================
GENERAL GAMEPLAY
================
[!] Fixed crash related to memory leak from broken Mausoleum masks in Necromancer towns (0x004FB282)
[!] Added H2 walls and towers for siege battles for the six original H2 clasees
[!] Fixed wrong starting point for missile-based spells
[!] Fixed wrong starting bonus resources for Sorceress, Witch and Dervish
[!] Added music packs to allow user to tailor their own in-game soundtrack. Themes from SW, PoL, MIDI and Heroes Orchestra are avaliable
=====================
ADVENTURE MAP OBJECTS
=====================
+: Fixed Evil Fog (AVXef3.def)
+: Fixed Gazebo on snow shadow (Z358o1.def)
+: Fixed Random Resource sprite (avtrndm0.def)
+: Added graphics for Cobblestone Roads (cobbrd.def + drauto3.def)
+: Fixed/improved graphics for Dirt Roads (dirtrd.def)
+: Updated Dervish town sprite in the Map Editor
+: Removed purple pixels on top of dirt mine sprites
+: Changed Acolyte adventure form (AVWpsye.def)
+: Improved trees and rock from H1 (AVLrg11.def, AVLsh1g0, AVLsh2g0, AVLsh3g0)
+: Fixed deep shadow of grass mountains and mines
+: Jungle trees removed from the editor (AVLswtr0-9.def)
+: Trees improved and moved from Wasteland to dirt in the editor (Avlroug0-2.def)
+: New Sawmill for sand (avncrys0.def)
+: Added Dervish villages for all terrains (file:"ingame_maps..")
+: Fixed ruined NWC beach/sand town base (file:"ingame_maps..")
+: Added lizardman and upg L. adventure map forms by Dr Slash
+: Fixed external archer dwelling shadow (AVGcros0.def)
+: Fixed spelling and tooltip placement of Lean-to adventure map object
+: H2 Ship graphics fixed
+: H2 Flags applied to ships
+: Changed passability of City of Dead to match H2
+: Change sprite name of Ancient Lamp from avgnaga.def to avgfbrd1.def. Now functions as standard H3 dwelling instead of treasure chest
+: Fixed active square of Tree City (Sprite dwelling) being placed to the left
+: Fixed sprite of Treehouse (1-hex Sprite dwelling)
+: Changed passability of several dwellings and banks to be more intuitive
+: Fixed position of several decorative adventure map objects
+: Added Mud river (mudrvr.def)
+: Fixed pink pixel of 2-hexed snow trees (AVLd5sn0.def)
+: Adjusted H1 sea objects
+: Removed gray misplaced pixels from Random Village sprite (as seen in Map Editor)
+: Fixed a typo and overall sentence when encountering an adventure map Scholar
+: Added a proper placeholder sprite for Witch villages in the map editor
+: Fixed animation of Campfire for lava terrain
+: Updated small adventure map sprites for Satyr, Beholder, Wyvern and Acolyte along positional fixes
=========================================
ARTIFACTS, SECONDARY SKILLS & SPECIALTIES
=========================================
+: Mojo's specialty (Gargoyles) and Mephista' specialty (Magic Arrow) now work correctly (thanks to Valery)
+: Fixed bug with swapped spells for Evil Eye and Snake Ring
+: Fixed bug with Enchanted Hourglass being able to curse like the Evil Eye
+: Fixed description of Golden Goose from claiming it gave 20,000 gold/turn to the correct 10,000 gold/turn
+: Fixed background of ultimate artifacts
+: Fixed the misspelling of "Grateful" in the event text of picking up Caster's Bracelet of Magic
+: Fixed small icon in Kingdom Overview from displaying Gem's specialty as "Navigation" to the correct "First Aid"
+: Decreased Sorcery skill from 33%/50%/66% to 10%/20%/30%
=============================
HEROES
=============================
+: Changed "Brissa"'s spec from Eagle Eye to Iron/Steel Golems
+: Changed "Tolich"'s spec from Iron/Steel Golems to Eagle Eye
+: Changed Lloyd's name to Solmyr
+: Changed Brissa's name to Tessa
+: Changed Tolich's name to Skoran
+: Changed Archelaus' name to Gavius
+: Changed Finbros' name to Urok
+: Changed Ethania's name to Ether
