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 H3SW: General Graphics discussion

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Orzie
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PostSubject: Re: H3SW: General Graphics discussion   2017-05-05, 00:45

I can't think of a better solution currently. I support your idea with the small houses based on 1st level dwelling, and think that we can proceed with your iteration of the townscreen. The only thing that will need to be done is further adjustment of the houses to make them look a little more unique. Also, I am still pretty unsure about that square road thing I once designed, it looks pretty rough and it doesn't give any clue how we are going to make the roads when the City Hall is not built yet.

With your idea I've got another one concerning all townscreens. To make the addition of such element as inactive houses on the townscreen looking a little more legit, I suggest forethinking about all 8 factions in advance.
The main points are:

- Adding several inactive buildings based on (or at least inspired by) 1st level dwellings in exterior;
- Thus filling the space nicely because original townscreens were never meant to be expanded;
- Thus also giving the player a hint about such a big number of level 1 creatures available for hire each week.

To be honest, 50 peasants available for hire each week in Heroes 2 from one single house looked a little strange in my opinion. So that I generally support your idea, and also suggest thinking about same possible solutions for other factions. The only current problem is the Warlock's townscreen where we don't have another cliff to put additional smaller inactive caves to (probably all of them must be on the background). Probably, we will require Agar's help on this piece with adding new 3D renders.

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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   2017-05-05, 07:49

I have been working on the miniature for the new Medusa Queen by Ragoon. What do you think?

Medusa:

Medusa Queen:


2X:

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Ragoon
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PostSubject: Re: H3SW: General Graphics discussion   2017-05-05, 08:38

Very good job Albe, I like it! Smile

I'm posting two frames from attack anim if you would like to improve it further (make it more similar, although it's not necessary imo)



Things like blue bow string or arrow details etc.
Will you make animated version for it? It's 2-4 frames if I remember
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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   2017-05-05, 09:03

Thanks, Ragoon. Those will be useful for me Smile I might change the bow string if it looks good in blue. I don't know if I can improve the arrow to be more precise. Just 1 pixel might make it too big. I plan to animate it myself and make its attack sprite, where these pictures also will come in very handy Smile
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Ragoon
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PostSubject: Re: H3SW: General Graphics discussion   2017-05-05, 09:08

You can simply open any gif from animations thread in most of graphic programs and it'll show you every single frame Smile If they're not looking pretty that's probably because of gif optimalization option. I'm sure you can find a way to deoptimalize them (in GIMP it's just 1 click in filters > animations > deoptimalize)
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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   2017-05-05, 10:03

Some quick fixes. What do you think? Personally I think the blue string looks okay, but the arrow is too big.



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Uhm
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PostSubject: Re: H3SW: General Graphics discussion   2017-05-06, 04:20

Good job Smile I think that blue string + smaller arrow looks best.

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PostSubject: Re: H3SW: General Graphics discussion   2017-05-06, 15:12

I agree with Uhm on the matter. I would also love to see the bow edges varied in the way like the full-size version is. Currently it resembles Elf's bow too much.

Thank you for your input!

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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   2017-05-08, 20:55

I tried to make the bow a bit more curvy and a pixel shorter. I also tried to implement the curvy top, but it isn't easy when it is such a small detail. Any suggestions for improvement? Smile



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Ragoon
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PostSubject: Re: H3SW: General Graphics discussion   2017-05-08, 21:20

This new version isn't an improvement imo. Not much has changed and bow is still not right.
My suggestion:

Before - After


x2


Fixed double elbow, shorter, golden bow and blue fletching + longer arrow tip
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Sir Albe
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PostSubject: Re: H3SW: General Graphics discussion   2017-05-08, 21:43

It looks great Ragoon. I am going with that one, if there is no further suggestions Smile
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