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» Immortal Realms: Vampire Wars (HoMM like game)
[Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitimeby Unknown_Hero 2020-09-18, 23:10

» They talked about fheroes2!
[Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitimeby sirDranik 2020-09-13, 02:51

» GoG Homm2 vs fheroes2 comparison review
[Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitimeby sirDranik 2020-09-11, 01:19

» Resurrection of fheroes2 with 0.8 version
[Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitimeby Tibor0803 2020-09-08, 06:32

» [Enhancement] Enhancement for the information displayed when the player right clicks on an object
[Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitimeby sirDranik 2020-09-07, 20:45

» Free Heroes of Might and Magic II (fheroes2) General Announcements
[Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitimeby ihhub 2020-09-05, 02:34

» [Enhancement] Enhancement for Scouting secondary skill
[Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitimeby Unknown_Hero 2020-09-03, 21:26

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Ironfist 1.3.0] Bug with the OnTownOpen callback Redbar110%[Ironfist 1.3.0] Bug with the OnTownOpen callback Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Ironfist 1.3.0] Bug with the OnTownOpen callback Redbar11100%[Ironfist 1.3.0] Bug with the OnTownOpen callback Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Ironfist 1.3.0] Bug with the OnTownOpen callback Redbar110%[Ironfist 1.3.0] Bug with the OnTownOpen callback Redbar12
 0% [ 0 ]
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 [Ironfist 1.3.0] Bug with the OnTownOpen callback

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AuthorMessage
DarkAtom
Pikeman
Pikeman
DarkAtom

Messages : 36
Quality Points : 3
Registration Date : 2018-02-27

[Ironfist 1.3.0] Bug with the OnTownOpen callback Empty
PostSubject: [Ironfist 1.3.0] Bug with the OnTownOpen callback   [Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitime2018-07-19, 21:56

The syntax OnTownOpen(name) doesn't provide anything in variable 'name'. In fact, the function works fine even without the argument. The problem appears when you want to execute only in a specific town (and that's why bringing the Mage's Ring of Power to Sorrow's End doesn't do anything).

So:
Code:

function OnTownOpen(name)
   if name == "Sorrow's End" then
      MessageBox("Hello");
   end;
end;
--This will not show anything
Code:

function OnTownOpen()
    t = GetCurrentTown();
    if GetTownName(t) == "Sorrow's End" then
       MessageBox("Hello");
    end;
end;
--This will show "Hello" (without the quotes) when you enter the town screen of Sorrow's End
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Unknown_Hero
Mage
Mage
Unknown_Hero

Messages : 724
Quality Points : 74
Registration Date : 2015-09-06

[Ironfist 1.3.0] Bug with the OnTownOpen callback Empty
PostSubject: Re: [Ironfist 1.3.0] Bug with the OnTownOpen callback   [Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitime2018-09-05, 05:04

Well found, I hope a correction soon. Smile
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XT3RM1N8R
Gargoyle
Gargoyle
XT3RM1N8R

Messages : 23
Quality Points : 1
Registration Date : 2016-11-06
Age : 23
Location : USA

[Ironfist 1.3.0] Bug with the OnTownOpen callback Empty
PostSubject: Debugging   [Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitime2018-09-05, 08:00

It looks like the callback for that event is pushing data in a format different than the expected string name. The issue is being investigated at this time.

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[Ironfist 1.3.0] Bug with the OnTownOpen callback Empty
PostSubject: Re: [Ironfist 1.3.0] Bug with the OnTownOpen callback   [Ironfist 1.3.0] Bug with the OnTownOpen callback Icon_minitime

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