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 H3SW: Artifact system

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Orzie
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PostSubject: H3SW: Artifact system   2015-02-07, 18:20

Now we present the new artifact system to be included in the next mod release.

The main point of this system is its hybrid approach, where we can see H3 character doll and a somewhat modified version of H2 backpack, now represented by 6 Miscellaneous slots. Any artifact is available to be put in the Misc slot, and certain artifacts also have their "official" places on the character doll.

Note that H2 artifacts don't follow the H3 artifact system where Breastplates give Spell Power and Helmets give Knowledge. Also, it is notable that this hybrid system is intended to allow players to devise more complex strategic builds for different game situations.

A new video is being prepared for the mod official YouTube channel showing the new artifact system in action.


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Last edited by Orzie on 2015-08-04, 01:42; edited 1 time in total
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Hiro
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PostSubject: Re: H3SW: Artifact system   2015-07-22, 19:32

Axes and swords in miscellaneous category? I was skeptical when I saw it for the first time but it seems to be interesting solution. Can we place the same weapon in both sections?
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Orzie
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PostSubject: Re: H3SW: Artifact system   2015-07-22, 19:45

Not axes and swords specifically. What we thought of is that ALL artifacts could be placed both in their respective inventary slots and Miscellaneous slots too.
This is a somewhat reimplementation of Heroes 2 artifact system where you could carry a lot of swords or helmets to accumulate effect from them. So that you will be able to do that again in H3SW, but your ability will be limited. However, you will still have the Backpack so you will be able to carry around any amount of artifacts you want.

Perhaps an idea of making the inventory slot prevalent over the Misc slot (in terms of additional artifact bonuses) could also make sense.

This new artifact system will allow users to create their own artifact builds for different game situations.

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YhyJasne
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PostSubject: Re: H3SW: Artifact system   2016-01-25, 00:43

What artifacts are gonna be in the mod? For me, h2 artifacts seem more interesting, but it's subjective. what about grail and ultimate artifacts?
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Orzie
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PostSubject: Re: H3SW: Artifact system   2016-01-25, 05:12

Ultimate artifacts are going to be present. Not sure about the Grail, but the time will show.

Some new artifacts may appear in future.

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majaczek
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PostSubject: Re: H3SW: Artifact system   2017-01-18, 06:59

would there be combos in SW?
I did some nice combos for my mod and ultimate creature bank with chance of ultimate combo, two lesser combos or a grail (you may get more than one grail structure on a map).

are you have already done the patch for 6th slot and optional placement? I believe Feanor helped here, so i would like to port it back to emerald 3 Smile
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Orzie
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PostSubject: Re: H3SW: Artifact system   2017-01-19, 01:19

We currently have only 1 combined artifact - the Battle Garb of Anduran which replaces Titan's Thunder.

feanor
will send you the sources you require. Be warned however, that they cause bugs with combined artifacts.

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rrravyn
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PostSubject: Re: H3SW: Artifact system   2017-01-19, 08:48

Hmm, but what about artifacts with negative power? They were the part of surprise in the system Sad
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PostSubject: Re: H3SW: Artifact system   2017-01-19, 08:50

Wydaje mi sie, że ktoś mówił kiedyś, że nie teraz, ale możliwe że w przyszłych odsłonach moda będą Wink

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rrravyn
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PostSubject: Re: H3SW: Artifact system   2017-01-19, 08:53

Zaskoczyłeś mnie tym polskim XD W takim razie trzymam za słowo, to jedna z najpiękniejszych rzeczy w Homm II Smile
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PostSubject: Re: H3SW: Artifact system   2017-02-01, 06:08

I am thinking about a few things...

1)what if you reduced the number of secondary skills by 2,so u can only have 6. You could make them stronger and heroes would have a more meaningfull choice.

2)whats up with the emtpy place near the specialization ? You could add something there. This might sound crazy, but what if each hero could have 3 specializations? It fits right in. Besides the main and more powerful one you could have 2 weaker ones(or 3 strong ones for special campaign heroes)

This would set them apart a lot! Some ideas (remember each hero can have 2 of these besides the main one)

-starts with 2 bonus primary skills
-bonus movement speed
-no penalty/reduced penalty on certain ground
-starts with  bonus secondary skill
-can upgrade creatures
-srarts with spells
-multiple spell speciality

And so on. U can even make some heroes with a single strong speciality, or just 2.  Logistics is very strong so its fair for the hero to only have a total of 2...

Anyway, this might not be a perfect ballance but i think it could be a lot of fun... anyway i think fun is more important than ballance, this is not an esport after all...
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PostSubject: Re: H3SW: Artifact system   2017-02-01, 08:16

robizeratul, this is very different from H3SW mod goal, so dont count on it.

About the ideas, if you or any programmer would have nothing else to do (what seems unlikely) then it might do for standalone mod.


//EDIT
In the old version that I do have, clicking on special skill will show effect description and clicking on "speciality" will show more lore-friendly description, like why does this hero have this abilities.
Dont know if it will be changed for v0.8


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robizeratul
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PostSubject: Re: H3SW: Artifact system   2017-02-01, 09:19

Oh, i see. Sure, its just an idea.

It would fix 2 issues(at least in mt mind). It would make heroes more balanced and reward your choices better. Some heroes have op specialities while others are almost useless...

As for the secondary skills, same applies. To many ate useless for both casual players and pro players, cutting the number to 6 and making some more powerfull might fix that.
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PostSubject: Re: H3SW: Artifact system   2017-02-01, 09:37

I think that during beta we will be able to test the whole system and then will fix and balance things as well as add lacking content, graphics, animations, sounds etc.

But I agree, some are useless and could use some buff (eagle eye, I'm looking at you!)

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feanor
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PostSubject: Re: H3SW: Artifact system   2017-02-01, 09:41

robizeratul wrote:
I am thinking about a few things...

1)what if you reduced the number of secondary skills by 2,so u can only have 6. You could make them stronger and heroes would have a more meaningfull choice.
No. Personally I'd prefer increasing the amount of available secondary skills up to 12 or 16: we need lowering value of choice as in H2, not uplifting.

robizeratul wrote:

2)whats up with the emtpy place near the specialization ?
Just a place for specialization name, like in H3 vanilla (WoG placed there its crude icons for curses, blesses, and emissaries' bonuses)
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Orzie
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PostSubject: Re: H3SW: Artifact system   2017-02-02, 03:10

rrravyn wrote:
Hmm, but what about artifacts with negative power? They were the part of surprise in the system Sad

The "cursed artifacts" are going to be implemented in the upcoming v0.8 beta Smile

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