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Poll
Global announcements should be:
Everlasting, 1 for each project.
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 0% [ 0 ]
Temporary, when there is something new to announce.
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 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
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 H3SW: General Graphics discussion

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Orzie
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-14, 05:21

...and that's what we have for the 6th promo screenshot.

This time I almost didn't 'cheat' and tried to fix most of the gameplay issues beforehand. Only the Tavern upgrade (Brotherhood of the Sword) is not included, and the road of the Tavern is fixed manually, just like manual fixes for the interface frames/Marksman icon.

Updates performed today by feanor and I:

- Implemented 5 levels of the Mage Guild for the Knight;
- Prepared town_coords.ini for a similar update for the Barbarian and Witch;
- Improved the Town Hall so that it fits to the townscreen graphics;
- Introduced a little more complex road design for the upper levels of the Town Hall;
- Fixed the Upg. Armory shadow accordingly;
- Fixed the inactive houses a little;
- Fixed the coordinates for the Brotherhood of the Sword (the sprite will still need revising)
- Restricted the Lighthouse for building.

New content will be available in the UpToDate folder today.

H3SW: General Graphics discussion - Page 22 8ekJW37

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buffkaz
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-15, 00:58

Very nice, indeed
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GodRage
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-16, 17:07

Yeahhhh new screenshot!! H3SW: General Graphics discussion - Page 22 2551314513
Added on the h3sw page of Lands of Enroth H3SW: General Graphics discussion - Page 22 2486046604

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BoseDrache
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-16, 17:59

Agar wrote:
An attempt to create a forge.
Spoiler:
According to Docent Picolan it has wrong sign angle. (According to him there are many mistakes/bad decisions on the townscreen, but only this one makes my eyes bleed).
Spoiler:
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robizeratul
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-17, 02:34

First time hearing about the " up to date folder ". Are you guys doing the testing already? heard something about that in the past...
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Orzie
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Orzie


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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-17, 02:52

Not yet, but it's really close.

Meanwhile, the first circle of Dervish Townscreen Hell has just begun.

H3SW: General Graphics discussion - Page 22 SzsWcHYZG-c

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feanor
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-20, 09:16

Okay, something really unnecessary here.

What layout of spells in Mage Guild is better?

Variants:

H3SW: General Graphics discussion - Page 22 0baCQ_bP-Vo

H3SW: General Graphics discussion - Page 22 R6JOXZAL820

Or some more similar to H2, but worse for 800x600 screen

H3SW: General Graphics discussion - Page 22 N3DvcS2LJ1Q

(pcx sprite will be relocated too, yes)
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robizeratul
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-20, 18:31

In my view:
1)put the mage guild to the right side
2)make the spells a little bigger
3)use the last option
4)maybe decorate the place, add some colums to the sides, some shelves and some magic looking stuff

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Orzie
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Orzie


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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-20, 22:20

I think the first option with the Guild sprite to the left should fill the screen better. I'd like to have the sprite changing with the Guild's level, too.

Optionally, if this is easy to do, I'd also like a text "Level 1" written with default color MEDFONT.FNT just below the guild sprite so that the screen will be more detailed. We already lack the spell names/costs which is not so good, but that can be left for v0.9 when we are going to remake the magic/spell system.

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robizeratul
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-21, 07:46

True, theres time. A minor thing that would be cool is fancier scrolls. Higher the level, better the paper, seal and decoration.

Will repeat this next year also, think its a good idea but in no way important:D
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GodRage
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-21, 08:29

I prefer 3rd screenshot, with mage guild on he left.

about "Better level and better the paper is" ... Hmmm I would say no, but if we put some decorations there some day, the decorations would be better for levels 4 and 5. But who may design such decorations? H3SW: General Graphics discussion - Page 22 164599763

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Orzie
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-21, 15:49

I don't think the decorations are really necessary in this case. Besides design, this would lead to additional headache with differentiating them in the game (currently all of the spells use the same scroll sprite).

Having a more sophisticated background like it was in Heroes III would be a more decent solution, but we currently do not have artists of such level.

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Orzie
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-22, 16:36

For now, the background draft is ready!

H3SW: General Graphics discussion - Page 22 NZovoYp

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Sir Albe
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-22, 19:42

Very good job! The sand dunes and clouds match impressively well.
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Ragoon
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-23, 00:11

My sugestions (just preview):

H3SW: General Graphics discussion - Page 22 3wkf9Fz

before:
after:

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Orzie
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-23, 03:58

I'm sure there is no sense in trying to reproduce the lower sand texture because it doesn't correspond to the in-game townscreens. It will be better to adjust the creature background image instead, when the castle background will be remade with the newest adjustments.

Your fix of the beige pixels can take place, but the Lightness parameter is surely chosen too low, this brings too much attention and noise to the chosen parts.

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Orzie
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-25, 02:26

Well, the first time is always a fail. Smile

H3SW: General Graphics discussion - Page 22 7Kl941S

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Ragoon
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-25, 03:20

Not my screen, ignore red circles. Just for comparison.
H3SW: General Graphics discussion - Page 22 6joRcVB

Terrain just lacks some detail.
Also shadows should be softer and maybe less contrast for buildings. Dunno.

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BoseDrache
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-25, 04:35

I do write it, yes.
Replace the soil near coast from "plain sand" to something more suitable. Or try to add there some grass, or... just do something with it (if I guess it right and the water is a place for a shipyard).


Last edited by BoseDrache on 2017-07-25, 17:40; edited 1 time in total
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Ragoon
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-07-25, 06:07

I've found some nice reference photos :p

PHOTOS:

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badlemon
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-08-02, 01:36

Hey, I rarely write here (or give opinions) cause you guys are doing an amazing job. Usually when I see good things done I keep my mouth shut. But I always observe the process Smile

My major concern during this process has always been the screens of the new towns.

I'm glad to see that things are beginning to shape up with the dervish town. Definitely some progress there. The dunes and sky create a nice atmosphere. I agree that some more terrain detail might build up this atmosphere. And I'm guessing that the oasis in the down left corner is an early work in progress. So far it's the weakest spot in the whole picture, but I'm sure this would be easily fixed.

I'm curious to see the building with the latest post production added (the grainy vga filter)

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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-08-04, 01:30

Don't worry about the water, it should be a rather easy pick. We don't have the shipyard rendered for it yet, though.

The most tricky aspect would be achieving a rather H2-ish picture, so perhaps I will have to re-make the 2D treatment once again for newer versions. For now, I suppose, we should stick to what I come in mind for v0.8, with some possible adjustments during the process. I'll try to keep this thread updated as far as I struggle with the death rally of downgrading the picture in an artistic way. Smile

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satyrlord
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H3SW: General Graphics discussion - Page 22 Empty
PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-09-26, 02:54

It's been a month since the last update and even more since any Facebook updates. Is this mod dead again? Can't you just release what you have done for 0.8 and fix it later when you have time?
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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-09-26, 05:25

The mod has never been dead.

No, we cannot release it now, and it's not because of the missing graphics - the game would be playable even currently otherwise.

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satyrlord
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PostSubject: Re: H3SW: General Graphics discussion   H3SW: General Graphics discussion - Page 22 Icon_minitime2017-09-26, 20:45

Orzie wrote:
The mod has never been dead.

No, we cannot release it now, and it's not because of the missing graphics - the game would be playable even currently otherwise.

Dead or not, even news and text updates take months. If the mod is not dead, perhaps you should start recruiting new people for it, otherwise filthy casuals like me might lose interest.
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