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 [Script System][Suggestions] GetNumTowns(player, type, faction) and more

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Unknown_Hero
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Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] GetNumTowns(player, type, faction) and more   2017-03-26, 09:16

GetNumTowns(player, type, faction)
player: the player you wish to check.
type: the type of the town (town or castle). Can be set to "0" or "1" or "-1".
- "0" for towns.
- "1" for castles.
- "-1" for towns and castles.
faction: the faction of the town. Can be set from "0" to "5" and "-1".
- "0" for Knight.
- "1" for Barbarian.
- "2" for Sorceress.
- "3" for Warlock.
- "4" for Wizard.
- "5" for Necromancer.
- "-1" for all factions.

Returns the number of towns owned by the specified player. Can be for towns only, castles only, or both at the same time.

***** Updated on April 05, 2017 *****

IsTownFullyBuilt(town)

Returns "true" if the specified town is entirely built, returns "false" otherwise.


Last edited by Unknown_Hero on 2017-04-06, 06:50; edited 1 time in total
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XT3RM1N8R
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PostSubject: Potential Implementation Requested   2017-04-04, 20:23

Hello,

Could you perhaps give an example of how this information may be used? I'm not sure I understand what a mapmaker would do with such information.

Thank You,
XT3RM1N8R

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Darmani
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PostSubject: Re: [Script System][Suggestions] GetNumTowns(player, type, faction) and more   2017-04-05, 18:30

There should definitely be a way to iterate through all of a player's towns. Filtering by faction can be done by scripting in other ways.
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Unknown_Hero
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PostSubject: Re: [Script System][Suggestions] GetNumTowns(player, type, faction) and more   2017-04-06, 06:52

@XT3RM1N8R

One of the objectives of a scenario is to control at least one castle (a town upgraded to a castle) of each faction.

@Darmani

Currently, it's not possible to determine if it's a town or a castle (a town upgraded to a castle).

*

One more: Smile

IsTownFullyBuilt(town)

One of the objectives of a scenario is to entirely built at least three castles.
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