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 My ideas and suggestions

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trollworkout
Gargoyle
Gargoyle
trollworkout

Messages : 11
Quality Points : 2
Registration Date : 2015-08-06

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PostSubject: My ideas and suggestions    My ideas and suggestions  Icon_minitime2019-04-22, 16:49

I would like to say this is  incredibly well done. Thank you to everyone who made this mod a reality! Is really a return to a piece of my childhood.

I would like to use this thread to propose some of my ideas.

Mod Suggestions:
1. Skeleton Transformer should transform living monsters into various types of undead more smartly

lv 2-4 ranged humanoid  (archer, crowssbowman, orc, elf, lizardman, acolyte)-> zombie
lv 2-4 non ranged non flying humanoid (pikeman, dwarf, satyr, gnome, nomad) -> mummy

lv 3-5 flying (griffing, harpy, manticore, mantis) -> vampire

lv 5-7 ranged humanoid (troll, druid, magi, titan)-> lich
lv 5-7 non ranged non flying humanoid (swordsman, champion, paladin, ogre, cyclop, giant, minotaur, treant, anubite) -> death knight

lv 7 flying winged (wyvern, phoenix, dragons) -> bone dragon

everything else becomes skeleton

Possible another way to do this would be to simply convert according to level.
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Orzie
Master Modder
Master Modder
Orzie

Messages : 2027
Quality Points : 807
Registration Date : 2014-12-12
Age : 28
Location : Tomsk, Russia

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PostSubject: Re: My ideas and suggestions    My ideas and suggestions  Icon_minitime2019-04-29, 20:58

Quote :
1. Skeleton Transformer should transform living monsters into various types of undead more smartly
It already does.

Quote :
lv 2-4 ranged humanoid  (archer, crowssbowman, orc, elf, lizardman, acolyte)-> zombie
lv 2-4 non ranged non flying humanoid (pikeman, dwarf, satyr, gnome, nomad) -> mummy

lv 3-5 flying (griffing, harpy, manticore, mantis) -> vampire

lv 5-7 ranged humanoid (troll, druid, magi, titan)-> lich
lv 5-7 non ranged non flying humanoid (swordsman, champion, paladin, ogre, cyclop, giant, minotaur, treant, anubite) -> death knight

lv 7 flying winged (wyvern, phoenix, dragons) -> bone dragon

First of all, this is all against the game balance. The Necromancers were a dominating faction both in Heroes 2 and Heroes 3, being restricted on tournaments, or being subjected to some certain rules, like "no skeleton upgrade". If you get all creature tiers transformed to corresponding Necromancer creature tiers, you get numerous boosts to the Necromancer army strength, so basically the Necromancer would benefit from every castle to the maximum. This change will only make the Necromancers tenfold stronger, nullifying all our efforts to balance the Necromancers out. All other factions do not have such means of benefitting from other castle creature growths.

Second, there is no trouble if all living creatures are transformed to skeletons. It is a game convention. Most of the shown creatures are anyway vertebrates.

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My ideas and suggestions  L18zg1M
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