~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  ChatChat  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» Changes to the game's graphics
by Unknown_Hero Yesterday at 03:54

» [Ironfist ver 1.3.0] .ogg file playback feature in the "MUSIC" folder
by Unknown_Hero 2018-09-19, 02:59

» The "Monster Yotta Pack" aka the "MYP" from the FoE
by Unknown_Hero 2018-09-17, 22:55

» H1 Masquerade by Morglin
by Mefista 2018-09-13, 14:25

» "www.ironfi.st" website broken
by Unknown_Hero 2018-09-09, 22:24

» Experimenting with the Well
by Unknown_Hero 2018-09-07, 21:55

» H3SW General Discussion
by celebrindae 2018-09-07, 03:58

Poll
"Wait" in HoMM2?
Yes
80%
 80% [ 55 ]
No
20%
 20% [ 14 ]
Total Votes : 69
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
H3SW Map List: Work in progress
Welcome fellow Enrothians!
Commanders?
Enrothian Fan Art
Heroes of Might and Magic 3: The Succession Wars - General info & Announcements
Dervish Faction General Concept

Share | 
 

 [Script System][Suggestions] GetNumTowns(player, type, faction) and more

Go down 
AuthorMessage
Unknown_Hero
Minotaur
Minotaur
avatar

Messages : 375
Quality Points : 51
Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] GetNumTowns(player, type, faction) and more   2017-03-26, 09:16

GetNumTowns(player, type, faction)
player: the player you wish to check.
type: the type of the town (town or castle). Can be set to "0" or "1" or "-1".
- "0" for towns.
- "1" for castles.
- "-1" for towns and castles.
faction: the faction of the town. Can be set from "0" to "5" and "-1".
- "0" for Knight.
- "1" for Barbarian.
- "2" for Sorceress.
- "3" for Warlock.
- "4" for Wizard.
- "5" for Necromancer.
- "-1" for all factions.

Returns the number of towns owned by the specified player. Can be for towns only, castles only, or both at the same time.

***** Updated on April 05, 2017 *****

IsTownFullyBuilt(town)

Returns "true" if the specified town is entirely built, returns "false" otherwise.


Last edited by Unknown_Hero on 2017-04-06, 06:50; edited 1 time in total
Back to top Go down
XT3RM1N8R
Gargoyle
Gargoyle
avatar

Messages : 22
Quality Points : 1
Registration Date : 2016-11-06
Age : 21
Location : USA

PostSubject: Potential Implementation Requested   2017-04-04, 20:23

Hello,

Could you perhaps give an example of how this information may be used? I'm not sure I understand what a mapmaker would do with such information.

Thank You,
XT3RM1N8R

________________________
Lazy Signature
Back to top Go down
Darmani
Master Modder
Master Modder
avatar

Messages : 185
Quality Points : 37
Registration Date : 2014-12-27

PostSubject: Re: [Script System][Suggestions] GetNumTowns(player, type, faction) and more   2017-04-05, 18:30

There should definitely be a way to iterate through all of a player's towns. Filtering by faction can be done by scripting in other ways.
Back to top Go down
Unknown_Hero
Minotaur
Minotaur
avatar

Messages : 375
Quality Points : 51
Registration Date : 2015-09-06

PostSubject: Re: [Script System][Suggestions] GetNumTowns(player, type, faction) and more   2017-04-06, 06:52

@XT3RM1N8R

One of the objectives of a scenario is to control at least one castle (a town upgraded to a castle) of each faction.

@Darmani

Currently, it's not possible to determine if it's a town or a castle (a town upgraded to a castle).

*

One more: Smile

IsTownFullyBuilt(town)

One of the objectives of a scenario is to entirely built at least three castles.
Back to top Go down
Sponsored content




PostSubject: Re: [Script System][Suggestions] GetNumTowns(player, type, faction) and more   

Back to top Go down
 
[Script System][Suggestions] GetNumTowns(player, type, faction) and more
Back to top 
Page 1 of 1
 Similar topics
-
» [Script System][Suggestions] So, which expressions are the most desirable?
» One Woman in India dies every hour due to the dowry system
» Minecraft's Coordinate System
» Seamless Background Music Player
» SCM Music Player Not Working

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Modding and Mapmaking-
Jump to: