proper titles and descriptions for his videos which could be easily understood by people not following the project on a daily basis and knowing what's what and who's who.
Such people as Macron1 with his modding philosophy are the main reason why Heroes 3: HotA is a closed project with different levels of content secrecy. And surprisingly, Macron1 blames HotA for hiding the new content until it's released, so it's a self-supporting situation. Funny and sad at the same time.
Yes, we cannot prohibit everything in the Internet, but it's the fault of the Internet. There are things like common sense and politeness, which sometimes are not shared by some members of VCMI community. That is why they have "Cove Town for VCMI" instead of something like "Unofficial Cove Town VCMI Port", thus misorienting the users.
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Last edited by Orzie on 2017-01-15, 21:14; edited 1 time in total
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Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
Sorry for not asking before but I used very few of your graphics in my ERA set of mods. Could I still use them? I don't want to be marked as Bad Guy, so I post here.
If I didn't get permission I eventually may replace borrowed content, but I prefer to use a few of your graphics because they are cool.
Please add me to people list with Usage Content Permissions. I love H2 style graphics and some fit my ERA mod which is expansion over WoG, and final version is not yet here.
We are completely not against using any of the graphics presented in 2013 beta, like for example 2013 Witch castle lineup, because that content is not present in the game anymore.
Concerning the more recent developments which were not presented in the game yet, I'd like to know which assets you borrowed (just to make sure). I esteem your desire to come here and I understand that you don't use the graphics for a wide auditory.
Concerning the programming developments by feanor, we spoke about it on Heroes Community. I prefer not to interfere, and I can only help with contacting him as a third party because speaking English is sometimes not convenient for him personally.
here is the progress of my mod - you see it's transparent - everybody can check
new creature sprites are in AmeUpg.pac. I used really few of H3SW sprites and I believe they are from open beta. I would like to be able to make interchange of intelectual property in both sides. if you like you may use Amethyst2 and Emerald3 these are plugins of feanor enchanced by me. I wish to share more content and I may write new content for you. I'd like to get from you patches, plugins and graphics once they would be availible.
I may volounteer to create script for Dragon Town as it were in h2 - neutral town with no hero classes. My approach, based on Jim Vogan approach doesn't use Town Type slot so if you present enough graphics it may provide up to 18 neutral town types, more than you need... I may show you a snippet later it works on my mod already.
PS: I used such units as Paladin and others that looked to me as polished rips from heroes2, but I see you might put some effort to it so I thank you for those beeing present, and I am sorry that I didn't thought to ask, but now I am asking at least to be polite. I have Respect to you as your project seems similairy big to mine. I don't know what I exactly used so please check the package
EDIT: here is access to newest AmeUpg.pac if you have problems with git-lfs.
Last edited by majaczek on 2017-01-16, 04:28; edited 1 time in total (Reason for editing : optional link to AmeUpg.pac added)
Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
From what I see in the PAC file - everything's okay even without any kinds of permissions from the team.
If we speak about the new animations we have been working recently with, I would like to ask you to wait until the end of February when we will finally release our v0.8 beta. If it's necessary for you to implement the creatures right now, I'd like to know the opinion of the other team members on this topic. If the guys are not against it (I doubt that at this point the Knightmare mod series gets an auditory of many thousands of people) you can use the assets.
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Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
If you are about to ask about my graphics and animations then I'll follow the rule of the first post, so 1 month after v0.8 drops. I would also like to have my nick (and fb site preferably) in the credits. https://www.facebook.com/ragoongraphics/
From what I see in the PAC file - everything's okay even without any kinds of permissions from the team.
If we speak about the new animations we have been working recently with, I would like to ask you to wait until the end of February when we will finally release our v0.8 beta. If it's necessary for you to implement the creatures right now, I'd like to know the opinion of the other team members on this topic. If the guys are not against it (I doubt that at this point the Knightmare mod series gets an auditory of many thousands of people) you can use the assets.
Thanks, it's fairly enough! my mod should get out in February too, it may be a few days after your release - no problems. as for implementation of creatures, the only thing I would really need are cranim.txt but I may skip it as I am already preparing fastened CRANIM.txt but if it is no problem for you provide it with description how similair the animation is to base H3 units (to copy part of entries) and your version of cranim.txt for shooting data (which are unique to defs, but I may use placeholder value).
the only real problem would be that I would like to reduce number of placeholders I use, as I use it really too much. anyway I may add newer units later.
PS: Any of you Guys (and Lad's) wish to help me polishing my mod a bit? I may volunteer to you with Dragon Peaks and other scripts and plugins.
EDIT: Sorry that I couldn't read first post properly. Now I know I can't use v0.8 graphics in february. I will respect that. anyway the graphics can get into later versions
Last edited by majaczek on 2017-01-16, 06:28; edited 1 time in total
If you are about to ask about my graphics and animations then I'll follow the rule of the first post, so 1 month after v0.8 drops. I would also like to have my nick (and fb site preferably) in the credits. https://www.facebook.com/ragoongraphics/
Also be sure to let me know first
okay, it's not most prefffered but I respect you, so no Ragoon Graphics on February version of Knightmare Kingdoms.
thanks anyway. I may sleep safely knowing earth is under me
Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
I'll send you cranim.txt when it will be ready. Ours is far from perfect and some creature speeds will anyway have to be adjusted (that's one of the reasons for the arrangement of the closed beta testing).
