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» [Ironfist ver 1.3.0+] Bug with fonction OnLocationVisit(type, x, y)
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» [Ironfist ver 1.3.0] Lua script, instructions validation problem
by Unknown_Hero 2018-10-13, 23:19

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 [Ironfist ver 1.3.0] Lua script, instructions validation problem

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Unknown_Hero
Minotaur
Minotaur
avatar

Messages : 397
Quality Points : 56
Registration Date : 2015-09-06

PostSubject: [Ironfist ver 1.3.0] Lua script, instructions validation problem   2018-10-13, 05:12

Sometimes there is a problem with the validation of instructions.

Load NEWGAME1.GX1
Move Sandro outside the graveyard square
Move Sandro on the graveyard square

The instructions at line 385 in the "_MapName.MX2.lua" script file are not validated:

Code:
if HasArtifact(hero, ARTIFACT_POWER_RING) == true and (name == "Zom" or name == "Darlana" or name == "Zam" or name == "Ranloo" or name == "Charity" or name == "Rialdo" or name == "Roxana" or name == " Sandro" or name == "Celia") then

However, the hero has the Power Ring artifact and the hero name is Sandro.

It seems random.
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Unknown_Hero
Minotaur
Minotaur
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Messages : 397
Quality Points : 56
Registration Date : 2015-09-06

PostSubject: Re: [Ironfist ver 1.3.0] Lua script, instructions validation problem   2018-10-13, 23:19

My mistake, there is a space before the name of the hero Sandro.

Sorry for that. Razz
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