+: Changed Solmyr's name to Logrim
+: Changed Charon's name to Sharon
+: Fixed wrong starting number of Zombies for Celia to the standard 4-5 units
+: Fixed wrong starting number of Centaurs for Wiggo to the standard 8-14 units
+: Changed Gems 2nd starting stack from Dwarves to a First Aid tent
+: Changed Falagars 2nd starting stack from Griffins to Gargoyles
+: Changed/updated 8 hero portraits
Starting army balance changes:
+: Peasant army interval changed from 18-28 to 20-30
+: Pikeman army interval changed from 3-4 to 2-4
+: Sprite army interval changed from 8-12 to 8-14
+: Dwarf army interval changed from 3-5 to 3-4
+: Satyr army interval changed from 2-4 to 2-2 (always 2)
+: Halfling army interval changed from 10-18 to 8-14
+: Boar army interval changed from 3-5 to 3-4
+: Iron Golem army interval changed from 3-4 to 2-2 (always 2)
+: Skeleton army interval changed from 8-16 to 8-14
+: Zombie army interval changed from 4-6 to 4-5
+: Centaur army interval changed from 8-16 to 8-14
+: Gargoyle army interval changed from 3-5 to 2-4
+: Beholder army interval changed from 3-4 to 2-2 (always 2)
+: Goblin army interval changed from 14-22 to 12-22
+: Orc army interval changed from 4-6 to 4-5
+: Tribal army interval changed from 8-16 to 8-14
+: Wasp army interval changed from 3-5 to 3-4
+: Lizardman army interval changed from 3-4 to 2-4
+: Toad army interval changed from 3-4 to 2-2 (always 2)
+: Rogue army interval changed from 8-16 to 8-14
+: Acolyte army interval changed from 4-6 to 3-5
+: Medusa army interval changed from 3-4 to 2-2 (always 2)
==========================
CREATURES
==========================
+: Added Medusa Queen's standing animation
+: Added Death Knight moving, idle and getting hit animation
+: Fixed Troll and War Troll projectile sprites
+: Fixed miscolored frame of Cavalier's death animation
+: Added subtle animation to First Aid Tent
+: Added and improved animation of Ammo Cart
+: Fixed catapult animation slightly
+: Removed cyan pixels in satyrs attack and defend animations
+: Removed Cyclops' armor piercing ability left-over from H3 Behemoth
+: Fixed Medusa Queen's being Immune to Lightning damage spells
+: Created additional projectile rotation frames for Elves, Druids and Titans
+: Created new projectile sprites for Centaurs, Lizardmen, Acolytes and Wizard Arrow Towers
+: Fixed Arrow Towers for Warlock, Barbarian, Witch and Dervish to use the correct projectile sprites
+: Fixed position of arrow tower shooters for Sorceress and Wizard
+: Fixed Lizardman shooting animation slightly
+: Added numerous creature balance changes - see forum for details
==============================
BUILDINGS
==============================
+: Extended animation of Jousting arena
+: Fixed animation of Skull Pile
+: Added missing animation to Habitat when Orchard (Halfling horde) is built
+: Fixed sprites for building Hunting Ground and Upg. Hunting range (Elf dwellings)
+: Added missing animation for Crypt (Gargoyle dwelling)
+: Added missing animation for Emergency Room (Barbarian special building)
+: Fixed broken animation of Adobe and Upg. Adobe (Ogre dwellings)
+: Fixed Wizard's Castles' and Town Halls' coordinations
+: Fixed size and animation of Pyramid and Upg. Pyramid (Mummy dwellings)
+: Fixed graphical mistakes of Graveyard and Upg. Graveyard (Zombie dwellings)
+: Fixed Sorceress bay area on town screen
+: Added subtle animation to the Satyr dwelling
+: Fixed broken pixel in animation of Warlock Citadel and Castle sprites
+: Added missing part of Rainbow sprite for Sorceress
+: Adjusted horde growth bonuses to +6 for all level 1 units except goblins which stays at +8
+: Fixed knight shipyard and added animation
Building balance changes:
+: Decreased cost of Crystal Garden (Sprite Horde) from 2000 to 1000 gold
