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[Feature Request] Add the Ultimate Artifacts on the map Icon_minitimeby Ctesiphon 2019-06-13, 01:37

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"Wait" in HoMM2?
Yes
[Feature Request] Add the Ultimate Artifacts on the map Redbar1180%[Feature Request] Add the Ultimate Artifacts on the map Redbar12
 80% [ 55 ]
No
[Feature Request] Add the Ultimate Artifacts on the map Redbar1120%[Feature Request] Add the Ultimate Artifacts on the map Redbar12
 20% [ 14 ]
Total Votes : 69
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 [Feature Request] Add the Ultimate Artifacts on the map

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DarkAtom
Pikeman
Pikeman
DarkAtom

Messages : 32
Quality Points : 2
Registration Date : 2018-02-27

[Feature Request] Add the Ultimate Artifacts on the map Empty
PostSubject: [Feature Request] Add the Ultimate Artifacts on the map   [Feature Request] Add the Ultimate Artifacts on the map Icon_minitime2018-12-29, 01:53

Right now, there is no way to put Ultimate Artifacts directly on a map. Also, they are random when you place the digging spot on the map. The only other way to put them in a map is to give them to a hero, either by the editor or through scripting.

So is it possible to:
1) Add Ultimate Artifacts to the list of artifacts you can directly place on the map
2) Set which Ultimate Artifact is given by digging
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Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 467
Quality Points : 60
Registration Date : 2015-09-06

[Feature Request] Add the Ultimate Artifacts on the map Empty
PostSubject: Re: [Feature Request] Add the Ultimate Artifacts on the map   [Feature Request] Add the Ultimate Artifacts on the map Icon_minitime2018-12-29, 05:12

Personnaly, I would prefer a callback as OnHeroDigging(hero, x, y) when a hero digs on the adventure map, this would open up a lot more possibilities for the reward. Smile
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Darmani
Master Modder
Master Modder
Darmani

Messages : 239
Quality Points : 39
Registration Date : 2014-12-27

[Feature Request] Add the Ultimate Artifacts on the map Empty
PostSubject: Re: [Feature Request] Add the Ultimate Artifacts on the map   [Feature Request] Add the Ultimate Artifacts on the map Icon_minitime2018-12-31, 15:20

We actually are going to be touching this, as one of the scenarios in the main campaign calls for some custom work with digging up an artifact.

I've actually never looked into how the ultimate artifact works. We're probably more likely to implement this feature via scripting than via the map editor as in HoMM III, as in general scripting changes are easier to do.
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[Feature Request] Add the Ultimate Artifacts on the map Empty
PostSubject: Re: [Feature Request] Add the Ultimate Artifacts on the map   [Feature Request] Add the Ultimate Artifacts on the map Icon_minitime

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