Quote from this thread (2015-07-22, 05:55): https://heroes2.forumactif.com/t212p15-feature-requests-general-topic
- Quote :
- Allow the player to buy base creatures and upgraded creatures when the upgraded structures are built.
Sometimes I have not enough gold to buy all the upgraded creatures, I want to be able to buy the base creatures and upgrade them later.
Sometimes I have already built an upgraded structure (Ex: Armory Upgrade) and I discover a Freeman's Foundry near my castle. I want to be able to buy the base creatures (Ex: Swordsmen) and upgrade them at the Freeman's Foundry.
For the towns/castles, in the "Recruit (Name Creature)" window, a "CHANGE" button is added.
This button allows to cycle through the possible creatures for recruitment, and is only displayed if the upgraded dwelling for a specific creature is built.
The "CHANGE" button is also added to all recruit windows for the creature generators on the map (Troll Bridges, Cities of the Dead, Dragon Cities).
One click on the "CHANGE" button changes the creature from Champion to Cavalry, another click changes from Cavalry to Champion, etc.
For the Dragons, the button allows to cycle from Black Dragon to Green Dragon to Red Dragon to Black Dragon, etc.
By default, the upgraded creature is selected when the window is opened the first time (Champion, Black Dragon, Ranger, etc.).
And the program remembers the last player choice for each dwelling in every castles and for each creature generator on the map.
Recruitment set to Cavalry in castle A, recruitment set to Champion in castle B, etc.
Recruitment set to Green Dragon in Dragon City A, etc.
In all cases, the cost to recruit the creatures is adjusted accordingly.
- Quote :
- Allow the player to buy upgraded creatures in the creature generators on the adventure map (Archer's Houses, Watch Towers, Dwarf Cottages).
The base creatures join the hero for free as usual, but the hero can also buy the upgraded creatures (he has to pay the cost difference from base creature to upgraded creatures).
The same for the other creature generators (Troll Bridges, Cities of the Dead, Dragon Cities).
The hero can buy the base creatures and the upgraded creatures (the cost is also different between the base creatures and the upgraded creatures).
I think the player should also be able to upgrade this creatures types already in his army at a cost in the creatures generators on the adventure map.
Ex: A troop of Archers has joined the hero, the hero can go to an Archer's House to upgrade them, he has to pay to upgrade the Archers to Rangers.
For the creature generators on the map, in the generator message window, an "UPGRADE" button is added.
This button allows to upgrade the base creatures to the upgraded creatures, but at a cost (just the cost difference from base creatures to upgraded creatures, it's not based on the full upgraded creature price, only the cost difference, just like an upgrade of creature in a castle); the base creatures are still free, so, they join for free if the player clicks on the "YES" button as usual.
On the adventure map, the "UPGRADE" button is displayed only for the Archer's Houses, Watch Towers and Dwarf Cottages.
If the player clicks on the "UPGRADE" button, a message window with the cost to pay is displayed.
If the player clicks on the "NO" button in the message window with the cost to pay, he goes back to the generator message window, so he can always recruit the base creatures for free.
The "HERO" button added in the generator message window allows to open the Hero screen, so the player can dismiss other creature troops to make room for the recruited creatures (so, before
recruiting the new creatures).
The player can also upgrade base creatures (already in his army) to upgraded creatures, when he his located on a creature generator of the same type of creature. When he accesses the Hero screen with the "HERO" button in the the generator message window, he can upgrade Archers (when the hero is located on an Archer's House) to Rangers at a cost (with the "UPGRADE" button in the creature info window).
When the player exits the Hero screen, he goes back to the generator message window.
When a hero his located on a creature generator and he accesses the Hero screen normally (after closing the generator message window), he can also upgrade Archers (when the hero is located on an Archer's House) to Rangers at a cost (with the "UPGRADE" button in the creature info window).
The "HERO" button is also added to the message window when troops want to join the hero army (for free, or due to the hero Diplomacy skill), or when the hero recruits troops in a creature generator on the map, so he can dismiss troops to make room for the recruitment.
I made the buttons specially for the occasion.
Here the graphic files for the "CHANGE", "UPGRADE" and "HERO" buttons.