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by Unknown_Hero 2018-12-01, 08:51

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 [Ironfist ver 1.3.0] Bug with tables in lua script when loading a save file

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Unknown_Hero
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Messages : 403
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Registration Date : 2015-09-06

PostSubject: [Ironfist ver 1.3.0] Bug with tables in lua script when loading a save file   2018-12-01, 08:51

Bug with tables in lua script when loading a save file.

Launch ironfist.exe 1.3.0
Load _MapTest.MX2.lua with any scenario (rename the scenario or the script).
The message box displays:

Variable: 0
Table: 0

End the turn twice.
The message box displays:

Variable: 2
Table: 2

Save the game.
Load the save you just saved.
End the turn.

Then bug.

The message box displays:

Variable: 3.0
Table: 0

The message box should display:

Variable: 3
Table: 3

The lua script contains only this code:

Code:
testVariable = 0;
testTable = {};

mapVariables = {"testVariable", "testTable"};

function OnNewDay(month, week, day)
  MessageBox("Variable: "..testVariable.."\nTable: "..#testTable.."");
  testVariable = testVariable + 1;
  table.insert(testTable, 1);
end

And also why "Variable: 3.0" instead of "Variable: 3"? Question
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