+: Changed cost of Mushroom House (Gnome dwelling) from 5 wood, 5 ore and 1500 gold to 2 crystal, 5 ore and 1500 gold
+: Decreased cost of Foundry (Iron Golem dwelling) from 5 wood, 5 ore, 5 sulfur and 2000 gold to just 5 wood, 5 ore and 2000 gold
+: Changed cost of Upg. Foundry (Steel Golem dwelling) from 5 wood and 2000 gold to 5 mercury and 2000 gold
+: Changed Vampire dwelling cost from 2000 gold, 5 mercury and 5 ore to 2000 gold, and 10 wood
+: Changed Vampire Lord dwelling cost from 3000 gold, 5 wood, 15 gems and 15 crystal to 4000 gold, 5 wood, 10 gems and 10 crystal
+: Changed Death Knight dwelling cost from 3000 gold and 10 wood to 3000 gold and 10 ore
+: Changed Lich dwelling cost from 3000 gold, 5 wood, 5 ore and 5 sulfur to 4000 gold, 5 wood and 5 sulfur
+: Changed Power Lich dwelling cost from 2500 gold and 5 sulfur to 3000 gold, 5 ore and 5 crystal
+: Decreased Red Dragon dwelling from 10000 gold, 20 sulfur and 15 ore to 10000 gold, 10 sulfur and 15 ore
+: Increased Black Dragon dwelling from 2500 gold and 5 ore to 10000 gold, 10 sulfur and 15 ore
+: Decreased cost of Lizard Den (Lizardman dwelling) from 5 wood, 2 mercury, 2 sulfur and 1000 gold to 5 wood, 2 sulfur and 1000 gold
=======================
SPELLS AND MAGIC SYSTEM
=======================
+: Fixed spell animations: Cold Ring
+: Lighting Bolt animation as in H2; probably needs color tweaking
+: Chain Lighting animation as in H2; probably needs color tweaking
+: (Experimental:`Blaster Shot` animation as in H2; definitely needs color tweaking)
+: (Experimental:sptraits.txt extended, tweaking of flags on the fly now possible)
+: (Experimental: Learning spells over 70 now is possible, though their flags now don't allow it, and additional cadres in sp*.def needed)
+: Fixed too long description of advanced and expert Chain Lightning
+: Clearified description of "Anti-magic" to better explain which spell levels it protects against (numbers rather than "low/powerful")
+: Fixed spells Curse, Bless, Cure, Weakness and Bloodlust being applicable to war machines
+: Firewall and Land Mine now displays damage dealt when right clicking in spellbook
+: Fixed and added aditional sprites to active spell sprites (when right-clicking a creature in battle)
+: Increased cost of Cold Ring from 12 to 15
+: Increased cost of Fireblast from 16 to 20
+: Increased cost of Meteor Shower from 16 to 20
+: New spell animations: Prayer
+: Updated/improved spell icons for Prayer, Protections, Shields, Counterstrike, Forgetfulness, Implosion
+: Improved Armageddon spell sprite (based on H2 Elemental Storm)
=============
MISCELLANEOUS
=============
+: Restored blessings and curses icons "zgodbon.def" (previously they were only transparent, now at least we know they're on hero screen)
+: Removed blessings and curses FTGJ!
+: Updated portrait of Dervish town and village to the current ones and added placeholder sprite for Witch village (itpt.def)
+: Updated portrait of First Aid Tent to the current one (TWCRPORT.def)
+: Fixed Hero window, Town window and new day/week window to have the same background and border. Hero window primary skill values are now placed in the center of boxes
+: Fixed transparency of Random Hero sprite in scenario selection
+: Fixed small flag in right click Hero information box on the adventure map
+: Added cursors for "Scuttle Boat" and "Dimension Door" spells
+: Added cursors for Catapult's target, First Aid Tent's healing and the Sacrifice spell target
+: Fixed description of digging up the Ultiamte Artifact
+: Added campbrf.pcx, campaign menu interface
+: Improved Tavern interface and implemented Tavern video animation. Implemented Feanor's NoBik plugin. Added an empty line after the whispering barman message (genrltxt, line 218).
