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Twice the same hero on the map, and hero screen Icon_minitimeby Blake01 2024-04-07, 15:14

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Poll
Global announcements should be:
Everlasting, 1 for each project.
Twice the same hero on the map, and hero screen Redbar110%Twice the same hero on the map, and hero screen Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
Twice the same hero on the map, and hero screen Redbar11100%Twice the same hero on the map, and hero screen Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
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 Twice the same hero on the map, and hero screen

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Anonymous



Twice the same hero on the map, and hero screen Empty
PostSubject: Twice the same hero on the map, and hero screen   Twice the same hero on the map, and hero screen Icon_minitime2015-07-21, 06:22

Hello,

The first time I launched the game, I had a crash ;-)

My system: Windows 7 Home Premium Edition SP1.

What I did.
Launch ironfist.exe.
Select the Sorrow's End scenario.
Play the scenario.

Some typos,
first message window: And every day, thd Lights - the
second message window: after five miles, hewas left - he was (space)

Enter the town.
Recruit all the boars.
Move the boars to the hero army.
Exit the town.
Take the campfire.
Move the hero to the ruins.
Recruit all the medusas.
Move the hero to the ore mine (not enough move).
End the turn.

Then the game crashed.
Window message: ironfist.exe stopped working - close program.

Unable to reproduce the bug.

*****

Bug: twice the same hero on the map, and hero screen.

http://speedy.sh/63Qyn/test-0998-bug-hero.GX1

Launch ironfist.exe.
Load "test 0998 bug hero.GX1".
Move the hero to the town.

Bug: As the hero moves, there is the same hero at the start position.

Do nothing.
Exit the town.
Without quitting the game, load the same save "test 0998 bug hero.GX1".
Move the hero to the town.

Bug: As you click on the town gate, you enter the hero screen.

Do nothing.
Exit the hero screen.
Move the hero to the town.
Same bug, you enter the hero screen.

Exit the hero screen.
Select the town in the Town list at the right on the screen.
Then select the hero in the Hero list at the right on the screen.
Move the hero to the town, now the hero can move to the town.
And same bug as before, as the hero moves, there is the same hero at the start position.

There is also a strange behavior, not easily reproducible, sometimes the hero cannot move and the game freeze, need to kill the task in the task manager.

Greetings.
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Darmani_
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Anonymous



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PostSubject: Re: Twice the same hero on the map, and hero screen   Twice the same hero on the map, and hero screen Icon_minitime2015-07-21, 06:23

Thanks for all the detail!

It can be very hard to fix the non-reproduceable bugs; there are a lot of complications involved in how we modify the game, and most debugging tools are not built to deal with this.

The hero screen one is crazy though, and I look forward to spending a weekend having a crack at it.
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DraggonFantasy
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Anonymous



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PostSubject: Re: Twice the same hero on the map, and hero screen   Twice the same hero on the map, and hero screen Icon_minitime2015-07-21, 06:23

The "cloned" hero is appearing if you save game with hero, that has some "move points" and load this game. If you move that hero, his "clone" is standing at the start position, but you can remove it after opening any town or any another closing and opening AdvManager.
Also, there is a scripting bug. If you save game in a scripted map and load it, all the scripts don't work. They works only if you start the map and then load game. For example, if you saved game in Sorrow's End map and want to load that game, you need to restart Sorrow's End (to reload all scripts) and then load your save.
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Darmani_
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Anonymous



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PostSubject: Re: Twice the same hero on the map, and hero screen   Twice the same hero on the map, and hero screen Icon_minitime2015-07-21, 06:24

I've started working on the scripting issue. The reason that script persistence across saves wasn't completed earlier is that there are some design issues I didn't want to deal with. First, there's the question of what to do with state the script stores (e.g.: in local variables). Then, there's the issue that savegame files are completely independent from map files, and thus we might not be able to find the script, or it may change.

Basically, here's what I'm planning to do:

1) Most scripts so far seem not to store information in variables, so nothing will be done about this. In the future, we can provide a way for scripts to save state.
2) All of a map's scripts will be included in the savegame files.

I'm a bit rusty on how the savegame stuff works, but this may involve breaking all existing Ironfist savegames. That should be avoidable in this case, but it's worth thinking about how willing we should be to make changes to the savegame format.
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Twice the same hero on the map, and hero screen Empty
PostSubject: Re: Twice the same hero on the map, and hero screen   Twice the same hero on the map, and hero screen Icon_minitime

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