Quote :
PS: Any of you Guys (and Lad's) wish to help me polishing my mod a bit?
Depends on what you have in mind. Personally I barely have time to draw anything, especially in the style of H3. There was a Sand Naga from Might and Magic VIII I started animating years ago (adjusting its perspective to that looking more similar to H3 standards), but it's far from perfection. Yet, a more or less finished form of it can be useful for both of you and the community in general.
Quote :
okay, it's not most prefffered but I respect you, so no Ragoon Graphics on February version of Knightmare Kingdoms.
I'm afraid that 80% of new creature animations will belong to Ragoon But really, it's not too long to wait. The time will pass faster than you think.
I hope that we won't have other kinds of force majeure holding the release at bay. It's already stayed for too long.
I don't need new drawings from you personally (but if you have some it would be nice). What I may need graphics-wise is cutting portrait and adventure def from battle def.
What I really need is filling experience tables with something interesting and at least a bit balanced. I may also need tweaking some basic abilities (Hp,def,att,dam ...) of creatures in my mod. Also suggestions what feature use on what unit, may it be #NUM.cfg file entry or script binding (I already done nice script for bidirectional caster (it may cast friendly or offensive spell) and multiple spell caster (if creature casts it casts also additional spells).
Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
Concerning something related to programming - it's not my competence completely
Nope it's not related to programming. there is a file called crexpbon.txt which I wish to be more finished, containing entries to the new creatures. also I would like to have changes to newest or neutral creatures in zcrtrait.txt. also the creaturenumber.cfg files are just the config files, I just placed there most vital properties of creatures but it may be polished.
SO what I need most is numbers numbers and numbers in config files. And I am bad at balance. if something you may wish for my mod's units can't be achieved without scripting or using other plugin than amethyst2.era point it to me and I'll try to realize it
Youre published only screens not content. So none can use it because its not in public viev. If your work is so important for you, that you dont want give it people for free good use dont publish it. You lose nothing if someone use it to his mod.
Ragoon Minotaur
Messages : 358 Quality Points : 352 Registration Date : 2016-05-30 Age : 27 Location : Wrocław, Poland
Youre published only screens not content. So none can use it because its not in public viev. If your work is so important for you, that you dont want give it people for free good use dont publish it. You lose nothing if someone use it to his mod.
No one said we will keep it for ourselves. We just dont want to be in a situation when someone who uses our stuff recieve congrats for our work. It is like you would spend a month to paint a picture that is so good that it goes to the museum, but the description says other name than yours and this person gets all the attention, money, fame etc. It is just stupid. You have to wait for your copy and it doesn't hurt anyone.
I wish, I hope, I will spend 33 points of mana for begging you adding : Lands of Enroth - GodRage in the green list
I plan to use unanimated images of creatures in order to update my website when the release get out. (maybe waiting 1 month after the release?.. As you want. ^^) And probably using some others designs/sounds.
The only design I used from H3SW right now is ... None, there were some H3SW screenshots at a moment, but Lands of Enroth don't display them actually. Thank you very muchhhh
________________________ ~Lands of Enroth~
Orzie Master Modder
Messages : 2166 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
Opps.. I posted the below text while talking to @Sir Albe over in another thread here as I'd never noticed this official place for asking permission sorry!
Here's what I said in the other thread:
"regarding my Civilization 2 HoMM2 mod I mentioned.. because Civilization 2 has a 7 Civ capacity limit we wanted to fill up we were stuck wondering what to do with our 7th Civ since there's only 6 in HoMM2. Naturally we stuck all the HoMM2 neutral units in the 7th slot (along with some custom heroes from the Palm Kingdom's 2 project) however the castle image issue remained. Like I said above my Civ2 HoMM2 mod team colleague Metropolis and I are big fans of your work, so much like with the extra units ideas we also talked about asking your permission to use one of your extra custom addon towns (either Desert Dervish or Swamp Witch) however once again we were hit by an annoying Civ2 limit that stops us using a 7th city image so we didn't end up asking you guys for permission (hence why the picture below just recycles the Barbarian castle & village for the 7th Neutral Civ). Once again though the enhanced Test of Time version of Civ2 doesn't have the 6 city graphics limit so if we do end up converting our mod to Test of Time in the future would it be okay if we used some of your SW work? Naturally you, Orzie and the SW project (as a link so people check out your work) would be fully credited as contributor in our mod author documentation next to Metro and I. In fact I think you might already be in there due to helping me with the town names haha. While I don't expect my mod to played by many (as who cares about a 25 year old Civ game these days haha) but I do promote my project on a great many sites so its essentially free advertising for you guys too.
If the answer if yes I'm curious if you guys have made town graphics (when no castle is built yet) for your 2 extra factions yet? As I noticed they're not in 0.8.1. If not then I can try to cook something up. Although I'm not a brilliant pixel artist so while I can do pretty good stuff at the smaller Civ2 size the big full HoMM3 sized assets would likely expose my skill limitations, but I'm willing to try haha!"
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Sir Albe Mage
Messages : 874 Quality Points : 459 Registration Date : 2015-07-16 Age : 29 Location : Aalborg, Denmark