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Creature stack experience like in Wake of Gods Icon_minitimeby Unknown_Hero 2019-09-17, 23:00

» [H3SW 0.8.1] Sisters to the Slaughter
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Creature stack experience like in Wake of Gods Icon_minitimeby Just~Another~Lemming 2019-09-13, 01:29

» H3SW Map List: Work in progress
Creature stack experience like in Wake of Gods Icon_minitimeby Sir Albe 2019-09-09, 05:15

» How to install Project Ironfists?
Creature stack experience like in Wake of Gods Icon_minitimeby might_makes_right 2019-09-05, 14:01

» Sorrow's End map freezes when I move starting hero to the right a few steps
Creature stack experience like in Wake of Gods Icon_minitimeby might_makes_right 2019-09-05, 12:21

» [H3SW 0.8.1] Arna Road
Creature stack experience like in Wake of Gods Icon_minitimeby GodRage 2019-09-01, 05:51

Poll
"Wait" in HoMM2?
Yes
Creature stack experience like in Wake of Gods Redbar1180%Creature stack experience like in Wake of Gods Redbar12
 80% [ 55 ]
No
Creature stack experience like in Wake of Gods Redbar1120%Creature stack experience like in Wake of Gods Redbar12
 20% [ 14 ]
Total Votes : 69
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 Creature stack experience like in Wake of Gods

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Sibernethy
Skeleton
Skeleton
Sibernethy

Messages : 8
Quality Points : 3
Registration Date : 2017-01-08
Age : 27

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PostSubject: Creature stack experience like in Wake of Gods   Creature stack experience like in Wake of Gods Icon_minitime2019-06-16, 19:09

This might be more appropriate as a mod or an optional feature but I really loved Wake of God's unit stack experience feature. Better stats, more hit points, and special skills and abilities that activate as your creatures gain experience.
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Orzie
Master Modder
Master Modder
Orzie

Messages : 2004
Quality Points : 796
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

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PostSubject: Re: Creature stack experience like in Wake of Gods   Creature stack experience like in Wake of Gods Icon_minitime2019-06-21, 05:23

What about the aesthetic impression then? Smile In Heroes 2, there was a clear distinction between "sentient" creatures (usually upgradeable, including Dragons) and "non-sentient" creatures which are simply giant animals or beasts cooperating with factions on an unspecified basis. By letting the Boars progress in a similar way as the Paladins or Magi do, you are killing this aspect of atmosphere, which is pretty important in Heroes 2. In Heroes 3 this design aspect was different since all creatures were upgradeable, and thus were perceived differently by the players. Having the "veteran status" Boars versus "totally green" Black Dragons will surely cause a lot of discomfort.

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