~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  ChatChat  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  

Share | 
 

 A good night's rest for the hero and his troops

View previous topic View next topic Go down 
AuthorMessage
Unknown_Hero
Minotaur
Minotaur
avatar

Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: A good night's rest for the hero and his troops   2016-04-09, 08:04

When the hero spends the night at the castle, make he gets full movement points (secondary skills, artefacts, etc. are taken into account) no matter the troops he has in his army; this will remove the need to put the slower troops in the garrison before ending the turn, and put them back in the hero's army the next turn; and the AI will benefit from this too, unlike currently. Wink
Back to top Go down
Darmani
Master Modder
Master Modder
avatar

Messages : 175
Quality Points : 32
Registration Date : 2014-12-27

PostSubject: Re: A good night's rest for the hero and his troops   2016-04-09, 11:33

So, the idea is that, if a player could have increased a hero's movement points by shuffling creatures between a hero and a garrison, he should get that automatically?

Noted.
Back to top Go down
Unknown_Hero
Minotaur
Minotaur
avatar

Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: Re: A good night's rest for the hero and his troops   2016-04-10, 07:48

Darmani wrote:
So, the idea is that, if a player could have increased a hero's movement points by shuffling creatures between a hero and a garrison, he should get that automatically?

Yes, make it a simple rule; if the hero end the turn in a town/castle, the creatures penalty for movement is not applied, the hero has full movement points next turn (1500 points + Bonuses from secondary skills and artifacts); simple and easy to understand, and even for the AI. Smile
Back to top Go down
GodRage
Webmaster
Webmaster
avatar

Messages : 638
Quality Points : 145
Registration Date : 2009-09-21

PostSubject: Re: A good night's rest for the hero and his troops   2016-04-18, 20:49

That would be very nice <3  ... &lt;3
I am kind of against the creatures movement penalties for heroes movement points. I would prefer bonuses ; some fast creatures gives bonuses.. The actual "slow down from creatures" slow down the "perfect playing way" ; having to move creatures from main hero to sub-hero ... that's pretty boring, and AI also can't do it... Mahhh I am sure most of players will think "no, it's part of the game, don't touch it"... But I would have remove this slow down stuff, mais probably putted bonuses in heroes movement point (and maybe view range) to some creatures ; flying creatures can fly and tells what path is better, so they should give Heros-move bonuses... Do you get the idea? Embarassed

________________________
~Lands of Enroth~
Back to top Go down
http://homm2.free.fr
Unknown_Hero
Minotaur
Minotaur
avatar

Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: Re: A good night's rest for the hero and his troops   2016-04-19, 03:22

@GodRage

It seems you prefer the way it's done in Heroes 3...  Smile

This new skill will be a primary choice in your quest for victory...  Very Happy

Your heroes will rejoice:
 
Back to top Go down
buffkaz
Nomad
Nomad
avatar

Messages : 69
Quality Points : 39
Registration Date : 2015-10-25
Location : Netherlands

PostSubject: Re: A good night's rest for the hero and his troops   2016-04-19, 22:52

I like this a lot Surprised
Back to top Go down
GodRage
Webmaster
Webmaster
avatar

Messages : 638
Quality Points : 145
Registration Date : 2009-09-21

PostSubject: Re: A good night's rest for the hero and his troops   2016-04-23, 21:07

Unknown_Hero wrote:
@GodRage

It seems you prefer the way it's done in Heroes 3...  Smile
That's how it works in H3? Omg then why even in online H3 games, players was moving all creatures out of the main Hero at the end of each turn?...
Your Endurance skill seems matching with Sorceress's Mind, maybe instead of Navigation she should have this skill. Very Happy

________________________
~Lands of Enroth~
Back to top Go down
http://homm2.free.fr
Unknown_Hero
Minotaur
Minotaur
avatar

Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: Re: A good night's rest for the hero and his troops   2016-04-24, 01:31

@GodRage

In Heroes 3, the creatures add movement points to the hero base movement; in Heroes 2, the creatures remove movement points from the hero base movement.

http://heroes.thelazy.net/wiki/Movement
Back to top Go down
GodRage
Webmaster
Webmaster
avatar

Messages : 638
Quality Points : 145
Registration Date : 2009-09-21

PostSubject: Re: A good night's rest for the hero and his troops   2016-05-03, 12:37

@Unknown_Hero
Ohhhh I didn't know! Very Happy
Thank you for this instructive talking. Smile

________________________
~Lands of Enroth~
Back to top Go down
http://homm2.free.fr
Sponsored content




PostSubject: Re: A good night's rest for the hero and his troops   

Back to top Go down
 
A good night's rest for the hero and his troops
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» A good night's rest for the hero and his troops
» Good Morning, Happiness!
» McCanns: 'For the rest of today we are planning to catch up with some very good friends'
» Confusion is good? Gerryspeak..
» Gary Glitter - it's good to be back?

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Feature Requests!-
Jump to: