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» Songs of Conquest
[Ironfist ver 1.2] Retreat with scripted combats Icon_minitimeby Blake01 2024-04-07, 15:14

» ...to XP run...
[Ironfist ver 1.2] Retreat with scripted combats Icon_minitimeby CATMAN 2024-03-30, 03:16

» WARNING - The dreaded moment is here: Heroes 6 servers shutting down
[Ironfist ver 1.2] Retreat with scripted combats Icon_minitimeby Blake01 2024-03-29, 23:04

» Songs of Silence (HoMM like game)
[Ironfist ver 1.2] Retreat with scripted combats Icon_minitimeby Blake01 2024-03-27, 16:52

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[Ironfist ver 1.2] Retreat with scripted combats Icon_minitimeby rrravyn 2024-03-23, 22:45

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[Ironfist ver 1.2] Retreat with scripted combats Icon_minitimeby sirDranik 2024-03-17, 23:35

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[Ironfist ver 1.2] Retreat with scripted combats Icon_minitimeby Sir Albe 2024-03-07, 06:57

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Ironfist ver 1.2] Retreat with scripted combats Redbar110%[Ironfist ver 1.2] Retreat with scripted combats Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Ironfist ver 1.2] Retreat with scripted combats Redbar11100%[Ironfist ver 1.2] Retreat with scripted combats Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Ironfist ver 1.2] Retreat with scripted combats Redbar110%[Ironfist ver 1.2] Retreat with scripted combats Redbar12
 0% [ 0 ]
Total Votes : 6
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 [Ironfist ver 1.2] Retreat with scripted combats

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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Ironfist ver 1.2] Retreat with scripted combats Empty
PostSubject: [Ironfist ver 1.2] Retreat with scripted combats   [Ironfist ver 1.2] Retreat with scripted combats Icon_minitime2016-08-27, 11:28

When the hero retreats from a scripted combat on a standard Heroes 2 interactive location, it triggers the standard action although the hero is gone.

Load: "a 0 9995 9199 retreat problem 01.GX1".

Ector moves to Xanadu.
Ector retreats from start of combat with the Skeletons.

The standard message from Xanadu is displayed despite the hero is no more here.

The same occurs with Arena, Graveyard, Magic Well, etc.
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Steven Aus
Elf
Elf
Steven Aus


Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 43

[Ironfist ver 1.2] Retreat with scripted combats Empty
PostSubject: Re: [Ironfist ver 1.2] Retreat with scripted combats   [Ironfist ver 1.2] Retreat with scripted combats Icon_minitime2016-08-27, 17:51

What happens if you are defeated?
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Ironfist ver 1.2] Retreat with scripted combats Empty
PostSubject: Re: [Ironfist ver 1.2] Retreat with scripted combats   [Ironfist ver 1.2] Retreat with scripted combats Icon_minitime2016-08-28, 00:41

Steven Aus wrote:
What happens if you are defeated?

It also triggers a standard action.
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Darmani
Master Modder
Master Modder
Darmani


Messages : 288
Quality Points : 47
Registration Date : 2014-12-27

[Ironfist ver 1.2] Retreat with scripted combats Empty
PostSubject: Re: [Ironfist ver 1.2] Retreat with scripted combats   [Ironfist ver 1.2] Retreat with scripted combats Icon_minitime2016-08-28, 08:26

You mentioned this in an E-mail a couple weeks ago. I had actually just finished sifting through and triaging everything in that E-mail when you posted this. (I am sometimes late doing things, but I make sure they get done.)
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Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Ironfist ver 1.2] Retreat with scripted combats Empty
PostSubject: Re: [Ironfist ver 1.2] Retreat with scripted combats   [Ironfist ver 1.2] Retreat with scripted combats Icon_minitime2016-08-29, 09:37

Yes, I mentioned it when the hero retreats from the combat with the ghosts before entering the graveyard, and as I have made more tests while scripting, it's just more precisions. Smile
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PostSubject: Re: [Ironfist ver 1.2] Retreat with scripted combats   [Ironfist ver 1.2] Retreat with scripted combats Icon_minitime

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