+: Fixed Hero inventory screen
+: Added H2 styled buttons to Marketplace, Artifact Merchant and Freelancer's Guild
+: Fixed Knight's and Sorceress' siege screens
+: Fixed mistakes in Barkeep's directions of the ultimate artifact (genrltxt.txt and ARRAYTXT.txt)
+: Slightly updated style of town buildings name bar when in town hall
+: Added a new beach combat obstacle
+: Fixed pop-up text of Hall of Honor (Warlock Special building) still saying "Battle Scholar Academy"
+: Changed buttons at Skeleton Transformer into H2 style
+: Fixed dialog box window sprite
+: Updated Underground icon for random map generation for consistency
+: Update Lizardman and Lizardman Warrior small icons
+: Added combat object instead of the H3 styled rock (ObBhS14b.def)
+: Updated battlefield terrain for desert, dirt and sand
+: Fixed layering for drawbrigde in combat
=============
SOUND & MUSIC
=============
+: Fixed 'Scenario lost' music and video
+: Fixed Sand terrain music to play properly without HD mod enabled
+: Implemented a plugin reversing the effect of WoG campaign video replacement
+: Implemented a plugin restoring the campaign voiceover mechanics (original WoG 3.58f problem)
+: (Experimentall: Added campaign voiceovers and video cutscenes for Voyage Home campaign (WIP))
+: Added music packs containing SW, PoL, MIDI and Heroes Orchestra soundtracks
+: Fixed quality of SW Warlock and Dervish theme
+: Added new sand music based on themes from MM6
==================
MAPS AND CAMPAIGNS
==================
New maps:
Heroes of Might and Magic I:
+: Added "Arena" made with help from Danila Rud
+: Added "Arabian Nights" made with help from Danila Rud
+: Added "Atlantis" made with help from Danila Rud
+: Added "Empires At War" made with help from Danila Rud
Heroes of Might and Magic II:
+: Added "Greed" made with help from Khimmel Otakov
+: Added "Teleporters" made with help from Yonderbrack
+: Added "Fortress Isle" made with help from Yonderbrack
+: Added "Lost Continent" made with help from Khimmel Otakov
+: Added "Vikings!" made with help from Summerloud
Heroes of Might and Magic III:
+: Added "Adventures of Jared Haret" made with help from Danila Rud
+: Added "Emerald Isles" plus allied version
SW mod:
+: Added "Fallen Virtue" (awaiting plot)
Map fixes:
+: Fixed town positions in "6 - Castle Slayer " (I - Campaign06)
+: Fixed possibility to travel alongside upper trees in "3 - The Wounded Land" (I - Campaign03)
+: Fixed unreachable obelisk (52,3) and corrected blocked paths in the swamp in "4 - Free-for-All" (I - Campaign04)
+: Disabled "Warlock" in random dwelling (88,36) in "III - Brave New World" and allied version to prevent bug
+: Fixed strong purple Hero (69,63) in "II - Broken Alliance" to always be Wizard just as in H2 and also fixed some terrain mistakes and passability of wasteland mountain in the buttom of the map
+: Fixed impassable area (49,7) in and removed floating (misplaced) graveyard "2 - The Archipelago" (I - Campaign02)
+: Fixed impassable area (95,142) and xixed unavaliable creature upgrades from event (49,33) in "III - Myth and Legend"
+: Changed specialty of the Hero "Kastor" from "Lightning Bolt" to "Sorcery" in "II - Dragon Rider"
+: Fixed Ore Mine (5,13) being set as "Part of ground" in "III - All for One"
+: Fixed several mistakes in "II - For Honor"
+: Fixed Black Tower built in "II - Dungeon Below" and "H3SW - Dungeon Below (Alternate)"
+: Slightly changed passability for Dragon City in "9 - King-of-the-Hill" (I - Campaign09)
+: Fixed several maps for broken swamp trees
+: Fixed impasable cities passabilities patterns and broken swamp trees in "III - Goblins in the pantry"
+: Fixed artifacts in "Wizard's Land" campaign
+: Extensively fixed "II - Pirate Utopia"
+: Fixed inaccessible random resource (9,4) and Hall of Secrets which acted like Medusa Stores and various other passability bug in "III - Crimson and Clover" (+ Allied version)
+: Fixed bugs with unavaliable creatures in "III - Barbarian Breakout" (+ Allied version) as well as heroes for red and yellow player
+: Fixed impassible area due to Genie Lamp (33,22) in "II - Deathgate"
+: Fixed Bikko starting with Expert Wisdon in "II - Arrax the Jerk"
+: Fixed spelling of 'Jared Haret' hero in "III - Adventures of Jared Haret"
+: Fixed Manolo (31,84) belonging to Blue instead of Yellow player in "II - Colossal Cavern"
======
HD MOD
======
+: Added additional H2 styled cursors to HD mod
+: Added H2 styled chat button and surronding interface
+: Fixed broken resource bar in town screens (HD_kRes4.bmp)
+: Fixed Mage Guild background in HD mod
+: Added H2 styled bagpack button
+:
+:
+: Plus tons of smaller of updates, that Uhm was to lazy to write down