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 H3SW: General Graphics discussion

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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   2017-11-24, 03:34

Fantastic job. I am going to spend my December (and possible beginning of January) on the townscreen graphics and perhaps some other assets as well, while we playtest our maps. The only thing required to do (to start the beta test) is to revise the creature abilities/order which is currently in progress by feanor.

For now, though, we still need to arrange the heroes in a proper way (according to their specialties in the table) and think something about the artifacts. I would personally prefer banning all that is not from Heroes 2 (plus adding a few new assets we prepared), to get rid of Palm Heroes graphics. We will always be able to add any new artifacts later.

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PostSubject: Re: H3SW: General Graphics discussion   2017-12-05, 02:53

Really looking forward to your Project. Heroes of Might and Magic 2 has this special atmosphere.
For me its heavily grounded in its pixilated graphics. So the new main menu looks too modern for me. its an abrupt change in style to the rest of the game.

I would love if you include this(an older main menu version of your project?) as an optional second choice.
So that players can choose between 2 menu styles. Or add them manually?
(i will even play the game on a crt monitor,so that the graphics can really shine)

:


When this projekt will be released it will be, for me, the best game of the year. even better than kingdome come deliverence which seems to be second place.


Good luck!
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PostSubject: Re: H3SW: General Graphics discussion   2017-12-05, 05:13

Hello!

It's always nice to hear back from people who like the project.

It's sometimes true that classics is better, but it's also true that many people tend to like things they are used to (or knew at first) regardless if these things are really better objectively. That pixelated effect on the menu was a result of a technical imperfection, because at that time there were no means to render 3D any better (and it still has hand-drawn parts because it was looking too bad in the source). However, it is 100% clear that NWC artists tried their best with the equipment and software they had, and for sure in 2017 they would do things in a different way.

The pixel graphics which compose most of the game, however, is a little bit different story because this style was hand-drawn, it became one of the classics and it's still being reproduced in indie video games. When something is hand-drawn, it has more chances to be canonized, because there is always an element of chaos brought by the artist's hand. Moreover, H2 pixels are available to upscale: you just add more subtones and detail, so it still remains relative to minimalism, but adapted for modern sizes. The style is saved then, and the rules are still followed. 3D, on the contrary, has only one rule: the more realistic, the better.

I'm afraid that you will have to live with the new menu, because it's our individuality and because Heroes 2 menu render is objectively looking outdated if upscaled to larger screen resolutions. It's not 1996 anymore, and modern screen resolution is 1920x1080, if not more. We are not making a "Heroes 2 in HD" game, and it's not something purposefully "better", but it's different and can stay with the people to enrich their gaming experience and desire for a fantasy atmosphere in these dark times.

Cheers!

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PostSubject: Re: H3SW: General Graphics discussion   2017-12-05, 07:26

Hello,

thanks for your response.

I allways found the original menu very representing of the games atmosphere. The town screens and all other pre rendered objekts in the game have exactly the same mood. If you just would make it optional so one could change it if wanted. I would play this in a resolution where scaling will be no issue, and i normaly play games only in 4k. I find that those mid 90s pre rended 3D images have a very otherworldly feel to it. They set a very distinctive tone that fits the world of Heroes II very deeply and this menu screen is a pure invitation to those lands, to me its some real form of beauty even if not fully intentionally i think it very much belongs to the whole experience.
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PostSubject: Re: H3SW: General Graphics discussion   2018-01-11, 08:41

The final battle for the salvation of Enroth has just begun.


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PostSubject: Re: H3SW: General Graphics discussion   2018-01-12, 06:47

Wahhh that's cool Smile
But, the water around the castle... in a desert... Somehow i feel it's impossible without a big magic spell.

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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   2018-01-12, 06:58

You and I both know that this is absolutely possible. Enroth is the right place when you talk about magic. Smile





It will look no less natural than an actual shipyard on the townscreen, when completed.

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PostSubject: Re: H3SW: General Graphics discussion   2018-01-16, 04:33

The first baby steps.

Sometimes it takes a good while to catch the required gamma (and it's still not yet there for some objects like Town Hall or Pit), or the required grain without losing the image integrity, but this becomes closer to what I would like to see in Heroes 2. Of course, I cannot say that any of the buildings are final (and the background is DEFINITELY not final), but given the amount of work and the fact that my skill has a lot of place to develop, it's still a good news.


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PostSubject: Re: H3SW: General Graphics discussion   2018-01-17, 05:33

Looks pretty good!!!

Seems it's a very hot place, nomads would need some shadow and water for their horses.

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