| H3SW: General Graphics discussion | |
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+33Loom robizeratul Pitsu satyrlord badlemon xxswwxx Kantez AkuAkuIslands Ragoon Orzie Aescule DeathLust Abekat Orothin Graion Dilach Radagast82 zxcv1234 buffkaz Kivo BoseDrache Galaad Uhm Sir Albe feanor Agar NikitaTheTanner tophatchild thgergo Steven Aus Tibor0803 Dr Slash Thorjac GodRage 37 posters |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2017-07-14, 05:21 | |
| ...and that's what we have for the 6th promo screenshot. This time I almost didn't 'cheat' and tried to fix most of the gameplay issues beforehand. Only the Tavern upgrade (Brotherhood of the Sword) is not included, and the road of the Tavern is fixed manually, just like manual fixes for the interface frames/Marksman icon. Updates performed today by feanor and I: - Implemented 5 levels of the Mage Guild for the Knight; - Prepared town_coords.ini for a similar update for the Barbarian and Witch; - Improved the Town Hall so that it fits to the townscreen graphics; - Introduced a little more complex road design for the upper levels of the Town Hall; - Fixed the Upg. Armory shadow accordingly; - Fixed the inactive houses a little; - Fixed the coordinates for the Brotherhood of the Sword (the sprite will still need revising) - Restricted the Lighthouse for building. New content will be available in the UpToDate folder today. ________________________ | |
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buffkaz Nomad
Messages : 75 Quality Points : 40 Registration Date : 2015-10-25 Location : Netherlands
| Subject: Re: H3SW: General Graphics discussion 2017-07-15, 00:58 | |
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GodRage Webmaster
Messages : 1042 Quality Points : 228 Registration Date : 2009-09-21 Location : France
| Subject: Re: H3SW: General Graphics discussion 2017-07-16, 17:07 | |
| Yeahhhh new screenshot!! Added on the h3sw page of Lands of Enroth ________________________ ~Lands of Enroth~
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BoseDrache Nomad
Messages : 64 Quality Points : 49 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2017-07-16, 17:59 | |
| - Agar wrote:
- An attempt to create a forge.
- Spoiler:
According to Docent Picolan it has wrong sign angle. (According to him there are many mistakes/bad decisions on the townscreen, but only this one makes my eyes bleed). - Spoiler:
Yes, I am slow and lazy. Yes, the blacksmith was made 1 year+ ago.
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: H3SW: General Graphics discussion 2017-07-17, 02:34 | |
| First time hearing about the " up to date folder ". Are you guys doing the testing already? heard something about that in the past... | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2017-07-17, 02:52 | |
| Not yet, but it's really close. Meanwhile, the first circle of Dervish Townscreen Hell has just begun. ________________________ | |
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feanor Master Modder
Messages : 55 Quality Points : 65 Registration Date : 2015-06-30 Location : Arkhangel'sk, Russia
| Subject: Re: H3SW: General Graphics discussion 2017-07-20, 09:16 | |
| Okay, something really unnecessary here. What layout of spells in Mage Guild is better? Variants: Or some more similar to H2, but worse for 800x600 screen (pcx sprite will be relocated too, yes) | |
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: H3SW: General Graphics discussion 2017-07-20, 18:31 | |
| In my view: 1)put the mage guild to the right side 2)make the spells a little bigger 3)use the last option 4)maybe decorate the place, add some colums to the sides, some shelves and some magic looking stuff
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2017-07-20, 22:20 | |
| I think the first option with the Guild sprite to the left should fill the screen better. I'd like to have the sprite changing with the Guild's level, too.
Optionally, if this is easy to do, I'd also like a text "Level 1" written with default color MEDFONT.FNT just below the guild sprite so that the screen will be more detailed. We already lack the spell names/costs which is not so good, but that can be left for v0.9 when we are going to remake the magic/spell system. ________________________ | |
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robizeratul Elf
Messages : 186 Quality Points : 32 Registration Date : 2015-07-01
| Subject: Re: H3SW: General Graphics discussion 2017-07-21, 07:46 | |
| True, theres time. A minor thing that would be cool is fancier scrolls. Higher the level, better the paper, seal and decoration. Will repeat this next year also, think its a good idea but in no way important:D | |
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GodRage Webmaster
Messages : 1042 Quality Points : 228 Registration Date : 2009-09-21 Location : France
| Subject: Re: H3SW: General Graphics discussion 2017-07-21, 08:29 | |
| I prefer 3rd screenshot, with mage guild on he left. about "Better level and better the paper is" ... Hmmm I would say no, but if we put some decorations there some day, the decorations would be better for levels 4 and 5. But who may design such decorations? ________________________ ~Lands of Enroth~
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2017-07-21, 15:49 | |
| I don't think the decorations are really necessary in this case. Besides design, this would lead to additional headache with differentiating them in the game (currently all of the spells use the same scroll sprite).
