Hallo everyone got a little feedback hope you can understand my english iam not very good at writing i will add more too this post later hope i can edit this later need too play some more dont know if others have already mentioned these feedback changes but this is just my thoughts of right now i really like what you have done with this mod so would like too help only if its just alittle these changes is about enything on my mind right now lets start.
1: First thing is the sound you have added too the orcs and bone dragons dont know if there are others units. I think they are really cool but i prefer
the old sounds better, its not a very big deal for me if you dont change them, but maybe add an option some time in the future if its not too hard
too do.
2: I would like too have the cheat function back becouse its a tool too help with feedback, i only use the reveal map and it helps alot too see how the
enemy heroes move on the map and see if they run around in circles there are probably more things it can help with i dont see a downside having it.
3: In combat the spells you cast doesnt fire of instantly there is some kind of delay/lag dont know if its a bug but the old heroes 2 didnt have that as i
recall maybe its my pc not working correctly i just had too mention it.
4: When the army order is on in options in battle it blocks some of the top row of the units models i suggest that maybe the army order minimise on its own
when units are at top row or move it too the left corner and make it alittle smaller or just keep it where it is and make it smaller i hope its possible.
5: When in combat you can see how far an enemy unit can move on the battlefield would like too hover the mouse over the enemy unit and the shadow
movement appear with how far that unit can move would be very helpful.
6: Add an indicator too both players units in battle if that unit can retaliate or have use it that round.
I have a couple of things about the AI its probably the hardest part too make better and i know you are working on it very glad about that.
7: First thing is for the AI too be better at targeting low hp units i had a fight where i got 2 stacks of bone dragons and the AI attacked the first one down too
40hp then the AI decide too attack the other full hp bone dragon instead maybe it was becouse i moved it closer too try getting agro the AI could easy have
killed the 40hp slack. The other thing is from the old heroes 2 where the AI allways attack the ranged units like titans when it got no chance in hell too kill one
was allways an easy win hope too see the AI be smatter at targeting units with lower hp so they will kill more even if its only tier 1 units.
8: Last thing about AI its hard too write about this becouse you make improvements all the time but the way AI heroes move on the map the first campaign for
archibald i had killed 2 of the 3 AI and my strong hero was 2-3 days away from there castle they where moving a weak hero way too close too my strong
hero just too get attacked i think they knew i was there so it makes no sense not just stay back and try too defend with what you have left and not move close
too my strongest heroes maybe move around it try too attack one of my weaker towns.
9: Got two things left its about balance dont know if you will do balance changes too the game but i write them enyway first thing is Laboratory should cost alittle
more resources dont like that you can get that building on week 1 you should have too be more lucky then just get 5 more sulfur and some gold i suggests
increase sulfur too 10 instead of 5 or you can increase the ore/wood cost too 15 or 20 you will still be able too get them week 1 but its harder.
10: Last But not least is about zombies/mutant zombies they need a buff dont know what yet but they are bad maybe lower there cost and increase growth dont
think they should have more speed becouse they are zombies and zombies are kinda slow maybe some ability needs too be added like too hear your thoughts
if they need a buff.
Hope too hear from you all what you think about these changes.
Hello everyone got some more things too add since last time these are just some features i would like too see in the future and some minor stuff i know you are trying too fix the bugs and make the game more stable so i dont have eny bugs fixes here also got a couple of AI things from the archibald campaign that i have played that i hope you can have the answer too. Some of these features is maybe gonna change the game way too much too ever be a thing or too hard too implement still like too se it added lets begin.
11: The army order in battle should highlight the enemy units when you hover over it too see the correct unit many neutral armys have the same unit with the same stack soo it hard too tell what is what in order, you said the army order thing was a experimental so maybe your change or remove it but ill like it too stay in game.
12: Allow Heroes too dig on the same Ground if there is dug here before this is because in the archibald campaign mission 9 you need too find the crown too win and i found out if a hero with full artifacts slots try too dig for the crown you dont get the item and others cant dig on the same spot soo your kinda lost i know you can just trade items and then dig or use another hero but think this should not happen so just allow this if it not too hard too implement cant see enything bad with this.
13: Make it so the X marker on the puzzle map never show up before you have taken the last obelisk on the map in mission 9 i needed 1 more obelisk before i had taken them all i think its cooler too have it be an invisible X and then show up when all obelisks are taken it feel more like it should be this way too me.
14: I would like too see a recruit all units button in the town screen somewhere heroes 3 has it, i know there is no space for it
but hope you guys can add it someday too the game ill like too see it because when you have many towns its super annoying too click on all the buildings in town for them all i hope for this too be added.
15: Allow the heroes too be put on a sleep mode so you dont get the popup when you end the turn, and you dont want too move all your heroes enymore just put them on sleep or ignore mode would be a nice thing too have in the game.
16: On the Campaign Screen show what the artifacts actually do like the Thunder mace gives +1 attack skill and Minor scroll of knowledge gives +2 knowlegde skill do this for all artifacts at the start for the campaigns.
17: Something i would like too see but probably is very hard too balance but will maybe spice up the game more and make it more interesting is more new and exciting Week events like maybe week of the night where all skeleton, zombies and mummies get +1 speed +1 defense that week or week of the poor where money is halve dont think a new event should happen every new week but we need more interesting week events.
18: This is just something if you gonna touch the skills in this game someday consider the rework of the diplomacy skill too be less annoying so it doesnt give a popup every time you attack weak units army, i havent consider a fix ill leave that too you guys if you ever gonna touch that skill.
19: Add a Building on the map too sell Artifacts or delete Artifacts i know there are bad artifacts in this game so its kinda hard too balance again but the way too get rid of them bad items right now is too use a weak hero and just attack an neutral of AI army too get rid of it think its poor gameplay too just suicide a hero like that ill rather go too the building on the map bad artifacts should not sell for enything or maybe cost you money too get rid of love too see it.
20: Something i would like too see is different units in neutral armys on the world map like lich,vampires and mummies together instead of allways the same army of units would be super cool and more fun too play but probably way too hard too code you need too change alot in the game code i think and its too much work is it even possible too do i dont know hope too see it.
The last 2 things is about the AI in the Campaign map 3 and map 11 the last one of Archibald Campaign i know you said use github and ill try post there if needed.
21: The AI hero with all the Giants on map 3 does not guard the town you need too capture too win the map i could just sneak around him and take it with not fight at all kinda sad too me is this a bug or just AI being dumb.
22: Last thing i got is the AI on the last map 11 on archibald Campaign is not allied with each other against me so they are just killing themselves making the last map very easy is this how it should be cant remember how it was back in the day of heroes 2 is it a bug or intended.
Thats all i have folks i know all of these changes are way over the top of things too add and may never be added but it was just something a was thinking about while playing the first campaign please post here your thoughts on these changes would very much like i hear what you all think about them thank you for reading and Good working time guys and girls.