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» Songs of Silence (HoMM like game)
Witch Faction Lineup Icon_minitimeby Blake01 2024-03-27, 16:52

» Heroes Orchestra's 5th Birthday concerts with Paul Romero
Witch Faction Lineup Icon_minitimeby rrravyn 2024-03-23, 22:45

» WARNING - The dreaded moment is here: Heroes 6 servers shutting down
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» fheroes2 General Announcements
Witch Faction Lineup Icon_minitimeby sirDranik 2024-03-17, 23:35

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» Heroes II localisation: how to make no-CD patch.
Witch Faction Lineup Icon_minitimeby kiku 2024-02-19, 02:43

Poll
Global announcements should be:
Everlasting, 1 for each project.
Witch Faction Lineup Redbar110%Witch Faction Lineup Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
Witch Faction Lineup Redbar11100%Witch Faction Lineup Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
Witch Faction Lineup Redbar110%Witch Faction Lineup Redbar12
 0% [ 0 ]
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 Witch Faction Lineup

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Orzie
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PostSubject: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-08-06, 23:11

This thread is reserved for Witch lineup discussions.
Here I present the planned lineup for H3SW. The upcoming version of the project may not feature some of these new creatures because of various reasons. Many graphic assets are considered as WIP (Work in progress) and Draft.



Level 1: Tribal
Coming from Might and Magic VI, these creatures are based on Cannibal concept of MM6 and, partially, on Goblin concept of Heroes 1. The overall Witch theme is based on jungle/voodoo/snake cliches which allow the Tribals to fit perfectly. Background lore is with us here as well.
Witch Faction Lineup R7AdMBa


Level 2: Lizardman/Lizardman Warrior
MM6, HoMM3 and MM8 feature these creatures just fine so everyone knows them. A nice Indian-styled outfit for Lizardmen Warriors also complement to the jungle setting described above.
Witch Faction Lineup 3UdnYdB or Witch Faction Lineup Hc6iyLQ


Level 3: Wasp
This is a try to make the same HoMM3 concept look more common and popular. Heroes 2 don't feature Dungeons&Dragons concepts and creature names (unlike HoMM3 which is heavily based over D&D). So that making a giant wasp would complement to the said jungle setting and diversify the lineup gamma which was all green-ish and acid purple in the previous releases. We can also consider Wasps on Level 2 with Lizardmen to Level 3: there are too many similar Level 2 shooters in the game and this lineup switch would be fresh because it doesn't replicate HoMM3. We also lack Level 3 shooters, so discussion is appreciated.
Witch Faction Lineup MRNqaBh


Level 4: Toad
This creature is not made by us: it is a cancelled concept of Heroes 2 by Tracy Iwata. I successfully contacted Tracy and got a proof that this creature was planned for Wizard instead of the Boar. Now the Toad will find a new life in the Witch lineup, where, frankly, it fits much more.
Witch Faction Lineup BADGjWJ


Level 5: Gorgon or Catoblepas or Copper Bull/Bronze Bull
The same case as in Wasp's, the name change is a try to get rid of Dungeons&Dragons name. Gorgon was a hybrid of a bull with a medusa, and this name is not common for fairy-tales or mythology.
Witch Faction Lineup 9bbcK89 or Witch Faction Lineup WKGpiQy


Level 6: Evil Tree or Treant
Similar to HoMM3 Dendroid, this creature is supposed to bear the same function, but have a little more evil design. The Treants have a good background lore: when Gem in her Heroes 3 SoD campaign arrives to the Contested Lands, she says that it was hard for her to get used to the Dendroids because of "some bad reminiscence". This may very well mean that Gem encountered moving trees in Enroth and she had not very good conversation experience with them, which fits our concept perfectly.
Witch Faction Lineup 1BtvNLR


Level 7: Wyvern
A lesser version of the Dragon, the Wyvern is supposed to have larger growth (similar to Paladins and Cyclopses) and have some other abilities.
Fortunately, the Wyvern is almost as famous as the Dragon in mythology so we can put it to Heroes 2 easily without the name change. Level 7 also adds to the unique feeling unlike classic Level 6 of HoMM3 for them.
Witch Faction Lineup I2bu6lY or Witch Faction Lineup 0ER5CVa




Other creatures which appeared as a result of brainstorm on DF2:

Mantiss (generally an acceptable fantasy concept, but a bit hard to implement in Heroes 2 graphic style and present in the real world wildlife)
Witch Faction Lineup V6VMqyO

Raptor (A nice alternative to Dragons, but it's not a fantasy concept)
Witch Faction Lineup Pc2Te0O

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Witch Faction Lineup L18zg1M


Last edited by Orzie on 2015-08-07, 22:14; edited 3 times in total
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revo
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-08-06, 23:42

Really cool! I especially like level 1 and 6, really fit the theme of Witch. However I ain't sure about Wyvern at level 7, graphic looks very nice but personaly I would prefer a Mantis Razz
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djenic
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-08-07, 01:13

Mind-blowing as always. Reeaally digging the tribal design. You've nailed the Heroes II aesthetic cold. Any chance of seeing the mantis as a neutral?
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Orzie
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-08-07, 01:40

Quote :
You've nailed the Heroes II aesthetic cold

Not sure how to understand that expression lol


Quote :
Any chance of seeing the mantis as a neutral?

It might be so. Still, some people even try to convince me that Wyvern is not worth it and Mantis should be used for 7th lvl.