Having a more sophisticated background like it was in Heroes III would be a more decent solution, but we currently do not have artists of such level. ________________________ | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2017-07-22, 16:36 | |
| For now, the background draft is ready! ________________________ | |
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Sir Albe Mage
Messages : 851 Quality Points : 452 Registration Date : 2015-07-16 Age : 28 Location : Aalborg, Denmark
| Subject: Re: H3SW: General Graphics discussion 2017-07-22, 19:42 | |
| Very good job! The sand dunes and clouds match impressively well. | |
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: H3SW: General Graphics discussion 2017-07-23, 00:11 | |
| My sugestions (just preview): - before:
- after:
________________________ https://www.facebook.com/ragoongraphics/
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2017-07-23, 03:58 | |
| I'm sure there is no sense in trying to reproduce the lower sand texture because it doesn't correspond to the in-game townscreens. It will be better to adjust the creature background image instead, when the castle background will be remade with the newest adjustments.
Your fix of the beige pixels can take place, but the Lightness parameter is surely chosen too low, this brings too much attention and noise to the chosen parts. ________________________ | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: H3SW: General Graphics discussion 2017-07-25, 03:20 | |
| Not my screen, ignore red circles. Just for comparison. Terrain just lacks some detail. Also shadows should be softer and maybe less contrast for buildings. Dunno. ________________________ https://www.facebook.com/ragoongraphics/
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BoseDrache Nomad
Messages : 64 Quality Points : 49 Registration Date : 2015-08-01
| Subject: Re: H3SW: General Graphics discussion 2017-07-25, 04:35 | |
| I do write it, yes. Replace the soil near coast from "plain sand" to something more suitable. Or try to add there some grass, or... just do something with it (if I guess it right and the water is a place for a shipyard).
Last edited by BoseDrache on 2017-07-25, 17:40; edited 1 time in total | |
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Ragoon Minotaur
Messages : 358 Quality Points : 350 Registration Date : 2016-05-30 Age : 26 Location : Wrocław, Poland
| Subject: Re: H3SW: General Graphics discussion 2017-07-25, 06:07 | |
| I've found some nice reference photos :p - PHOTOS:
________________________ https://www.facebook.com/ragoongraphics/
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badlemon Skeleton
Messages : 9 Quality Points : 1 Registration Date : 2017-01-03 Location : sofia
| Subject: Re: H3SW: General Graphics discussion 2017-08-02, 01:36 | |
| Hey, I rarely write here (or give opinions) cause you guys are doing an amazing job. Usually when I see good things done I keep my mouth shut. But I always observe the process My major concern during this process has always been the screens of the new towns. I'm glad to see that things are beginning to shape up with the dervish town. Definitely some progress there. The dunes and sky create a nice atmosphere. I agree that some more terrain detail might build up this atmosphere. And I'm guessing that the oasis in the down left corner is an early work in progress. So far it's the weakest spot in the whole picture, but I'm sure this would be easily fixed. I'm curious to see the building with the latest post production added (the grainy vga filter) | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2017-08-04, 01:30 | |
| Don't worry about the water, it should be a rather easy pick. We don't have the shipyard rendered for it yet, though. The most tricky aspect would be achieving a rather H2-ish picture, so perhaps I will have to re-make the 2D treatment once again for newer versions. For now, I suppose, we should stick to what I come in mind for v0.8, with some possible adjustments during the process. I'll try to keep this thread updated as far as I struggle with the death rally of downgrading the picture in an artistic way. ________________________ | |
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satyrlord Peasant
Messages : 3 Quality Points : 0 Registration Date : 2017-07-03
| Subject: Re: H3SW: General Graphics discussion 2017-09-26, 02:54 | |
| It's been a month since the last update and even more since any Facebook updates. Is this mod dead again? Can't you just release what you have done for 0.8 and fix it later when you have time? | |
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Orzie Master Modder
Messages : 2163 Quality Points : 843 Registration Date : 2014-12-12 Age : 32 Location : Turkey
| Subject: Re: H3SW: General Graphics discussion 2017-09-26, 05:25 | |
| The mod has never been dead.
No, we cannot release it now, and it's not because of the missing graphics - the game would be playable even currently otherwise. ________________________ | |
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satyrlord Peasant
Messages : 3 Quality Points : 0 Registration Date : 2017-07-03
| Subject: Re: H3SW: General Graphics discussion 2017-09-26, 20:45 | |
| - Orzie wrote:
- The mod has never been dead.
No, we cannot release it now, and it's not because of the missing graphics - the game would be playable even currently otherwise. Dead or not, even news and text updates take months. If the mod is not dead, perhaps you should start recruiting new people for it, otherwise filthy casuals like me might lose interest. | |
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