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 [Script System][Suggestions] SetLocationState(type, x, y, state)

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Unknown_Hero
Minotaur
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Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] SetLocationState(type, x, y, state)   2017-03-09, 07:54

Currently, there is no way to disable or enable an original event for a specific location.

*

SetLocationState(type, x, y, state)
type: the ID of the location to select (see section "Locations").
x: X coordinate on the world map.
y: Y coordinate on the world map.
state: can be set to "0" or "1".
- "0" the original event of the location is not activated when a hero moves to the active square of the location.
- "1" the original event of the location is activated when a hero moves to the active square of the location.

Disables or enables the event for the specified location.

Examples of use:

SetLocationState(LOCATION_RUINS, 6, 3, 0);

The original event of the Ruins is not activated when a hero moves to the active square of the Ruins. So, nothing happens.

Using values of "-1", the events of all Ruins on the map can be disabled at the same time.

SetLocationState(LOCATION_RUINS, -1, -1, 0);

The original event of the Ruins is not activated when a hero moves to the active square of the Ruins. So, nothing happens.
This is applied to all Ruins on the map simultaneously.
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Darmani
Master Modder
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Registration Date : 2014-12-27

PostSubject: Re: [Script System][Suggestions] SetLocationState(type, x, y, state)   2017-03-13, 07:50

This would be subsumed by a more general custom location system.
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[Script System][Suggestions] SetLocationState(type, x, y, state)
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