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» Immortal Realms: Vampire Wars (HoMM like game)
Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitimeby Unknown_Hero 2020-09-22, 19:35

» A few simple suggestions for 0.8.2
Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitimeby Sibernethy 2020-09-22, 11:01

» They talked about fheroes2!
Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitimeby sirDranik 2020-09-13, 02:51

» GoG Homm2 vs fheroes2 comparison review
Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitimeby sirDranik 2020-09-11, 01:19

» Resurrection of fheroes2 with 0.8 version
Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitimeby Tibor0803 2020-09-08, 06:32

» [Enhancement] Enhancement for the information displayed when the player right clicks on an object
Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitimeby sirDranik 2020-09-07, 20:45

» Free Heroes of Might and Magic II (fheroes2) General Announcements
Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitimeby ihhub 2020-09-05, 02:34

Poll
Global announcements should be:
Everlasting, 1 for each project.
Ability to deny running and/or surrender to customized AI and human heroes. Redbar110%Ability to deny running and/or surrender to customized AI and human heroes. Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
Ability to deny running and/or surrender to customized AI and human heroes. Redbar11100%Ability to deny running and/or surrender to customized AI and human heroes. Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
Ability to deny running and/or surrender to customized AI and human heroes. Redbar110%Ability to deny running and/or surrender to customized AI and human heroes. Redbar12
 0% [ 0 ]
Total Votes : 6
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 Ability to deny running and/or surrender to customized AI and human heroes.

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AuthorMessage
Steven Aus
Elf
Elf
Steven Aus

Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 40

Ability to deny running and/or surrender to customized AI and human heroes. Empty
PostSubject: Ability to deny running and/or surrender to customized AI and human heroes.   Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitime2015-08-08, 00:46

And as the previous post suggested, the scripting capability for what happens when certain (or all) heroes are defeated/run/surrender. The only scripting option that would not be available for standard heroes would be permanent death (ie. removal from map and hero pool).
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Orzie
Master Modder
Master Modder
Orzie

Messages : 2054
Quality Points : 814
Registration Date : 2014-12-12
Age : 28
Location : Tomsk, Russia

Ability to deny running and/or surrender to customized AI and human heroes. Empty
PostSubject: Re: Ability to deny running and/or surrender to customized AI and human heroes.   Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitime2015-08-08, 01:01

I support this. It would be good for certain scenarios where you could block the Escape ability for computer heroes.
Fortunately all Ironfist maps feature separate script files which is awesome.

________________________
Ability to deny running and/or surrender to customized AI and human heroes. L18zg1M
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Darmani
Master Modder
Master Modder
Darmani

Messages : 280
Quality Points : 45
Registration Date : 2014-12-27

Ability to deny running and/or surrender to customized AI and human heroes. Empty
PostSubject: Re: Ability to deny running and/or surrender to customized AI and human heroes.   Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitime2015-08-08, 10:14

Noted.
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PostSubject: Re: Ability to deny running and/or surrender to customized AI and human heroes.   Ability to deny running and/or surrender to customized AI and human heroes. Icon_minitime

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