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» Immortal Realms: Vampire Wars (HoMM like game)
Neutral Heroes Icon_minitimeby Unknown_Hero 2020-09-22, 19:35

» A few simple suggestions for 0.8.2
Neutral Heroes Icon_minitimeby Sibernethy 2020-09-22, 11:01

» They talked about fheroes2!
Neutral Heroes Icon_minitimeby sirDranik 2020-09-13, 02:51

» GoG Homm2 vs fheroes2 comparison review
Neutral Heroes Icon_minitimeby sirDranik 2020-09-11, 01:19

» Resurrection of fheroes2 with 0.8 version
Neutral Heroes Icon_minitimeby Tibor0803 2020-09-08, 06:32

» [Enhancement] Enhancement for the information displayed when the player right clicks on an object
Neutral Heroes Icon_minitimeby sirDranik 2020-09-07, 20:45

» Free Heroes of Might and Magic II (fheroes2) General Announcements
Neutral Heroes Icon_minitimeby ihhub 2020-09-05, 02:34

Poll
Global announcements should be:
Everlasting, 1 for each project.
Neutral Heroes Redbar110%Neutral Heroes Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
Neutral Heroes Redbar11100%Neutral Heroes Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
Neutral Heroes Redbar110%Neutral Heroes Redbar12
 0% [ 0 ]
Total Votes : 6
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 Neutral Heroes

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AuthorMessage
Steven Aus
Elf
Elf
Steven Aus

Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 40

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PostSubject: Neutral Heroes   Neutral Heroes Icon_minitime2015-08-08, 01:25

They don't have to move, and they can appear after the stack is attacked but before battle starts, but if so, include the ability to use Scouting or Eagle Eye or something to predict what the hero might/will be and certain skills/Gladiators etc. Heroes can be restricted to "Custom from Set" and custom heroes (with primary/secondary skills/spells/Gladiators) can also be added as Random from Set options for the entire map, or for certain monster stacks or guardians.
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Orzie
Master Modder
Master Modder
Orzie

Messages : 2054
Quality Points : 814
Registration Date : 2014-12-12
Age : 28
Location : Tomsk, Russia

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PostSubject: Re: Neutral Heroes   Neutral Heroes Icon_minitime2015-08-08, 02:22

Grey-flagged heroes were my dream from the very start. They cannot be anything that a parties standing still though.

________________________
Neutral Heroes L18zg1M
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Steven Aus
Elf
Elf
Steven Aus

Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 40

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PostSubject: Re: Neutral Heroes   Neutral Heroes Icon_minitime2015-08-08, 02:24

Yes, it would be hell to provide the AI and the support for neutral wandering creatures or heroes. Practically impossible at this stage. But neutral guardian heroes (like what H4 has) would be awesome, even better if you could get any custom neutral stack, whether with or without a hero, to guard any specific map location before it can be used (or if starting off flagged or flagged by an event or script, before another player can use it but the owner of the flag can use it before the guardians are defeated). Smile
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Darmani
Master Modder
Master Modder
Darmani

Messages : 280
Quality Points : 45
Registration Date : 2014-12-27

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PostSubject: Re: Neutral Heroes   Neutral Heroes Icon_minitime2015-08-09, 08:36

I've created neutral heroes by accident when playing with the map editor. I think they might have already had this behavior. If so, it would make sense to turn it from a bug into a feature.
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