Map: 0Test08.MP2 (test map)
Load 0Test08.MP2.
The hero "Wall Breaker" attacks the castle "Broken Walls".
Dragon attacks Rangers H10-11.
During the animations, the dragon sprite is displayed through the castle wall.
This happens with the large creature sprites.
I don't know how it would be possible to prevent that from happening to make the game more perfect.
Files: Large sprites pass through walls during siege.7z
Files: https://drive.google.com/file/d/1GthQ8X55xF3l6_LScqGHID2YfDDUr83N/view?usp=sharing