I must note that almost all of these concepts are not final, and should be considered WIP. Only the Toad will be used as-is I guess.

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Witch Faction Lineup L18zg1M
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djenic
Gargoyle
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-08-07, 03:57

Haha, well, what I mean is... you really have the style of Heroes II graphics down. Very Happy
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Sir Albe
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-08-07, 22:10

Again another great thread Orzie. Always nice to get a overview of things.

I fully support the idea of the wasp going to be the second level creature. Both because we need 3rd level shooter (as you mentioned), but also because it could be fresh with flying units on the earlier levels (we only have sprites and gargoyle on level 1-2). The concept art of the wasp also looks about the strength of a second level creature.

The overall line-up presented here by you is the best one yet in my opinion. I imagine the wyvern being a great high growth 7th level creature for the Witch class. As I have said (at least to you) many times before I still don't think the mantis fits the H2 atmosphere (even though it is just concept), so I am all in on the presented line-up. Also I am glad we aim for a jungle/voodoo style Witch castle - it was just what I dreamed about Smile
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Orzie
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-09-10, 16:59

Here comes the first creature (Tribal) in a pre-final progress stage.

Witch Faction Lineup MZMVvso

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Witch Faction Lineup L18zg1M
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-09-15, 22:36

The Tribal looks very nice, I cannot wait to see his upgraded form. He looks really promising, seems like fit to the Witch faction like the guards of any of the Witch heroines or the queen of the Witch kingdom or member of a tribe group inner the fort. Actually this is the feeling what I get when I see the Tribal. A very nice looking H2-ish character it seems with my eyes, what it seems like with yours guys? As I take a look at the name my guess is the upgraded Tribal will be Tribal Chief. Much better than the Gnome and Gnome Leaders were, they were much like Goblin copies.
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Orzie
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-09-15, 23:01

It can be either Tribal Chief or Cannibal, actually. But I don't know yet about the upgradeability of this creature. First we should finish the static forms of standard creatures.

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Witch Faction Lineup L18zg1M
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Everz-z-z
Peasant
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-04, 20:22

This is draft of the toad jump animation.
Witch Faction Lineup Toad-j14
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-04, 20:37

So it will be flying unit? ROTFL Laughing Still, very nice animation, but I think legs should be shorter and more straight

Witch Faction Lineup Event_Jumping_Frog
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Orzie
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-05, 06:07

Why not a flying unit? It's gonna be fresh for such kind of creature - it will have unique animation scheme Smile

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Witch Faction Lineup L18zg1M
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-05, 06:48

Frog hasn't got wings or some kind of magic vortex, so I'am afraid it will freeze in the air and fly like a superman...
Witch Faction Lineup 200_s
On a short distances (4-5 hexes) it shouldn't be noticed, so probably flying frog could work as a slow, but tough unit. However, with haste on a battlefield, strange things will be happening Laughing
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Orzie
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-05, 06:55

No worries, man. I'm preparing a demo video Wink

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Witch Faction Lineup L18zg1M
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Everz-z-z
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-05, 07:36

Hello, Uhm! Thank you.
Maybe legs are long, but not too much.
Witch Faction Lineup Topic-10

I'll think about it.
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-05, 07:50

Don't worry, they are acceptable. I'm waiting for Feanor's response to a small problem with animation speed. After that I'll present a demo video of frog moving animation. It seems to look very good in the game.

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Witch Faction Lineup L18zg1M
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Orzie
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-05, 08:54

Okay, I was not able to wait any longer until feanor arrives, so I go to sleep.
Here is the animation test, looks pretty fine. The flight speed of the toad is adjustable via programming, if I recall everything correctly.


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Witch Faction Lineup L18zg1M
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Sir Albe
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-05, 09:13

It looks okay to me Smile
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-05, 09:46

Wow, it looks unexpectedly good! Admittedly, it reminds me some asian movies, still I like it Smile
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Orzie
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-06, 05:19

The flight speed is already fixed. It would be awesome to have fully animated Toads for v0.8 release.

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Witch Faction Lineup L18zg1M
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-06, 06:49

Loool, flying frogs. These look kinda funny. Ribit. Of course these won't flying in the v0.8 beta hopefully. xD
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-10-06, 07:26

They are not animated as flyers. They jump.

If Everz-z-z will find enough time, we will have a fully animated Toad for v0.8.

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Witch Faction Lineup L18zg1M
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Orzie
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-11-01, 20:23

Fun stuff from the development of Toad animation Smile

Witch Faction Lineup 64a5eee99768



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Witch Faction Lineup L18zg1M
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buffkaz
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-11-01, 22:37

Orzie wrote:
Fun stuff from the development of Toad animation Smile

Witch Faction Lineup 64a5eee99768


Too bad he doesn't realize he's an amphibian Laughing

Anyway, maybe this can help in the animation of a toad's attack.

https://www.youtube.com/watch?v=BAUqC8Uvfts

The whip-like tongue attack seems suited for attacks on smaller as wel as bigger creatures.

And if you're thinking about an added effect to the attack, have you considered 'hypnotize'?

https://www.youtube.com/watch?v=64Qq31ucGy0

Could be really cool, but maybe overpowered.
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Orzie
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PostSubject: Re: Witch Faction Lineup   Witch Faction Lineup Icon_minitime2015-11-01, 22:38

The attack of the Toad is already designed. The effect is not planned yet; perhaps something may change later.

Witch Faction Lineup Toad-a14

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Witch Faction Lineup L18zg1M
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