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[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitimeby Ctesiphon Today at 06:27

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[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitimeby Orzie Yesterday at 00:45

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"Wait" in HoMM2?
Yes
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Redbar1180%[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Redbar12
 80% [ 55 ]
No
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Redbar1120%[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Redbar12
 20% [ 14 ]
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 [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)

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wielkaberta
Peasant
Peasant
wielkaberta

Messages : 4
Quality Points : 3
Registration Date : 2019-01-26

[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Empty
PostSubject: [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)   [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitime2019-02-11, 01:59

After pressing next turn, orange AI keeps using Stone Liths all the time, leading to soft lock.

Save game is here:
https://drive.google.com/open?id=1gML0Av49P5r6FBmabYjYf2vTfIl4XJP6

UPDATE:
OK, it is not soft lock. I left it to run and after few dozens of constant hopping and at some point it finally stops.
- Not sure if using a monolith (two way) a.k.a Stone Liths cost any movement points, when hero ai is technically not moving. But I assume it does. OR if hero AI finally decided to move.
- I guess implementing a "hop limit" sounds like a huge effort.
- Perhaps it could cost for AI hero some extra movement points whenever he uses portal to decrease number of hopping? But that sounds more like workaround.
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Orzie
Master Modder
Master Modder
Orzie

Messages : 1986
Quality Points : 791
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Empty
PostSubject: Re: [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)   [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitime2019-02-11, 06:37

This is vanilla Heroes 3 mechanics. Didn't you notice such AI behavior in H3? Smile

Yes, it's pretty annoying sometimes. We will see what we can do.

Regarding portals, I think, one more important thing is to implement a new kind of portals which are in fact blockable like in Heroes 2. This will allow us to recreate some of Heroes 2 official maps which are built on this feature.

________________________
[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) L18zg1M
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wielkaberta
Peasant
Peasant
wielkaberta

Messages : 4
Quality Points : 3
Registration Date : 2019-01-26

[H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Empty
PostSubject: Re: [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)   [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely) Icon_minitime2019-02-12, 03:50

>Didn't you notice such AI behavior in H3?
I've only seen AI using it 3-4 times. Never saw it with "something infinite" times.
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