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by celebrindae 2018-09-07, 03:58

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 H3SW: General Graphics discussion

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robizeratul
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PostSubject: Re: H3SW: General Graphics discussion   2018-05-06, 05:27

not much to say besides damn amazing job! must have been hard and timeconsuming, but it's worth it! can't wait to see it in game
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   2018-05-09, 17:29

What can be also mentioned is that we are able to operatively change the coordinates of walls, coordinates of shooters and missile type of shooters thanks to the tool provided by feanor. The shooter sprite, though being possible to change, is harder to interfere with and is unlikely to be changed.

For now, the wall shooters are:

1 - Archer
2 - Elf
3 - Wizard (with a wrong projectile because we didn't make rays by the time being)
4 - Lich (without the cloud, just like in the original)
5 - Centaur (cropped in the way like the H3 Medusa was)
6 - Orc
7 - Lizardman
8 - Acolyte

Some of the creatures may have wrong coordinates and can be cropped inaccurately. While I can change the coordinates with the given tool, the cropping must be adjusted by feanor manually, so it takes time.

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BoseDrache
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PostSubject: Re: H3SW: General Graphics discussion   2018-05-10, 10:19

Orzie wrote:
For now, the wall shooters are:
Kill that "feature" and do H2.
Yes, I do dislike wall shooters.
You may throw some rotten eggs or tomatos at me, if you don't.
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robizeratul
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PostSubject: Re: H3SW: General Graphics discussion   2018-05-10, 19:45

why don't you like it? I think it's more fun/interactive that way. YOu see the person actually shooting
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GodRage
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PostSubject: Re: H3SW: General Graphics discussion   2018-05-10, 20:20

If you can see the shooter, you can then attack him.
But i don't care whatever wallshooters are see-able or not. (Seer-Able ?)

Maybe... they would be in the tower at start of the fight, and the catapult may destroy the top of the tower and then we would see what creature was inside,... But then it means we'll need 2 shots from a random catapult to kill a tower?

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Ragoon
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PostSubject: Re: H3SW: General Graphics discussion   2018-05-10, 20:28

It's really best as is now guys.

I didn't liked the "shooting hole in the wall" thing, so I think it's a good change.

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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   2018-05-10, 20:44

I suppose, we can leave wall shooters as 'official' feature, with H2-style arrow towers kept as a 'non-default' option somewhere in the menu. Like castle building outlines, this is a purely graphical feature, and thus can be switched in a built-in game menu.

Cases like "no wait" or "no range penalty" are different and belong to the minimod concept discussion.

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robizeratul
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PostSubject: Re: H3SW: General Graphics discussion   2018-05-11, 08:18

I am wandering about garrisons. They always seemed kinda lacking to me, because the battlefield looks just as normal...

Wonder what you guys think of that
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Ragoon
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PostSubject: Re: H3SW: General Graphics discussion   2018-06-22, 01:30

robizeratul wrote:
I am wandering about garrisons. They always seemed kinda lacking to me, because the battlefield looks just as normal...

Wonder what you guys think of that
I wanted to leave them to be made by metsejadur, but I don't know if it'll ever happen, so I'll add that to my list.
I haven't had much time because of irl stuff and exams, which hopefully ends next week. I'll just have to recruit myself to the university and I'm free to work on the mod Wink



But
I wasn't just sitting and studying on my ass. In fact, I've been working on several big side projects.

One was a big minecraft map which includes heroes 2 buildings in great scale and detail. I'll upload screenshots of them in another thread after it's published.

Second project was a standalone homm2 inspired browser game written in HTML CSS JAVASCRIPT PHP SQL MYSQL. I'll upload some screenshots in this thread:
LINK

Third projects is what I started some time ago, backgrounds for the map selection menu. I've made some updates to the barbarian in my more or less free time:


Previous:
 

Last project was the HD crests. I've already finished orange one and I'm midway through the green piece:
LINK

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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   2018-06-25, 03:32

The updates look fantastic. I can't wait to see the torso/arms/shoulders being fixed in the same way so that they finally blend into the environment.

I also admire the right side of the hair, it's perfect now. If the left side would have little fixes to fit to the right one, the head can be considered done (plus, maybe, a facial expression tweaks, but I cannot suggest anything conscious right now).

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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   2018-07-24, 03:17

People might have noticed the attention towards our recent trailer video and I assure that I also have some other format content for the media in mind. So, here comes a (not) little spoiler for the time being. This development is still a long time to go, but I hope to spend August with maximal efficiency.


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Uhm
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PostSubject: Re: H3SW: General Graphics discussion   2018-07-24, 05:59

I like what you did there Smile . It's getting really close to the textures that Agar put on the castle's walls years ago, which very pleased my eyes. Just have in mind that many have happened in my life during last year and I cannot spend as much time on Mod as before and if any updates will be needed, they might be delayed. Sorry Sad

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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   2018-07-24, 06:05

You already did a freaking lot for the release to happen. It's also because of you I push my efforts further, too. Smile

Unfortunately, Agar and I were not successful in reproducing that texture on the proof-of-concept image, but at least the castle is leaning towards the Warlock texture which is not so bad as I think. There might be more and more hand-drawn fixes though; H2 screens were not only 3D modeled, but also were heavily drawn over in a software like Photoshop, which is very visible on small elements. Probably, they wanted to make the renders look closer and closer to pixel style, but this now gives me additional headache Smile

P.S. I also noticed that the picture has somehow been transformed to JPG, thus the loss of quality. It's much better in the source file, so no worries about the "dirty resolution".

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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   2018-07-27, 23:05

The texture is surely getting close to the H2 look. Also I am very happy to see the "Temple of Baa" dwelling look authentic Smile
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